GUITAR HERO’S® CATALOG TO
KEEP ON ROCKIN’ WITH NEW MUSIC FROM THE PIXIES, MOTÖRHEAD, SILVERSUN
PICKUPS, STEELY DAN AND NIRVANA
Two Brand-New Silversun Pickups
Tracks to Debut Exclusively in Guitar Hero® World Tour
Fifteen New Songs in April Add
to the Massive Guitar Hero World Tour Set List
This are the photos of the Red Steel Kit , Red steel is and upcoming Game for the Nintendo Wii console
More About: Red Steel Kit, Red steel, Nintendo Wii
IGN got an interview with Redsteel Artistic director, Stephane Bachelet, about improving Red Steel’s visuals. Below are some interesting points and 10 new Redsteel Wii New Images
We had a clear idea of what we wanted to do. But the challenge was, how could we do it? The console was in development, so we worked on Nintendo GameCube kits and PC and made projections based on the technical specs we started receiving.
The Wii kits actually arrived one month prior E3. The E3 demo had to be delivered so quick that we could not take time to implement the whole graphic chart we developed. So, the E3 version’s graphics was a work in progress, just to be show-able, but not finished. We wanted to take time to see people play for the first time with our game, help them to handle the Wii remote and finally, let the door open to all useful changes that would be necessary for the gameplay.
Do you feel limited vs. the power of the console?
The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.
More About: Stephane Bachelet, Red Steel, Redsteel Wii, E3, Wii remote
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