Key Points:
- Wii is really popular and is sold out a lot (even at NOA Company store)
- Wii Remote is cheap to make
Accelerometer: $2.50
Basic Memory Chip: $0.25
Audio Amplifier: $0.50
Data Converter: $0.50
Rumble Pack: $2.50
Bluetooth Chip: $2.00
Audio Translator: $2.00
Plastic Casing: Unknown
Wrist Strap: Unkown- $50 profit per Wii
- $5 Million to develop Wii game vs $20 Million for PS3 game
-Ubisoft says Nintendo is best console maker to work with
- EA says Nintendo is a pioneer
- Wii’s success has done little to convince Microsoft execs that they’rs on the wrong course (Peter Moore: “I love the experience, the price point and Nintendo content of the Wii, but Microsoft provides experiences that Nintendo cannot provide”)
- CEO of SCE America says give credit to Nintendo but points out that Sony have a innovative controller as well, technology doesnt go backwards and the Wii is a re purposed gamecube
- Sony views the world through the eyes of an engineer while Nintendo takes its cues from the outside world (eg. Pikmin from Miyamoto’s garden)
FUTURE
- Nintendo could stick with the current tech for a few years and then introduce a Wii 2.0 with PS3 tech but cheap- cut $50 of Wii price to compete with future price cuts for MS and Sony
- relationship between Mac/PC - iTune - iPod could be like Wii - DS
- needs more stock, did not expect Wii to be so popular….currently making 1M a month but want 1.5M - 2M but its difficult
QUOTES
We were losing to the TV remote. So we thought what kind of controller can we create that wont make people afraid to touch it? - MiyamotoWe are not competing against Sony or Microsoft. We are battling the indifference of people who have no interest in video games - Iwata
My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games” - you know who
The company says its rush to deliver Wii launch titles resulted in quality issues; promises better games to come. (more…)
This is an excerpt from an article abaut Sony’s High Velocity Bowling Didn’t Copy WiiSports by joystiq
MTV ninja Stephen Totilo infiltrated the tooth-decaying sugar-fluff of Sony Gamers’ Day and shoved his mic into High Velocity Bowling developer Scott Rohde’s face, asking him the tough question: Dude, like, you know everyone’s sayin’ you just copied Nintendo … so, like, you did, right? Maybe not. With the lens carefully trained on his San Diego tan, Rohde’s fired back with a little-known factoid, “Before we knew that Wii Bowling was coming out we were building [High Velocity], absolutely.” You sure about that, Scott? ‘Cause Nintendo confirmed ‘Bowling’ back in September ‘06. “We started working on it, literally, right before that … and we had a prototype up in place when [Wii Sports] came out,” alleged Rohde.
More About: High Velocity Bowling, WiiSports
GameVideos Updates:
- Square-Enix party coverage
- Square-Enix party coverage 2
- Resident Evil 4 “spaz out”
- Harry Potter and the Order of the Phoenix trailer
- Wii Boxing “man vs. dog”
GameTrailers Updates:
- Eyeshield 21 “defensive strike”
- Eyeshield 21 “offensive strike”
- Ratatouille “exterminator escape” (Sony’s Gamers Day)
- Harry Potter and the Order of the Phoenix trailer
- Shrek the Third “characters”
IGN Updates:
- Power Pro Online for Wii
- 3 Mortal Kombat Armageddon videos
- Wii-k in review podcast - Nintendo’s upcoming media event discussed
- IGN Wii mailbag
- NPD: Best-Selling Games of April 2007
- Super Paper Mario: Everything Old is New Again
- Game Scoop! Episode 36: Madden in the House
- Crash of the Titans Wii screens
Sony announced its very own High Velocity Bowling game that utilizes the Sixaxis’ motion controls. You literally flip the controller on its side, hold it with your thumb between the analog sticks, and then sweep your arm gracefully along an arc while holding and releasing one of the buttons to send your ball down the alley. (more…)
More About: Sony, High Velocity Bowling
This is an excerpt from the Impressions Article of the Nintendo Wii game The Simpsons by Kotaku
Even though the game is relatively early on in the development stage, I was impressed at how much like the cartoon the game looked. The devs managed to figure out a way to make the characters look 3D without loosing any of the show’s look o feel. It’s almost as if they look both 3D and flat.
I think this is a game that could certainly live up to the standards set by Hit and Run, which I personally loved.
More About: Impressions, Nintendo, Wii, The Simpsons
UK software sales: April 22-28:
1. God of War II : Divine Retribution (Sony)
2. Le Seigneur des Anneaux Online : Les Ombres d’Angmar (Codemasters)
3. The Elder Scrolls IV : Oblivion (Ubisoft)
4. Wii Play (Nintendo)
5. Pokémon Ranger (Nintendo)
6. Singstar Pop (Sony)
7. TMNT (Ubisoft)
8. Harvest Moon : Colobockle Station (Natsume)
9. Brain Age (Nintendo)
10. Virtua Tennis 3 (Sega)
Virtual Console Game Releases For This Week:
- Castlevania® (NES®, 1 player, 500 Wii Points): Step into the shadows of the deadliest dwelling on Earth. You’ve arrived at Castlevania, and you’re here on business: to destroy the curse of the Evil Count, once and for all. Make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creature you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula’s chamber and the ultimate duel of good vs. evil.
- The Legend of the Mystical Ninja™ (Super NES®, 1-2 players, 800 Wii Points): In The Legend of The Mystical Ninja, take control of Kid Ying and Dr. Yang in an action adventure through feudal Japan. A curse has stricken the village of Horo-Horo, and its beloved princess has vanished. Together Kid Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible spirit transformation, must overcome 10 levels of the Dragonbeast to save Princess Yuki. Each stage contains intense 3-D and 2-D zones where the duo must perform dozens of attack moves and solve magical problems and puzzles before advancing. Battle humorous enemies like the Carp Meister, who stuns victims with poisonous fighting fish, Tanaka-U-Out, a knockout artist who wallops opponents with a bone-crushing hammer, and the Sumo Tag Team, kings of the unbeatable belly-buster crunch. Collect coins to buy new equipment and to receive clues, spend some time playing minigames in the arcade or try your luck and increase your fortune at the Quiz House and Horse Races.
- Shockman (TurboGrafx16, 1-2 players, 600 Wii Points): It’s been two years since Arnold and Sonya were made into Shockmen. A message from the professor to return to their bodies has them head to his laboratory, but they are ambushed by a mysterious enemy along the way. After narrowly defeating the enemy, they catch a TV news flash announcing the Ryo Empire invasion. They find that the professor has been abducted and set out to rescue him. Shockman is a side-view action shooter that has eight stages, including Action Stages, where you jump and use special techniques, and side-scrolling Shooting Stages. This game expands on the well-paced story from the previous version and contains cooperative elements like shared life and a powerful Team Shockbeam that can be used during two-player simultaneous play.
This is an excerpt from the Preview of the Nintendo Wii game by Game Pro
There is a story line that pushes the gameplay, but the game also allows for exploration and some good old-fashion peddle-to-the-metal driving. When finished racing through the streets, transform into robot form and interact with just about anything around, whether it be a car, bus, or building. The game offers players freedom of choice on a massive scale.
With 9 playable characters gamers will experience the power of the all-spark in true next-gen style. The console game is set to release this summer on the PS3, Xbox 360, Wii, PS2, and PC. The game teleports the well-loved characters from Hasbro’s property into an epic battle and will have gamers glued to their televisions and monitors.
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