Register|Login
October
31
2006
11:09 am
Tags:
Post Meta :

The Bigs for Wii Announced by 2k Sports

A new game for the Nintendo Wii has been announced by 2k sports : The Bigs

NEW YORK, NY - October 31, 2006 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today a unique, new sports title that adds more explosive excitement to baseball video games than ever before - The BIGS. This over-the-top baseball action title puts an entirely new spin on Major League Baseball as it blends outrageous visuals and intuitive gameplay mechanics to bring fans a brand new MLB video game experience.

“The BIGS is sure to turn a few heads as it pioneers a completely different way of playing an MLB video game,” stated Greg Thomas, President of Visual Concepts, a 2K Sports studio. “2K Sports is always looking to deliver the most innovative and eye-catching sports video games to fans and The BIGS is one of 2K Sports’ most dynamic titles to date.”

Developed by Blue Castle Games, The BIGS brings blazing graphics to huge proportions with larger-than-life MLB player models and ballparks. Featuring fantastic pitching, batting, and fielding animations, gamers can also take advantage of spectacular power-ups with outrageous special effects. As a standard for all major 2K Sports titles, The BIGS features online play for up to four players, making it a grand slam for online baseball battles.

At the helm of The BIGS is Dan Brady of Blue Castle. Dan is best known as the creator of and Technical Director on the EA Sports MVP Baseball series of games. Joining Dan at Blue Castle is a number of experienced baseball developers, including Jason Leigh - the Lead Designer of MVP baseball. “This is an extremely exciting time for fans of baseball videogames, as Blue Castle Games has assembled an absolute all-star lineup for this game,” stated Greg Thomas.

The BIGS will be available for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, the PSP® (PlayStation®Portable) system, and Nintendo’s Wii™ home video game console. The BIGS is slated for release in summer 2007.

More About: Nintendo Wii, 2k sports, The Bigs

August
28
2006
9:45 am
Tags:
Post Meta :

Red Steel wii

Nintendo-Lan, managed to speak to the Red Steel Wii game’s developers on the issues of graphics, load-times and swordplay.

Mordrag: Hi, in your interview with Ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren’t predetermined any more but are converted 1:1.

N-LAN: That’s the case indeed. The developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is darker and thrilling. But that’s not all, there will be even more improvements on the graphics side.

Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.

N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques.

More About: Red Steel Wii, Ubisoft





July
31
2006
9:46 am
Tags:
Post Meta :

Maxconsole published new nintendo wii specs that where sended to them by an anonymous Wii Developer

The Wii Hardware

  • Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
  • Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
  • 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
  • The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.

Wii’s Optical Disc Drive

  • Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
  • Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
  • Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.

Wii General Overview

  • An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
  • Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
  • Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
  • Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
  • The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
  • Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
  • More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
  • Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

The Wii Control System

  • The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
  • The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
  • The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
  • The rumble motor can be turned on and off and the intensity can be changed.
  • The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
  • The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
  • The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
  • The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
  • Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.

Wii Broadway CPU

Broadway is Wii’s CPU. Broadway functionality and specifications are as follows.

  • Operating speed: 729 MHz
  • Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
  • 32-kilobyte 8-way set-associative L1 instruction cache
  • 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
  • Superscalar microprocessor with six execution units (floating-point unit, branching unit, system register unit, load/store unit, two integer units)
  • DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
  • Write-gather buffer for writing graphics command lists to the graphics chip
  • Onboard 256-kilobyte 2-way set-associative L2 integrated cache
  • Two, 32-bit integer units (IU)
  • One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
  • The FPU supports paired single floating point (FP/PS)
  • The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles.
  • Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance.
  • The branch unit supports static branch prediction and dynamic branch prediction.
  • When an instruction is stalled on data, the next instruction can be issued and executed.
  • All instructions maintain program logic and will complete in the correct program order.
  • Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.

Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).

Wii Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

Hollywood includes the following.

  • Graphics processing unit (with 3 megabytes of eDRAM)
  • Audio DSP
  • I/O Bridge
  • 24 megabytes of internal main memory
  • Internal main memory operates at 486 MHz.
  • Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
  • Possible to locate a program here

Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.

Wii External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

More About: nintendo wii specs, Wii Developer, Wii Hardware, Wii’s Optical Disc, Wii Control System, Wii Broadway CPU, Wii Hollywood GPU, Wii External Main Memory

May
19
2006
9:17 am
Tags:
Post Meta :

mtv E306

This are the categories and the trailers dominated for the MTV’s Best of for E306

GENERAL AWARDS:

Best of Show
The Legend of Zelda: Twilight Princess (Wii) Nintendo
Crysis (PC) Electronic Arts
Gears of War (Xbox 360) Microsoft
Assassins Creed (Ubisoft) PlayStation 3
Rainbow Six: Vegas (Ubisoft) Xbox 360

Best Trailer
Super Smash Bros.: Brawl (Nintendo) Wii
Metal Gear Solid: Guns of the Patriots (Konami) PlayStation 3
Assassins Creed (Ubisoft) PlayStation 3
Final Fantasy XIII (Square Enix) PlayStation 3
Tony Hawk’s Project 8 (Activision) PlayStation 3, Xbox 360

Most Innovative
Spore (Electronic Arts) PC
Loco Roco (SCEA) Sony PSP
Eye of Judgment (SCEA) PlayStation 3
WarioWare: Smooth Moves (Nintendo) Wii
Assassins Creed (Ubisoft) PlayStation 3

Best Graphics
Gears of War (Microsoft Game Studios) Xbox 360
Resistance: Fall of Man (SCEA) PlayStation 3
Rainbow Six: Vegas (Ubisoft) Xbox 360
Crysis (Electronic Arts) PC
Heavenly Sword (SCEA) PlayStation 3

Best Hardware

Nintendo Wii
Xbox 360
PlayStation 3
Nintendo DS
Sony PSP

Best User Submitted E3 Video
Nominees and winner announced on Friday on the E3 edition of GT Weekly.

GENRE AWARDS:

Best Shooter
Crysis (Electronic Arts) PC
Gears of War (Microsoft Game Studios) Xbox 360
Resistance: Fall of Man (SCEA) PlayStation 3
Enemy Territory: Quake Wars (Activision) PC
Lost Planet (Capcom) Xbox 360

Best Action/Adventure
The Legend of Zelda: Twilight Princess (Nintendo) Wii
Super Mario Galaxy (Nintendo) Wii
Splinter Cell: Double Agent (Ubisoft) Xbox 360
Assassins Creed (Ubisoft) PlayStation 3
God of War II (SCEA) PlayStation 2

Best Puzzle
Loco Roco (SCEA) Sony PSP
Every Extend Extra (Q Entertainment) Sony PSP
WarioWare: Smooth Moves (Nintendo) Wii
Lumines II (Buena Vista Games) Sony PSP
Capcom Puzzle Worlds (Capcom) Sony PSP

Best Strategy
Command & Conquer 3: Tiberium Wars (Electronic Arts) PC
Panzer Tactics DS (CDV Software) Nintendo DS
Supreme Commander (THQ) PC
Heroes of Might and Magic V (Ubisoft) PC
The Lord of the Rings, The Battle for Middle Earth II (Electronic Arts) Xbox 360

Best Role-Playing
Final Fantasy XII (Square Enix) PlayStation 2
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC
BioShock (Take-Two) PC, Xbox 360, PlayStation 3
Mass Effect (Microsoft Game Studios) Xbox 360
Tabula Rasa (NCSoft) PC

Best Sports
Madden NFL 07 (Electronic Arts) Xbox 360
Wii Sports (Nintendo) Wii
NCAA Football 07 (Electronic Arts) Xbox 360
NBA 2K7 (Take-Two) Xbox 360
Rockstar Presents Table Tennis (Rockstar Games) Xbox 360

Best Online
The Lord of the Rings Online: Shadows of Angmar (Midway) PC
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC
Tabula Rasa (NCSoft) PC
Enemy Territory: Quake Wars (Activision) PC
Gods & Heroes: Rome Rising (SOE) PC

Best Racing
Test Drive Unlimited (Atari) Xbox 360
Gran Turismo HD (SCEA) PlayStation 3
Moto GP 06 (THQ) Xbox 360
Motorstorm (SCEA) PlayStation 3
Diddy Kong Racing (Nintendo) Nintendo DS

Best Fighting
Mortal Kombat: Armageddon (Midway) PlayStation 2, Xbox
Tekken: Dark Resurrection (Namco) Sony PSP
Virtua Fighter 5 (Sega) PlayStation 3
Powerstone Collection (Capcom) Sony PSP
WWE Smackdown! vs RAW 07 (THQ) Xbox 360, PlayStation 3

Best Simulation
Spore (Electronic Arts) PC
Chrome Hounds (Sega) Xbox 360
Microsoft Flight Simulator X (Microsoft Game Studios) PC
Guitar Hero 2 (RedOctane) PlayStation 2
Gran Turismo HD (SCEA) PlayStation 3

PLATFORM AWARDS:

Best Xbox 360
Rainbow Six: Vegas (Ubisoft) Xbox 360
Gears of War (Microsoft Game Studios) Xbox 360
Lost Planet (Capcom) Xbox 360
Mass Effect (Microsoft Game Studios) Xbox 360
Splinter Cell: Double Agent (Ubisoft) Xbox 360

Best PlayStation 3
Resistance: Fall of Man (SCEA) PlayStation 3
Warhawk (SCEA) PlayStation 3
Heavenly Sword (SCEA) PlayStation 3
Gran Turismo HD (SCEA) PlayStation 3
The Eye of Judgment (SCEA) PlayStation 3

Best Wii
The Legend of Zelda: Twilight Princess (Nintendo) Wii
Super Mario Galaxy (Nintendo) Wii
Metroid Prime 3: Corruption (Nintendo) Wii
Wii Sports (Nintendo) Wii
Red Steel (Ubisoft) Wii

Best Nintendo DS
Castlevania: Portrait of Ruin (Konami) Nintendo DS
The Legend of Zelda: Phantom Hourglass (Nintendo) Nintendo DS
New Super Mario Bros. (Nintendo) Nintendo DS
Star Fox DS (Nintendo) Nintendo DS
Yoshi’s Island 2 (Nintendo) Nintendo DS

Best Sony PSP
Killzone Liberation (SCEA) Sony PSP
Loco Roco (SCEA) Sony PSP
Ratchet and Clank: Size Matters (SCEA) Sony PSP
Tekken: Dark Resurrection (Namco Bandai) Sony PSP
Gitaroo-Man Lives! (Koei) Sony PSP

Best PC
Crysis (Electronic Arts) PC
Spore (Electronic Arts) PC
Enemy Territory: Quake Wars (Activision) PC
Tabula Rasa (NCSoft) PC
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC