This is the Boxart and some new images of the Steven Spielberg Nintendo Wii game Boom Blox
More About: Steven Spielberg, Nintendo, Wii, Boom Blox
These are the first images and the First Video of the Nintendo Wii game BOOM BLOX just revealed by EA and Steven Spielberg
More About: Nintendo, Wii, BOOM BLOX, Steven Spielberg
LOS ANGELES, Calif., February 6, 2008 - A must-have Wii™ game for Summer 2008 is on its way! EA’s Casual Entertainment Label today announced BOOM BLOX™, the first game developed in collaboration between EA and director and producer, Steven Spielberg. This high-energy game features over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX will be available in May 2008 for the Wii™ from Nintendo.
“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”
Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can explore the visceral gameplay-perfectly suited for the Wii’s interactivity-that keeps them destroying their way through brain-twisting challenges. They can interact with entertaining characters such as the Blox-laying chickens or the baseball throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24™.
“We developed BOOM BLOX with endless combinations of gameplay in mind,” explains Louis Castle, Executive Producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be-there really is something for everyone to enjoy.”
“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”
Developed at EA Los Angeles under the EA Casual Entertainment Label, BOOM BLOX has not yet been rated by the ESRB and PEGI. For more information or to download artwork, visit http://www.BOOMBLOX.ea.com.
BOOM BLOX is also in production for mobile phones and will be widely available this Spring. The mobile version puts innovative BOOM BLOX gameplay on phones everywhere — delivering engaging, fun, and groundbreaking action. For the first time in a mobile game, players will be able to create custom levels and share them with their friends directly from the phone, enjoying a rich, interactive community experience. For information regarding mobile phone carrier availability, visit http://www.eamobile.com.
Spielberg’s Wii Game Details from an MSNBC article:
A true artist can find inspiration anywhere. But not many get to find it while playing Wii Tennis against Nintendo’s legendary designer, Shigeru Miyamoto. For director Steven Spielberg, however, that’s just another day out of the office. “Afterwards, we were talking about the Wii and I said, ‘Wouldn’t it be fun if we could dot-dot-dot?’ ” Spielberg says of his meeting with Miyamoto at a 2006 videogame conference. That dot-dot-dot turned out to be an action-puzzle simulator—code-named PQRS—that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon. It runs on top of a physics program that lets you manipulate blocks with the Wii remote as if it were an extension of your hand. Or, as Spielberg explains for all the non-geeks out there, “It just seemed like a great thing for the entire family to play together over Christmas. Although you don’t need the excuse of a holiday to enjoy it.”
More About: Spielberg’s Wii Game
EA: First Spielberg Title Is For Wii
Eighteen months after a collaborative deal was announced, the first fruits of the EA/Steven Spielberg agreement will be heading to Wii…
Whilst widespread reports of a further Spore delay into the 2009 fiscal year remain unconfirmed by EA (after all, the likes of Crysis and Burnout: Paradise also failed to get a mention in the publisher’s financial results), it seems that one upcoming title managed to sneak in under the radar.
The first in a three franchise collaboration with the acclaimed Hollywood director Steven Spielberg, which was first announced back in October 2005, EA has today confirmed that the untitled game will be heading to Nintendo Wii before the end of the 2008 fiscal year, which ends on March 31st next year.
Described as the “Wii Spielberg” title in an EA conference call to investors, little else is known about the game, though it will join both EA Playground and Boogie as exclusive titles on Nintendo’s so-called ‘new-generation’ machine.
Spielberg is just one in a small group of movie directors delving into videogames, along with Peter Jackson and James Cameron, but the fact that his first EA collaboration will be a Wii title is something of a surprising revelation.
Steven Spielberg working on Wii, This is and Excerpt from GameDaily with EA Los Angeles VP and General Manager Neil Young interview
GameDaily BIZ: We met with you back at E3 to talk about Spielberg and the projects, but is there anything we can talk about, any more details that have developed since the projects were first announced?
Neil Young: I can’t really share any game details, but recall our original announcements was for three projects. Well, two of those are underway right now in the studio.
The first one, what I can tell you is what you’d expect, sort of, from a Steven Spielberg production. Steven’s stories are intimate stories that take place around huge, world-changing events… sort of, big stories shown through the eyes of a small group. Doug Church is producing it…
The second project is something Lou Castle is producing, one of the great producers in this industry, and that’s one of the products we’re building for the Wii. Very exciting and interesting…
Steven’s in the studio once a week, usually from one to four hours, stops by 8:30 and leaves midday and spends a good amount of time with us. It’s a very close, collaborative relationship… it’s wonderful… he’s a wonderful guy, incredibly creative… it’s a learning experience working with Steven…
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