This is an excerpt from the Review of the Nintendo Wii game SSX Blur by Cubed3
A game that’ll last you a long time, SSX Blur shows what can be done when some effort is put in and that Wii is not just for the party crowd. However, while it is boosted by some elements of control, it is equally bolstered by other elements, which feel a little too haphazard - thankfully it isn‘t game-ruining. If you’ve ever played and enjoyed an SSX game - and even if you haven’t and just fancy a good challenge - you should be sledging down to the shops to pick this up, though be warned – it’s not for everybody, particularly with the difficulty level as it is, and some patience is required before you’ll get the most out of it.
EDGE Wii Game Review Scores:
- SSX Blur (Wii, EA): 7
- Medal of Honor Vanguard (PS2/Wii, EA): 5
- Lost in Blue 2 (NDS, Konami): 5
- Heatseeker (PS2/Wii, Codemasters): 5
- Theme Park DS (NDS, EA): 6
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by CVG
A lack new modes or scenarios let down what is otherwise a brilliant entry to the series. The great motion controls and slick graphical style make it well worth the purchase for any fan of the series, just don’t expect any huge surprises.
Uppers
Intuitive, original controls
One of the best-looking Wii games yet
Great use of reactive soundDowners
Identical career mode
Some re-used courses
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by Wired
How are the controls? All over the damn place. The steering, an interesting mix of the analog stick and the nunchuk, feels good. The tricks are a little unintuitive, but you get to wave your arms around like a maniac. The problem comes with the “ubertricks,” which are essential for progressing past the first third of the game.
This are the March EA Wii PAL game release dates:
- Tiger Woods PGA Tour 2007 - March 15th
- SSX Blur - March 15th
- Medal of Honor: Vanguard - March 29th
More About: Wii
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by AMN
SSX Blur is one of my favorite Wii games as of writing this review. However, it still has some problems. For example, the level design is been-there-done-that -– because it is in fact all from past SSX games. People, like myself, that played every SSX game up until Blur will probably find this disappointing. Also, while the general controls are fun and easy, the uber moves are too difficult to pull off. This will be the biggest turn-off for most gamers. The game is just too difficult in this regard.
If you’re an SSX fan or a Wii owner looking for something fun to play on your relatively new console, this is a fine choice. It’s a very good game with some quibbles that keep it from being great.
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by IGN
When SSX Blur was announced, we were skeptical. When we found out about the controls, we were worried. Now that we’ve carved through every inch of the game, we’re convinced. SSX Blur for Wii isn’t a game for everyone, as its level of pure difficulty and motion control mastery is one of the highest on Wii. Still, for true gamers out there, SSX Blur comes as the ultimate challenge on Wii thus far. Ubers are an art form in and of themselves, track design is ruthless, and the Wii control is innovating, but not perfect yet. Screw ups with control are going to happen, but once mastery of this new control scheme is achieved players are going to unlock a truly invigorating experience on Wii. We’re dying to get a more stylized sequel down the line, hopefully built of entirely new levels (rehashing some of the runs from previous games is weak, EA), and we’re eager to see how EA polishes the Wii control down the line.
SSX isn’t an everybody game. It isn’t Wii Sports Snowboarding, and it won’t be a no-brainer for just anyone. The game demands coordination, but is also one of the more rewarding games on Wii. Not everyone will take this new control form in stride, but for those that put in the time and really explore the depth of the game’s design, SSX Blur is one of the top titles on Wii, and a must-have for the hardcore.
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by 1up
5.5
Disruption — it’s found in the controls, in the courses, and even the music. An excellent soundtrack of exciting and groove-inducing beats takes too long to crescendo, and it’s cut off every time you bail — starting from silent scratch. No matter how badly you want to get into the game, to find the flow…the game doesn’t let you. And that’s too bad, because it really does look great, the multiplayer mode is basic yet competent, and there are flashes of true SSX brilliance. As a “My First SSX” for someone who hasn’t been trained on the standard joypad, Blur is serviceable and enjoyable at times, despite the uneven learning curve. But the SSX veteran is likely to want something that’s more defined.
Thi is an excerpt from the Review of the Nintendo Wii game SSX Blur by GameDaily
Conquer the mountain in style with EA Montreal’s Wii exclusive SSX Blur. Players select from 12 riders, then spin, jump, flip and shred their way through 12 beautiful tracks featuring gigantic dinosaur statues, ramps, half-pipes and insane drops. In a unique twist, they steer their characters using the nunchuk, twisting it left to right to navigate around hairpin turns. To perform tricks, they jerk the Wii remote in various directions, and once they fill the Groove Meter, they draw shapes using both controllers to bust out superhuman maneuvers, all the while the music changes depending on how well they perform. No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully “blurs” the line between realism and fantasy, creating a great video game for all ages.
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