The game Call of Duty 5 : World at War for Nintendo Wii was Revealed,It will feature split-screen co-op gameplay on a single machine, and online co-op for up to four players.
The Call of Duty 5 Wii game will be set in the World War II, in the Pacific Theater where players will battle Japanese forces.
Call of Duty 5 Wii will use the Nintendo’s Zapper peripheral.
More About: Call of Duty 5 : World at War, Nintendo Wii, The Call of Duty 5 Wii
This is an excerpt from the Preview of the Nintendo Wii game Medal Of Honor: Vanguard by GameSpy (more…)
More About: Preview, Nintendo, Wii, Medal Of Honor: Vanguard
This is an excerpt from the Review of the Nintendo Wii Game Call Of Duty 3 by Cubed3
When Nintendo showed off the Wii anyone who knew anything meaningful about gaming knew that things would change. The accuracy of an analogue stick was gone and inherent human error would have to be factored into games. Things like heartbeat, breathing and natural hand tremors would start to have an effect on gaming and ergo some games would become very tough to play. CoD 3 is sadly one of these games. Anyone who has played the series will know that accuracy is key, if you can pull off headshots from miles away with your standard rifle then the levels will start to move that bit quicker. Not in an abnormally easy way but simply that skill has its reward.
Previously (and on the 360 version) this meant lining up your cross-hairs with a tiny head and pushing the trigger….pretty simple thanks to the accuracy afforded by the analogue as you just nudge it towards the target. With the Wiimote you have to point, hold and shoot. With the aforementioned problems of being a human and having a heartbeat and the need to breathe…well…it becomes pretty much impossible on high difficulty levels. That’s not to say it’s possible on low difficulty levels, just that it happens (usually down to luck) and even when it does you have no feeling of fulfilment.
More About: Nintendo, Wii, Call Of Duty 3
This is an excerpt from the Review of the Nintendo Wii Game Far Cry Vengeance by Eurogamer
The Wii has one great FPS game to its name; unfortunately, that game is spread out over three distinctly disappointing titles. Combine the look and feel (and swordplay) of Red Steel, with the atmosphere, superb presentation and wonderful level design of Call of Duty 3, and pull it all together with the perfectly honed control system of Far Cry: Vengeance, and you’d have an amazing game. Right now, though, this is a mess. It’s terribly badly presented and utterly lacking in the areas which make the Far Cry franchise great - but through all of that shines a genuinely good, easy to learn and downright fun control scheme.
In deciding on a final mark for Far Cry, it would be easy to weigh up all the things which the game gets wrong and decide that they balance out harshly. However, it’s impossible to escape the fact that playing the game was actually quite compelling, in a sense; at no point was it an unpleasant game to play, it’s merely completely retrograde in several key areas and lacking any sense of presentation or style. It’s an ugly game, but one which, crucially, works as a game at its most basic level - which, to my mind, weighs heavily against the problems it has in most other areas. Be warned, though, that the just-about-average score is not even a particularly cautious recommendation - rather it is a tip of the hat to the key things that Far Cry does right, and a note of hope that better made games in future will learn from its successes rather than falling foul of its failures.
More About: Nintendo Wii, Far Cry Vengeance
This is an excerpt from the Preview of the Nintendo Wii Game Metroid Prime 3: Corruption by CVG
With the tight aiming configuration putting both Red Steel and Call of Duty 3 to shame, this is seeking to rectify the not-a-proper-shooter label given to its GameCube incarnations. Gone is the emphasis on mysterious oooh-I’d-better-creep-around-a-bit, with quickly accessible blasting complemented by the weapon stacking scheme. Fights feel more intense thanks to exaggerated physics, with enemies recoiling from blasts and slumping against walls where they’d have entered a set death animation.
More About: Nintendo Wii, Metroid Prime 3: Corruption
This is an excerpt from the Review of the Nintendo Wii Game Call of Duty 3 by Wiire Gamers
Even though the controls take time to learn and there are a few annoying events in the game, the amazing visuals and realism balance it out. COD3 is a decent first person shooter, but probably the best World War II game out there just for the intense environments the game puts you in. I would recommend renting the game first, and playing it a couple days to decide if the controls are a little too much to take in. If you can get past the first couple of hours, then you are in good shape and the game will start to look a little more playable. Now troops, meet back at the Wii station in 2100 hours, grab your remotes, place your finger on the trigger, and teach those Nazi’s who’s in charge!
More About: Review, Nintendo Wii, Call of Duty 3
A new rumor: The Nintendo Wii Wireless Nunchuck
An unconfirmed source has revealed that Nintendo are currently working on a wireless version of their Nunchuck attachment for the Wii remote.
This comes after many complaints from gamers who feel that the dangling wire which links the two devices, simply distracts from gameplay, especially in games which require significant movement of the arms, such as Wii Boxing or Call of Duty 3.
The Wii Nunchuck gets it’s name from the martial arts weapon, the ‘’Nunchucks'’ because of the similarities in design; a chain/wire connects two heavier objects at either end. The wireless Nunchuck attachment will possibly undergo a name-change to make sense.
There’s no reason for Nintendo not to make future wireless devices for the Wiimote - a wireless reciever would plug into the remote in place of any wires linking the two. Communications between Wiimote and Console would be as normal. The downside to this is the added drain on batteries, though with Nintendo’s track record with their previous wireless technologies, we’re sure they will leap this hurdle.
More About: Nintendo Wii, Wireless Nunchuck
This is a video Review of the Nintendo Wii Game Call Of Duty 3 by GameTrailers
![]()
Call Of Duty 3 Wii Video Review
More About: video Review, Nintendo, Wii, Call Of Duty 3
Official Nintendo Magazine (UK) Nintendo Wii Game scores
Zelda (Wii) - 97%
Wii Sports - 90%
Red Steel - 91%
Madden NFL 07 - 86%
NFS:Carbon - 59% ( they said the “horrendous controls” let it down)
Wii Play - 91%
Call Of Duty 3 - 86%
Super Monkey Ball : Banana Blitz - 81%
Rayman:RR - 78%
Tony Hawk’s Downhill Jam - 85%
More About: Nintendo Magazine, Nintendo Wii Game
This is an excerpt of the Call of Duty 3 for Nintendo Wii Review by CVG
The only greatly-felt drawbacks of the Wii version is the lack of full 5.1 digital surround which, on the 360 version, is absolutely mind-blowing. And there also seems to be slightly fewer soldiers in the more chaotic gun battles, although not to the extent that the game looses its intensity - even Big Red One on GameCube packed crazy numbers of soldiers so don’t worry too much.
But the most disappointing omission from the Wii version is the multiplayer support. CoD2 on 360 had an awesome multiplayer mode (after they fixed the bugs) and CoD3 has an even better one - but not on Wii. Failing to include any multiplayer support at all - even offline - is a huge injustice for Wii owners.
But Call of Duty 3 is, even without multiplayer, undoubtedly a better game than Red Steel mostly thanks to its greatly superior controls, more varied gameplay, better AI and constantly more intense action from start to finish. The lack of multiplayer stops it from getting a 9, but consider its score to be the highest kind of 8 there is.
More About: Call of Duty 3, Nintendo Wii
[ Nintendo Wii ][ Wii Games ][ Wii Friend Codes ][ Wii Wallpapers ][ Wii Cheats ]
[ Wii Virtual Console Games ][ WiiWare Games ]














2 Comments.