This is an excerpt from the Review of the Nintendo Wii Game Tony Hawks: Downhill Jam by Cubed3
All in all, this is a solid yet uninspiring start to the Birdman’s Wii journey. Thrills here could be found in the significantly cheaper SSX games of pre-2006, with the added luxury of online gaming for Xbox and PS2 versions, but for all the Tony Hawk fans, this is a decent title. Try renting it, and if you absolutely love it, you know what to do.
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This is an excerpt from the Review of the Nintendo Wii Game Tony Hawks: Downhill Jam by NWR
Tony Hawk’s Downhill Jam is a good attempt a making a solid racing title on the Wii. The core mechanics are all there, and they are all fun, but it’s just not enough to make Downhill Jam great. If the location sub-areas were each as large as a full location, this game would be a blast, even with its other blemishes. In the end though, Downhill Jam is too short, and with the recent announcement of a full-fledged SSX game coming to the Wii in 2007, anybody looking to pick up Downhill Jam might want to think twice.
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This is an excerpt from the Review of the Nintendo Wii GameTony Hawks: Downhill Jam by AMN
Tony Hawk’s Downhill Jam was a notable effort into a new genre for the franchise. While the game doesn’t stack up to Tony Hawk’s Project 8 on competing consoles, it doesn’t mean that it doesn’t offer a great deal of fun. The game certainly has a lot of replay value, especially if you add in multiplayer. A few improvements, such as online play, ability to add your your tracks, a more complex trick system, and a graphical overhaul would be more than enough to remedy the current version. In the end, Downhill Jam does set out and accomplish what it was intended to do, provide an easy to pick up game with a new control scheme and offer some fun yet challenging gameplay.
This is a Review by GameSpot of the Wii game Tony Hawks: Downhill Jam
Tony Hawk’s Downhill Jam starts with a time-tested trick system and an interesting idea on how to reinvent it, but the concept doesn’t come through clearly at all. There aren’t enough different tracks to keep the action fun for long, and while tilting the Wii Remote to steer works well enough, the rest of the control isn’t very good. If you’re absolutely dying to check out a downhill take on Tony Hawk, you might want to try the DS version of the game instead, which offers multiple goals for each level and, yes, online play.
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This are some new imsgaes of the upcoming Nintendo Wii game Tony Hawks: Downhill Jam
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IGN wrote a review of the upcoming Nintendo Wii game Tony Hawks: Downhill Jam , this is an excerpt from an IGN article:
It may be a bit flawed, but Tony Hawk’s Downhill Jam still shaped up to be a pretty entertaining racer on Wii. In no way does the spin-off game stand up to Project 8 on the other next generation consoles, but as a “popcorn flick” equivalent to Hawk games, Downhill Jam is a decently entertaining and innovative game nonetheless. A somewhat dated graphical look hurts, though the game runs in 480p and 16:9 to counteract it. And while in-game music is a hassle to work with, there are some killer songs in the 40 track list. The stylistic look of the game is going to be hit or miss for gamers, and whether you love it or hate it, your opinion is justified. Tony Hawk’s Downhill Jam is an odd game, but it still can be a blast to play, and the replay value goes up a ton when you throw a few more Wii-motes into the mix. A redesign for a franchise is always risky business, and while there are definitely things to change in a potential sequel, Tony Hawk’s Downhill Jam is a solid first step in a new direction for Wii players. More control customization and higher production value is definitely needed, though the game is conceptually sound and still pretty fun in short bursts.
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