Hudson Entertainment announced that Bonk’s Adventure Nintendo’s Wii version willl be a playable demo on the E3 2006

SAN MATEO, Calif. – May 9, 2006 – Hudson Entertainment, the North American publishing arm for Hudson Soft Co., Ltd, announced today that a version of Bonk’s Adventure for Nintendo’s recently-announced Wii™ gaming system will be playable at Nintendo of America’s booth at this year’s Electronic Entertainment Expo (E3).
The game will ultimately be available for purchase on the Virtual Console, Nintendo’s game download service.
Designed for western audiences, Bonk’s Adventure is a side-scrolling action game that was originally launched in Japan in December 1989 under the title “PC Genjin” on the PC engine, and in the U.S. in 1990 on the TurboGrafx system.
A hit among critics, the title featured a prehistoric hero named Bonk who was characterized by his use of powerful headbutts as a favored form of attack. Bonk has a wide range of comical maneuvers. Bonk came to represent the TurboGrafx-16 system and he remains one of the most popular video game characters of all time.
About Virtual Console
Gamers can download classic games released through the Virtual Console on Nintendo’s new Wii™. Hudson will provide a large number games for the Virtual Console. Those games were co-developed with NEC corporation through a joint venture known as NEC-HE. Hudson also plans to release a number of third party titles originally released on the TurboGrafx as well.
About the TurboGrafx-16
The TurboGrafx system, also known as the PC Engine in Japan, was a popular video game system originally launched in the US in 1989. The system was based on the HE-SYSTEM code standard, and featured the LSI “C62 system,” which Hudson had originally developed.
It was the most powerful system on the market when it launched, realizing high CPU processing speed, a robust color palette of 512 colors, and a powerful sound system with 6 channel stereo, and 2 channel output.
Hudson also created the ROM “Hu-CARD” which could store a whole game on the size of a credit card size cartridge. Hudson released the PC engine CD-ROM2 video gaming system on December 4, 1988, which featured CD-ROM technology for the first time in gaming.
About Hudson Entertainment, Inc.
Hudson Entertainment is the North American publishing arm of Hudson Soft, an international provider of games and entertainment content founded in 1973.
Hudson introduced best-selling classic videogame franchises including Bomberman, Bonk, and Super Adventure Island.
For more information on Hudson Entertainment, please visit www.hudsonent.com.
More About: Hudson Entertainment, Bonk’s Adventure, Nintendo, Wii, E3 2006
Official press release: Opera announced that Opera partners with Nintendo to put browser on the Wii™ game console
Oslo, Norway and Los Angeles, Calif., May 10, 2006
Opera Software, a world leader in Web browser technology, today announced that Nintendo’s much anticipated new generation game console, Wii, will use the Opera browser.
Users of the Wii console will browse the Internet using their consoles. Navigating via the innovative new Wii Remote controller, users can visit Web sites in between gaming sessions.
“Nintendo is clearly visionary in leading the gaming industry into the new era in gaming, and a wonderful partner for Opera,” says Jon von Tetzchner, CEO, Opera Software. “We are thrilled to expand our partnership with Nintendo, and work with them to deliver the best gaming experience on the Wii console and the Nintendo DS™.”
“For our Wii console launch in 2006, we required a browser that was fast and secure with support for the latest standards including AJAX. Opera proved perfect for our purposes and is an exceptional addition to both the Nintendo DS and the Wii console,” said Genyo Takeda, senior managing director and general manager, Integrated Research & Development Division, Nintendo Co., Ltd.
Opera and Nintendo announced their partnership to deliver the full Opera browser for the Nintendo DS on February 15, 2006. The Nintendo DS browser is scheduled for release in Japan this summer. Nintendo has not yet announced its global launch plans for this product.
About Opera for Devices
Opera provides an optimized implementation of Internet technologies for handheld devices, digital TV and other devices, with innovative and powerful features that seamlessly adapt the Internet experience to suit varying screen sizes and input devices. In addition to being a full Internet browser, Opera is a high performance execution environment for Web applications and dynamic user interfaces based on interoperable open Web technologies such as AJAX.
http://www.opera.com/products/devices
About Opera Software ASA
Opera Software ASA has redefined Web browsing for PCs, mobile phones and other networked devices. Opera’s cross- platform Web browser technology is renowned for its small size, performance and standards-compliance, while giving users a faster, safer and more dynamic online experience. Opera Software is headquartered in Oslo, Norway, with offices around the world. The company is listed on the Oslo Stock Exchange under the ticker symbol OPERA. Learn more about Opera at www.opera.com.
About Nintendo
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. To date, Nintendo has sold more than 2 billion video games worldwide and more than 360 million hardware units globally, creating such industry icons as Mario(R) and Donkey Kong and launched franchises like The Legend of Zelda(R) and Pokemon(R). Nintendo manufactures and markets hardware and software for its popular video game systems, including the Nintendo GameCube™, Game Boy Advance, and Nintendo DS™.
source: Opera
More About: Opera, Nintendo, game console, Wii, Wii console

For more than 25 years, Nintendo has created the most memorable video games with the most recognizable characters. Wii is not only home to Nintendo’s trademark franchises but also home for new games from the world’s top publishers, including Electronic Arts to Sega. With an incredible library of games both old and new, everyone can find games that suit their tastes.
This are the Wii games and hopemapges
The Legend of Zelda:Twilight Princess
More About: Nintendo, video games, Wii games
Time Magazine has released an article about the Nintendo Wii console, A time’s reporter was allowed to try the new wii controller and play some game demos.
Here are some important aspects of the Article:
“the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won’t risk money on fresh ideas”
“Here’s Microsoft’s plan for the Xbox 360: faster chips and better online service. And here’s Sony’s plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.”
“Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.”
“Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it’s packed full of gadgetry: it’s part laser pointer and part motion sensor, so it knows where you’re aiming it, when and how fast you move it and how far it is from the TV screen. There’s a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.”
After playing the Wariowar minigames , he commented:
“It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.”
“We created a task force internally at Nintendo,” Iwata says, “whose objective was to come up with games that would attract people who don’t play games.” Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo’s portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.”
“The name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”
“Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple’s iPod, a device that didn’t and doesn’t do much more than the competition. It won because it’s easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world”
Full Story: A Game For All Ages
More About: Time Magazine, Nintendo Wii console, wii controller, game demos, Iwata
One of Japan’s most well-known development tool providers is on board with Wii. CIR Middleware, maker of the popular ADX and Sofdec sound and video libraries, has started official support for Nintendo’s “new generation” console via four libraries: CRI ADX, CRI Sofdec, CRI Sound Factory and CRI ROFS.
Of these, ADX and Sofdec should be most recognizable to gamers, as logos for both have been appearing at the startup of games as far back as the Sega Saturn. ADX allows for at most 16 simultaneous audio streams, as well as support for the playback of streams from multiple audio files. Sofdec allows for multiple movies to be displayed simultaneously, with video streams even used for textures.
On Wii, Sofdec will compress a 10 minute, 6Mbps (megabit per second) bit rate movie to 450MB. The Wii implementation will support 60 frames-per-second progressive movie playback.
The other two libraries aren’t as well known. CRI Sound Factory is a sound authoring system. CRI ROFS is provides a virtual file system to developers.
source: IGN
More About: Wii, CIR Middleware

Call of Duty 3 for Wii has been anounced by Activision
Activision have announced that the war epic series, Call of Duty, will be heading to all next-generation videogames consoles (PS3, Xbox 360, WII).
More About: Call of Duty 3, Wii, Activision, videogames

Activision Got the Global rights to develop console, handheld and PC games based on Hasbro’s renowned TRANSFORMERS brand, and in the press release states that a Transformer Game will be Released in July 2007.
“The first game will be tied to the much-anticipated July 4, 2007 movie release of the live action TRANSFORMERS film from DreamWorks Pictures and Paramount Pictures.”
So maeby we can Expect a new Transformers WII game for the next year.
Press Release:
PAWTUCKET, R.I., Feb 13, 2006 (BUSINESS WIRE) — The Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS) and Activision, Inc, (NASDAQ: ATVI), a leading publisher of interactive entertainment software products, announced today a license that grants Activision the global rights, excluding Japan, to develop console, handheld and PC games based on Hasbro’s renowned TRANSFORMERS brand. The first game will be tied to the much-anticipated July 4, 2007 movie release of the live action TRANSFORMERS film from DreamWorks Pictures and Paramount Pictures.
The TRANSFORMERS brand has been one of the best-selling boys’ action brands in a wide-range of categories, from toys to publishing to apparel, since its launch as a global property in 1984. Hasbro is currently gearing up to activate one of the Company’s most ambitious worldwide marketing and merchandising programs yet to coincide with the live action movie in 2007.
“We are thrilled to work with Activision to bring the widely popular TRANSFORMERS brand to the world of digital entertainment and introduce millions of consumers to our best-known TRANSFORMER and biggest hero of all time–OPTIMUS PRIME,” said Jane Ritson-Parsons, president of the Hasbro Properties Group (HPG). “As the leading developer of video games, Activision shares our passion and excitement for the TRANSFORMERS story line. We know this world-class and creative team will bring TRANSFORMERS to life in powerful and exciting ways as we immerse a broad audience in this pop-culture phenomenon.”
“TRANSFORMERS has all of the elements necessary to translate incredibly well into video games,” said Mike Griffith, president and CEO, Activision Publishing, Inc. “We look forward to bringing the TRANSFORMERS robots to life with the latest interactive technology and graphics.”
The announcement of Activision as the global game publisher for the TRANSFORMERS brand marks the beginning of Hasbro’s commitment to bring its well-known toy and game brands further into the digital media space. This effort follows the reacquisition of its video gaming rights from Infogrames Entertainment SA in June 2005.
“Video gaming is a natural next step for our classic properties as children and adults alike live more of their lives around technology,” said Ritson-Parsons. “We see the digital arena as a great complement to the lifestyle experiences that we’re providing to consumers in a variety of categories.”
In addition to console, handheld and PC-based games, Hasbro plans to expand the TRANSFORMERS brand’s reach through ring tones, mobile gaming and a host of other products for gaming fans of all ages.
More About: Activision, Hasbro, TRANSFORMERS, Game, WII
Ubisift Gets public their Next-Gen Game titles that will present during the 2006 Electronic Entertainment Expo (E3) May 10–12, 2006, For the Nintendo Wii they will present RedSteel.
Press Release:
SAN FRANCISCO – MAY 3, 2006 – Today Ubisoft announced its lineup of titles for the 2006 Electronic Entertainment Expo (E3) May 10–12, 2006 at the Los Angeles Convention Center. Ubisoft will showcase its titles at booth #924 in the South Hall.
“Our E3 lineup demonstrates Ubisoft’s profound commitment to the next-generation of video games,” said Yves Guillemot, president and chief executive officer of Ubisoft. “Ubisoft is very excited to be introducing ground-breaking new intellectual property and showcasing how we bring innovation to our best-selling franchises. Our award-winning development teams are pushing the limits of what can be achieved and leading the industry into the future.”
Ubisoft lineup for E3 2006:
- Assassin’s Creed™: Experience the power of a feared Assassin in the game that will redefine the action adventure genre for the next generation. Players’ actions will throw the immediate environment into chaos and shape events in this pivotal moment during the Third Crusade.
- Brothers In Arms Hell’s Highway™: Gearbox Software’s critically acclaimed squad-based WWII shooter launches into the next generation of gaming with amazing graphics and cutting-edge game play features powered by Unreal Engine 3 and a completely redesigned online component. As Matt Baker, lead a squad of real soldiers who think, relate and fight together through the brutal trials of the dramatic Operation Market Garden.
- Dark Messiah™ of Might & Magic®: Discover a new breed of PC game that will redefine the Action-RPG genre. Powered by an enhanced version of the Source engine from Valve, the second chapter in the new Might & Magic® franchise allows players to experience ferocious combat as an expert warrior, mage, or assassin using a vast array of devastating weapons against vicious creatures in a captivating fantasy environment.
- Enchanted Arms™: The first RPG developed exclusively for Xbox 360™, this epic adventure created by FromSoftware in Japan is arriving for the first time in North America and Europe. Enchanted Arms allows players to escape to a fantasy world filled with beautiful cinema-quality graphics, unique characters and bizarre creatures.
- Game to be Unveiled: Experience the next-generation project from Ubisoft and Free Radical, the developers of the critically-acclaimed Timesplitters® series for the first time at E3.
- Open Season™: Team up with the cast of characters from Sony Pictures Animation’s feature-length CGI film Open Season coming in September. It’s a riotous romp in the great outdoors for kids of all ages when a rowdy brood of forest animals turn the tables on unsuspecting hunters.
- Rayman Raving Rabbids™: Developed by famed creative director Michel Ancel, this new installment of the Rayman franchise will be the funniest and zaniest yet. Rayman’s world is threatened by a devastating invasion by the most unexpected creatures and Rayman must battle to save his world and its inhabitants.
- Red Steel™: The only original first-person game built from the ground up and exclusively for the Wii™ launch. Red Steel takes full advantage of Nintendo’s innovative controller and provides the unique experience of combined gunplay and swordplay.
- Tom Clancy’s Splinter Cell Double Agent™: The best-selling Tom Clancy’s Splinter Cell® saga is taking an entirely new direction. In the highly anticipated next chapter, play as a double agent spy for the first time. Take on dual roles of covert operative and ruthless terrorist, where choices of whom to betray and whom to protect affect the outcome of the game.
- Tom Clancy’s Rainbow Six® Vegas: Tom Clancy’s Rainbow Six® makes its dramatic next-generation debut. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in “Sin City” threatens to take world terrorism to new heights.
More About: Electronic Entertainment Expo, Nintendo Wii, RedSteel, Ubisoft

Controller
The Wii controller sets aside the traditional controller seen in other mainstream consoles in an attempt to appeal to a larger audience. The controller is shaped like a television remote control and is held with one hand. Due to its symmetrical nature, the Wii’s controller is able to be used by either hand, unlike other controllers. The controller can also be rotated 90 degrees counter-clockwise and used like the NES controller.
he controller is also able to sense motion; a sensor placed near the television allows the computer to sense the controller’s position in three-dimensional space. Other sensors in the controller itself allow it to sense its tilt and yaw. This allows players to mimic actual game actions, such as swinging a sword or using a flashlight, instead of simply pushing buttons. An early marketing video showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, performing dental surgery, and what seems to be, a game of Super Mario Bros. with one handed play.[9]
The controller also features an expansion port at the bottom which will allow various attachments to be added to the controller. Nintendo has revealed one of these attachments to be a unit which features an analog stick and 2 trigger buttons. It will connect to the main Wii controller via a short cord, and its appearance while connected to the main controller has led it to become dubbed “The Nunchaku”. Nintendo has stated the aforementioned “Nunchaku” add-on may be bundled with the Wii console.
Nintendo has also announced a controller “shell” which will resemble a traditional game controller called the “Classic-Style Expansion Controller”. The Wii “remote” will fit inside this shell which will allow gamers to play games using a traditional controller while retaining the “remote”’s motion sensitivity. According to Satoru Iwata, it is meant for playing “the existing games, virtual console games, and multi-platform games”.[2]
Despite the controller’s similarity to lightguns which are only compatible with standard-definition cathode ray tube televisions, Nintendo has stated the Wii and its controller will be compatible with all televisions including digital projectors.
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