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May
9
2006
2:56 pm
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For more than 25 years, Nintendo has created the most memorable video games with the most recognizable characters. Wii is not only home to Nintendo’s trademark franchises but also home for new games from the world’s top publishers, including Electronic Arts to Sega. With an incredible library of games both old and new, everyone can find games that suit their tastes.

This are the Wii games and hopemapges

Wii Sports

Project H.A.M.M.E.R

Disaster: Day of Crisis

Super Mario Galaxy

Excite Truck

WarioWare: Smooth Moves

Metroid Prime 3 Corruption

The Legend of Zelda:Twilight Princess

More About: Nintendo, video games, Wii games

May
8
2006
2:14 pm
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Time Magazine has released an article about the Nintendo Wii console, A time’s reporter was allowed to try the new wii controller and play some game demos.

Here are some important aspects of the Article:

“the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won’t risk money on fresh ideas”

“Here’s Microsoft’s plan for the Xbox 360: faster chips and better online service. And here’s Sony’s plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.”

“Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.”

“Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it’s packed full of gadgetry: it’s part laser pointer and part motion sensor, so it knows where you’re aiming it, when and how fast you move it and how far it is from the TV screen. There’s a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.”

After playing the Wariowar minigames , he commented:

“It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.”

“We created a task force internally at Nintendo,” Iwata says, “whose objective was to come up with games that would attract people who don’t play games.” Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo’s portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.”

“The name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”

“Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple’s iPod, a device that didn’t and doesn’t do much more than the competition. It won because it’s easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world”

Full Story: A Game For All Ages

More About: Time Magazine, Nintendo Wii console, wii controller, game demos, Iwata





May
7
2006
7:34 pm
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Warioware for Wii

WarioWare Is now another game for the Nintendo Wi console, so get ready to get it.

This game was announced for the Nintendo Wii console by Time Magazine source: gaming-age.com
excerpt: “Nintendo gave TIME the first look at its new Nintendo Wii controller–but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try-Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld–is a Warioware title (Wario being Mario’s shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They’re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo’s Disneyesque standards) fantasy adventure. Now I’m Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I’m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don’t so much put the controller down as have it pried from my hands.”

The new Wii controller will make the warioware titles a big hit on the nintendo Wii console, with all the movements you will need to do with your controller for this game, hopefully we can get also a Mario Party for the WII console to maximize the use of the Wii controller.

More About: game, Nintendo Wi, Wii console, controller, Miyamoto, mini games, Warioware, Wii controller

May
5
2006
4:53 pm
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Ubisift Gets public their Next-Gen Game titles that will present during the 2006 Electronic Entertainment Expo (E3) May 10–12, 2006, For the Nintendo Wii they will present RedSteel.

Press Release:
SAN FRANCISCO – MAY 3, 2006 – Today Ubisoft announced its lineup of titles for the 2006 Electronic Entertainment Expo (E3) May 10–12, 2006 at the Los Angeles Convention Center. Ubisoft will showcase its titles at booth #924 in the South Hall.

Our E3 lineup demonstrates Ubisoft’s profound commitment to the next-generation of video games,” said Yves Guillemot, president and chief executive officer of Ubisoft. “Ubisoft is very excited to be introducing ground-breaking new intellectual property and showcasing how we bring innovation to our best-selling franchises. Our award-winning development teams are pushing the limits of what can be achieved and leading the industry into the future.

Ubisoft lineup for E3 2006:

  1. Assassin’s Creed™: Experience the power of a feared Assassin in the game that will redefine the action adventure genre for the next generation. Players’ actions will throw the immediate environment into chaos and shape events in this pivotal moment during the Third Crusade.
  2. Brothers In Arms Hell’s Highway™: Gearbox Software’s critically acclaimed squad-based WWII shooter launches into the next generation of gaming with amazing graphics and cutting-edge game play features powered by Unreal Engine 3 and a completely redesigned online component. As Matt Baker, lead a squad of real soldiers who think, relate and fight together through the brutal trials of the dramatic Operation Market Garden.
  3. Dark Messiah™ of Might & Magic®: Discover a new breed of PC game that will redefine the Action-RPG genre. Powered by an enhanced version of the Source engine from Valve, the second chapter in the new Might & Magic® franchise allows players to experience ferocious combat as an expert warrior, mage, or assassin using a vast array of devastating weapons against vicious creatures in a captivating fantasy environment.
  4. Enchanted Arms™: The first RPG developed exclusively for Xbox 360™, this epic adventure created by FromSoftware in Japan is arriving for the first time in North America and Europe. Enchanted Arms allows players to escape to a fantasy world filled with beautiful cinema-quality graphics, unique characters and bizarre creatures.
  5. Game to be Unveiled: Experience the next-generation project from Ubisoft and Free Radical, the developers of the critically-acclaimed Timesplitters® series for the first time at E3.
  6. Open Season™: Team up with the cast of characters from Sony Pictures Animation’s feature-length CGI film Open Season coming in September. It’s a riotous romp in the great outdoors for kids of all ages when a rowdy brood of forest animals turn the tables on unsuspecting hunters.
  7. Rayman Raving Rabbids™: Developed by famed creative director Michel Ancel, this new installment of the Rayman franchise will be the funniest and zaniest yet. Rayman’s world is threatened by a devastating invasion by the most unexpected creatures and Rayman must battle to save his world and its inhabitants.
  8. Red Steel™: The only original first-person game built from the ground up and exclusively for the Wii™ launch. Red Steel takes full advantage of Nintendo’s innovative controller and provides the unique experience of combined gunplay and swordplay.
  9. Tom Clancy’s Splinter Cell Double Agent™: The best-selling Tom Clancy’s Splinter Cell® saga is taking an entirely new direction. In the highly anticipated next chapter, play as a double agent spy for the first time. Take on dual roles of covert operative and ruthless terrorist, where choices of whom to betray and whom to protect affect the outcome of the game.
  10. Tom Clancy’s Rainbow Six® Vegas: Tom Clancy’s Rainbow Six® makes its dramatic next-generation debut. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in “Sin City” threatens to take world terrorism to new heights.

More About: Electronic Entertainment Expo, Nintendo Wii, RedSteel, Ubisoft

April
29
2006
11:51 am
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Nintendo Wii Controller

Controller

The Wii controller sets aside the traditional controller seen in other mainstream consoles in an attempt to appeal to a larger audience. The controller is shaped like a television remote control and is held with one hand. Due to its symmetrical nature, the Wii’s controller is able to be used by either hand, unlike other controllers. The controller can also be rotated 90 degrees counter-clockwise and used like the NES controller.

he controller is also able to sense motion; a sensor placed near the television allows the computer to sense the controller’s position in three-dimensional space. Other sensors in the controller itself allow it to sense its tilt and yaw. This allows players to mimic actual game actions, such as swinging a sword or using a flashlight, instead of simply pushing buttons. An early marketing video showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, performing dental surgery, and what seems to be, a game of Super Mario Bros. with one handed play.[9]

The controller also features an expansion port at the bottom which will allow various attachments to be added to the controller. Nintendo has revealed one of these attachments to be a unit which features an analog stick and 2 trigger buttons. It will connect to the main Wii controller via a short cord, and its appearance while connected to the main controller has led it to become dubbed “The Nunchaku”. Nintendo has stated the aforementioned “Nunchaku” add-on may be bundled with the Wii console.

Nintendo has also announced a controller “shell” which will resemble a traditional game controller called the “Classic-Style Expansion Controller”. The Wii “remote” will fit inside this shell which will allow gamers to play games using a traditional controller while retaining the “remote”’s motion sensitivity. According to Satoru Iwata, it is meant for playing “the existing games, virtual console games, and multi-platform games”.[2]

Despite the controller’s similarity to lightguns which are only compatible with standard-definition cathode ray tube televisions, Nintendo has stated the Wii and its controller will be compatible with all televisions including digital projectors.

April
29
2006
11:23 am
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Processors:

  • IBM “Broadway” CPU
  • ATI “Hollywood” GPU

Memory:

  • Unknown amount of RAM
  • 512 MB built-in flash memory.

Ports and Peripherals:

  • Two USB 2.0 ports.
  • Support for wireless controllers.
  • 4 Nintendo GameCube controller ports and 2 Nintendo GameCube memory card ports (for backward compatibility).
  • Optional USB PC-compatible 802.11b (Wi-Fi) wireless attachment. (see Connectivity)

Media:

  • Slot-loading optical disc drive compatible with both 12 cm Wii optical discs and 8.0 cm GameCube optical discs (1.5 GB) as well as standard DVD discs.
  • 2 Front-loading SD memory card slots.

Built-in content ratings system:

  • PEGI 3+, 7+, 12+, 16+, 18+
  • ESRB EC, E, E10+, T, M, and AO.
  • CERO All Ages, 12+, 15+ 18+.
  • OFLC G, PG, M, MA15+

Networking

  • Wi-Fi by Broadcom

Video:

  • up to 480p and will work with a computer monitor as well as any TV or projector.

Audio:

  • Unknown

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