This is an Excerpt of the Preview of the Nintendo Wii game Princes Of Persia: Rival Swords by AMN
At heart this new adventure is one fans of the series have seen before. Once again (or for the first time, depending on one’s point of view) the prince is on his way home to Babylon alongside Kaileena, Empress of Time. Nothing ever goes smoothly for the prince, of course, so it’s only a matter of time until those pesky Sands of Time (as seen in Prince of Persia: Sands of Time) are unleashed, bringing forth the dreaded Dark Prince. While the storyline is the same as in Two Thrones, the supposed allure of this new edition of the game revolves around the new motion controls. A series of images and video clips from Rival Swords show how a trusty shake of a nunchuk or a swing of a remote enable the prince to interact with the world around him by snaring foes, bounding off walls, and bounding off snared foes. While some gamers may question the idea of “shoehorning” motion controls into a game that was designed to utilize a traditional controller, games such as The Legend of Zelda: Twilight Princess show that such a task can be done well. On the other hand, games such as Need For Speed: Carbon do not provide much of a role model for standard control schemes that wish to develop into shakin’ and swingin’ Wii titles.
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