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December
1
2007
11:55 am
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This is an excerpt from the Review of the Nintendo Wii game The Bee Movie Game by GamersInfo

I assumed that a game licensed from a kid’s movie would be a game (surprise) for kids; as it turned out, I was right, but not because of the game’s storyline or content. The Bee Movie Game is a kid’s game because it requires really, really good hand/eye coordination, not to mention the reflexes and flexible focus of a Jack Russell terrier. The games are not terribly complicated or difficult to understand; it’s just that they take full advantage of the Wii-mote’s capabilities. If you’re not skilled at moving, shooting and watching two to three places on the screen at the same time, some of the games can be brutal. I have a feeling I made it past one tutorial for a Pachinko-like game that involves collecting good honey in a bucket and shooting bad honey only because it was set up so that failure was nigh-impossible.

The Bee Movie Game should be very popular with kids, and adults may find a measure of enjoyment from the nostalgia factor in the minigames. Sadly, that loading screen issue, much like the final episode of “Seinfeld,” is both annoying and disappointing — the rest of the product proves that the team responsible could have done much better.

Full Review

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July
26
2007
8:45 am
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This is an excerpt from the Review of the Nintendo Wii game Escape from Bug Island by 1up

A couple of moments do feel inspired when compared to the rest of the wreckage. Traversing crevice-spanning logs requires you to keep balance by twisting the Wii-mote to remain aligned with a finicky meter. Also, not to spoil the closest thing to a puzzle, but logs again come into play in a mildly clever way (again, that’s all relative to the rest of game). Unfortunately, you’ll probably play these sections, as well as the countless bad ones, far too often thanks to the shoddy save system (you can save only after completing a level or at the sparse save lamps). Likewise, a several-seconds load between the pause screen and inventory and equipment access is just long enough to make the simple act of switching to a gun or eating a health-replenishing mushroom a chore.

Bug Island fails and frustrates so thoroughly throughout its 10-plus-hour playtime that its greatest feat may be fooling someone into finishing it who isn’t paid to do so. It’s easily the Wii’s worst showing yet.

Full Review 

More About: Review, Nintendo, Wii, Escape from Bug Island





May
25
2007
9:34 am
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This is an excerpt from the Hands-On Article of the Nintendo Wii game Mario Party 8 by AMN

In our playtime, as said above, we’ve been mostly playing multiplayer. While Mario Party single-player might be adequate, it’s obvious the real fun to be had in any version lies in multiplayer. There are several modes here and fans will already be familiar with many of them. There is Party Tent, Star Battle Arena, Mini-Game Tent and Extra Tent.

Party Tent, if you will, is the “main” multiplayer mode. The mode lets you embark on an experience similar to what can be found in the single-player mode. Up to four can play – with CPUs filling in if you need them – with the goal being to traverse a game board of surprises and challenges, collecting coins and stars. At the end of the game, the player with the most stars and coins wins. Sure, it’s Mario Party on Wii, but you’ll feel right at home. Gamers take turns moving around the game board, rolling a die to see how many spaces they can move. At the beginning of each turn, you flick the Wii-mote to stop a spinning die floating above your character’s body. Whatever number it stops on represents how many spaces your character will automatically move.

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More About: Hands-On, Nintendo, Wii, Mario Party 8

May
5
2007
9:32 am
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LEGO Star Wars wii

Codename Revolution is reporting that Lego Star Wars I and II is heading to Wii, Thrillville sequel as well:

a new update from my distributor contact (Note: There is a difference between a distributor and a retailer!) reveals that LEGO Star Wars: The Complete Saga is heading to the Wii this holiday season! It seems obvious that the game is a compilation and a port of both LEGO Star Wars titles that was on the Gamecube, but this time with Wii-mote controls!

Source 

May
3
2007
9:08 am
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This is an excerpt from the Review of the Nintendo Wii game Heatseeker by  Aussie-Nintendo

Heatseeker is definitely a game worth taking a look at – not just because it’s an Australian-made production, but because it’s the best execution of the flight genre on Wii so far, boasting great use of the Wii-mote and Nunchuk. That said, the game drops the ball equally as often as it succeeds. Missions are overly linear and some moments will feel like a chore. On one hand, flying through the skies at the speed of sound is great fun, but on the other, having to endure the frustration of low-altitude bomb-dropping is a pain.

Full Review

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April
9
2007
9:56 am
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Resident Evil 4 Wii

Release Date: 6/25
Price: $29.99

Features: (more…)

March
10
2007
11:42 am
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This is an excerpt from the Interview about the Nintendo Wii game Spider-Man 3 by IGN

“The Wii version offers a whole new way of web shooting and swinging through the city. The Wii-mote and Nunchuk become your webshooters…When you’re web-swinging in Spider-Man 3, the Wii Remote and Nunchuk become Spider-Man’s right and left hands. By holding the B Button and moving the Wii Remote or holding the Z Button and moving the Nunchuk, Spider-Man will cast out his web lines in the direction that you move. Flick the controllers forward to swing down a street or whip them to the sides to power around a corner.”

“In the PS2, PSP and Wii versions, once you gain access to the black-suited Spider-Man, you can switch between red and black suit at will. As with the PS3 and 360 versions the black-suited Spider-Man mechanics are different.”

Full Interview

More About: Interview, Nintendo, Wii, Spider-Man 3

February
21
2007
10:18 am
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sonic.jpg

Thi is an excerpt from the Review of the Nintendo Wii game Sonic And The Secret Rings by 1up (more…)

More About: Review, Nintendo, Wii, Sonic And The Secret Rings

February
1
2007
10:02 pm
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Dewy's Adventuer Wii

Konami announced that Dewy’s Adventuer Wii is in development. The Game ( headed by Shingo Mukaitoge, who produced Elebits) is an action-platformer that fully utilizes the flexibility of the Wii controller. Below, is an Excerpt of the IGN interview about the game

Dewyâ??s Adventure Wii

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More About: Dewy’s Adventuer Wii, Shingo Mukaitoge, Wii controller

January
7
2007
2:09 am
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This is an excerpt from the Review of the Nintendo Wii Game WarioWare: Smooth Moves by Cubed3

Yes, the multi-player is supposed to add a lot of value to game (playing darts passes the time nicely enough, but flinging the controller between people as you complete many micro-games in a row grew old in the GC version…), but recalling the situation found with the GameCube edition, getting three friends that want to look like complete idiots seems difficult and the one-player side alone does not justify the £39.99 price tag. Sure, there are nice options like being able to watch video sequences repeatedly, beat your highest scores on the micro games (which really do go crazily fast the longer you play!) or take part in extended mini-games (including a gun shooting one, block balancing puzzle game and a Breakout-style affair that uses a ping-pong paddle controlled completely by the Wii-mote to bounce the ball through barriers), but still this probably would have been much more appealing at a lower price-point.

Full Review

More About: Review, Nintendo Wii, WarioWare: Smooth Moves


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