This is the Announcement Trailer of the Nintendo Wii game Walk It Out
More About: Nintendo Wii, Walk It Out
ACTIVISION PUBLISHING ANNOUNCES THE UPCOMING RELEASE OF NPPL CHAMPIONSHIP PAINTBALL 2009, A NEW KIND OF COMPETITIVE FIRST PERSON ACTION EXPERIENCE
SANTA MONICA, CA –October, 17 2008 – Load up the hopper, lower the mask, and take cover for the most realistic next-generation paintball game ever as Activision Publishing, Inc. (Nasdaq: ATVI) announces NPPL (National Professional Paintball League) Championship Paintball 2009. This officially licensed title is coming in late 2008 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, and Wii™.
(more…)
This is the partial Track List of the upcoming Nintendo Wii Game Rock Revolution Wii
These are some new images of the Nintendo Wii game
More About: Track List, Nintendo Wii, Rock Revolution Wii, Nintendo, Wii,
This is the complete track list of the upcoming Nintendo Wii Game Guitar Hero: Aerosmith
Tier 1: “Getting the Band Together” (Nipmuc High School)
1. “All the Young Dudes” by Mott the Hoople (cover)
2. “Draw the Line” by Aerosmith
3. “Dream Police” by Cheap Trick
4. “Make It” by Aerosmith (re-recorded)
5. “Uncle Salty” by Aerosmith
(more…)
More About: Nintendo Wii, Guitar Hero: Aerosmith
![]()
Chris@ONM from Official Nintendo Magazine (UK) played the demo version of Super Mario Galaxy. He has answered a ton of questions posted on the magazine’s online forums. These this are some of them : (more…)
Mario Party 8 Wii fact sheet:
Mario Party® 8
Format: Wii™
Launch Date: 05/29/07
ESRB: E (Everyone): Mild Cartoon Violence
Game Type: Party/Board Game
Players: 1-4
Developer: Hudson Soft
Game Information
KEY INFORMATION
The world’s enormously popular party video game is getting a lot crazier in Mario Party 8. Whether you’re shaking up cola cans or lassoing barrels, you and your friends will be drawn into the action like never before using the Wii Remote™.
* Play with motion control: Players row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope.
* Play using the Wii Remote as a Pointer: Shoot at Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges.
* Play using the Wii Remote’s buttons: Players jump and pummel their way through a football brawl, and hop and run across a field of spinning platforms
* Mario Party 8 also includes dozens of new minigames, six new party boards and many new game modes. In a series first, players can transform their characters into many forms, such as player-smashing boulders and coin-sucking vampires.
* Mario Party 8 also includes “extra-large” minigames like Star Carnival Bowling and Table Menace. One to four players can play Mario Party 8, each with a Wii Remote.
Game storyline: In Mario Party 8, a hyperactive emcee has invited Mario™, Peach and the rest of the crew to his carnival, a perfect setting for the dynamic spectacle of the Wii game play. Mario Party 8 keeps the surprises coming with minigames that draw upon the Wii Remote’s motion, pointing and button control in a variety of ways. Players always know how to jump into the action by watching an animated tutorial that shows how to use the Wii Remote.
How to progress through the game: Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are helpful (example: giving coins) or a hindrance (example: sending Bowser in to mess with the player). Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three- to four-player games.
In addition, Mario Party 8 includes four more minigame-infused kinds of special games, such as Tic-Tac Drop, where players earn the right to put the next mark on the board by winning a minigame.
Characters: Mario Party games are a celebration of all things Mario, so you can play as 14 classic characters, the widest selection yet for the series, including newcomers Hammer Bro and Blooper. You’ll also bump into many old friends and foes that span 20+ years of Mario games.
Special powers/weapons/moves/features: Beyond using the Wii Remote’s motion and pointer control, this eighth game in the Mario Party series goes its own way with two changes:
* Players can transform their character using candy power-ups. Examples: When Peach eats Bowlo Candy, she’ll turn into a Peach-faced ball and bowl over characters to get their coins. When Wario™ eats Vampire Candy, he’ll sprout wings and fly off to suck the coins from all other players.
* A more engaging view of the action puts the player “on the board” with his traveling character, no longer far above the whole board looking down.
More About: Mario Party 8 Wii, Wii
Big Brain Academy: Wii Degree updated fact sheet:
Big Brain Academy™: Wii Degree
Format: Wii™
Launch Date: 06/11/07
ESRB: E (Everyone)
Game Type: Brain Training
Players: 1-8
Developer: Nintendo
Game Information
KEY INFORMATION
* The Wii sequel to Big Brain Academy™ for Nintendo DS™ includes three multiplayer modes for up to eight players. Players also can exchange student-record books with other players over WiiConnect24™ and compete against their save data.
* With 15 new activities that challenge the brain in single-player Test and Practice modes, Big Brain Academy: Wii Degree sees how players measure up in five categories: Identify, Memorize, Analyze, Compute and Visualize.
* All activities are designed around the Wii Remote’s pointer. Players can play solo with one Wii Remote™, or pass it around like a relay baton in group competitions.
Sample activities: The activities in Big Brain Academy: Wii Degree are fun minigames with a ton of variety, and they’re meant to be played rapid-fire for a short time as players push their brains to do more than they did the day before. Here are three of the activities included in the game:
* Art Parts: In this Visualize activity, players must complete the sample painting by stamping the missing pieces onto an unfinished scene. When it becomes more difficult, Art Parts flips the unfinished scene sideways or flips it upside-down.
* Balloon Burst: In this Compute activity, players must pop balloons in rising numerical order. At its easiest, there are few balloons shown at once. On a higher difficulty level, Balloon Burst sends in more balloons, including some with negative numbers.
* Fast Focus: In this Identify activity, players see a distorted image that slowly returns to normal. Players must select what it is as soon as they figure it out. As it grows more difficult, Fast Focus starts with a more heavily distorted image, so it takes longer to identify what it is.
How to progress through the game: When players start a new game, they’ll meet the whimsical Dr. Lobe, who will suggest that they take on the Test mode challenge: playing all 15 activities that span the five brainy categories. He’ll tell players how big their brain is based on how well they did and how fast they did it. He’ll encourage players to take the Test often and to use Practice mode to beef up their skills in all 15 of the activities. Practice mode also offers three difficulty levels for each activity, and Dr. Lobe will award several medals for high achievement in each one.
Special powers/weapons/moves/features:
Multiplayer: Big Brain Academy: Wii Degree offers three ways for groups to play:
* Mental Marathon: Speed through activities to buy more time to stay in the game. Go it solo or as a team, but if anyone botches an activity, the game is done (1-8 players, one Wii Remote).
* Mind Sprint: Form a team to compete against a system-controlled competitor that “thinks” like a selected student record (1-4 players with one Wii Remote). Or separate into two teams (2-8 players with two Wii Remotes). The first side to complete a set number of problems wins.
* Brain Quiz: Play game-show style with up to four teams that compete in a total of 20 activities, since five extra activities are available in this mode. (1-8 players, one Wii Remote)
Mii compatibility: Everyone who enrolls in the academy will choose a Mii™, which will walk down the school’s hallway and pop up during Wii Remote handoffs to help explain which teammate goes next in multiplayer matches.
Wii Remote audio: Players will get encouragement and hear color commentary from a “Wii Remote Coach” who speaks to the player through the Wii Remote speakers.
WiiConnect24: In Big Brain Academy: Wii Degree, players can send and receive student-record books full of brainy data. By establishing WiiConnect24 ties with Wii Friends who own the game, players can all see their academies affected in several fun ways:
* Compare distant students’ test scores with those of the local student body on the Student Scores board. Distant students’ records are shown as books.
* Compete against distant students’ brains in Mind Sprint. Players actually play against game-controlled competitors that “think” based on brainy strengths and weaknesses in their student records.
* The distant player’s “Mii student” will walk the hallways with the player’s own student body. Players can make WiiConnect24 connections with many students, adding many Miis to their crowd.
Players are encouraged to send and receive each others’ records frequently, so that their academies have up-to-date results for competition and comparison. In this way, individual academies can join a personal network of schools and push each other to develop their brains further.
More About: Big Brain Academy: Wii Degree, Wii
Capcom gives (strange) final name to Treasure Island Z
SAN MATEO, Calif — March 16, 2007 — Capcom® , a leading worldwide developer and publisher of video games, today announced its first original title exclusively for the Wii™ video game system, Zack & Wiki™: Quest for Barbaros’ Treasure, an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wii Remote™ and challenges gamers to “play different.” Capcom plans to release Project Treasure Island Z (Working Title) this fall.
“Innovation has been the cornerstone of Capcom’s successful history ,” said Jack Symon, director, brand marketing, Capcom Entertainment. “By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games.”
Legend has it that a revered pirate named Barbaros once stole the world’s treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.
Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways - rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship.
The Article:
GamesPress
More About: Treasure Island Z, Capcom, Zack & Wiki, Wii
This is some new info about the upcoming wii game Godzilla: Unleashed
“(no online multiplayer planned as yet)…The Wii’s nunchuck handles moving and jumping while the wiimote dished out all the attacks. With these controls, monsters will now be able to perform all primary actions independent of their movement. For example, Godzilla can now walk in one direction while attacking an enemy with his claws in another, fire a weapon at a different enemy and swing his tail at a third target, all at the same time. No wonder this guy is so good at destroying Tokyo.”
More About: wii game, Godzilla: Unleashed
[ Nintendo Wii ][ Wii Games ][ Wii Friend Codes ][ Wii Wallpapers ][ Wii Cheats ]
[ Wii Virtual Console Games ][ WiiWare Games ]















No Comments.