Guitar Hero III Wii details - online play, wireless guitar and more!
SUNNYVALE, Calif., May 23, 2007 /PRNewswire-FirstCall via COMTEX News Network/ — After warming their amps in the basement garage to rocking sold out shows at Stonehenge, fans of Activision, Inc.’s (Nasdaq: ATVI) wildly popular Guitar Hero™ franchise will now be able to shred like never before with the next iteration of the game that will be available this fall. The new game will be released on the PlayStation®2 computer entertainment system and PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system from Microsoft, and Wii™ video game system from Nintendo.
Turning it up to 11, Guitar Hero fans will channel their inner rock god using Gibson Guitar’s Les Paul and Kramer models as the industry standard. In addition, players will experience an incredible number of newly added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues. Expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status.
While continuing to retain all the key features from their prior legendary performances, fresh downloadable content will be offered on multiple platforms, and players can now shred to a killer set list from many of the gnarliest rock songs ever recorded. Delivering more master tracks than ever before, strategic partnerships have been secured with all the major and independent music record labels and publishers to allow unrivaled access to their deep history of music catalogs, along with supplying artists’ original recordings for even greater authenticity.
The initial list of face-melting awesomeness includes:
* Paint It Black (by The Rolling Stones)
* Cherub Rock (by Smashing Pumpkins)
* Sabotage (by Beastie Boys)
* The Metal (by Tenacious D)
* My Name is Jonas (by Weezer)
* Knights of Cydonia (by Muse)
* Rock And Roll All Nite (as made famous by Kiss)
* School’s Out (as made famous by Alice Cooper)
* Slow Ride (as made famous by Fog Hat)
* Cult of Personality (by Living Colour)
* Barracuda (as made famous by Heart)
For the first time ever, Guitar Hero fans will also be able to thrash and burn with new wireless guitar controllers available for each platform. The exclusive Gibson guitars will include innovative features such as removable faceplates that will allow fans to later personalize their guitars and make it their own, and a new button color design that will be integrated for an even greater authentic feel and rock experience. Gibson Guitar’s Les Paul model will be the battle axe of choice, and an industry standard for all rock gods on the Xbox 360™, PLAYSTATION®3 system, and Wii™. After much anticipation, PlayStation®2 system fans will also be receiving a new exclusive shape as well, the classic Kramer guitar, also a Gibson brand, popularized by hard rockers and known for its body design, pickups, electronics, and construction for furious finger fretting.
“The development team at Neversoft has been exceptional, and we’ve been able to incorporate a host of fresh new online and multi-player game play modes, along with exciting content into this version of Guitar Hero that our fans have been asking for. Also, many of the top bands and songs we’ve tried to get in the past are now on board, and we’ve definitely got some giant aces in the hole to say the least,” said Dusty Welch, head of publishing at RedOctane. “In addition, offering a new line of Gibson wireless guitars for each platform is going to truly add to the authentic rock star experience like no other.”
Source
More About: Guitar Hero, PLAYSTATION, Xbox, Wii
Atari Reveals 23 monsters on the roster for upcoming
godzilla®: unleashed
Who: Atari, Inc announced today the meaning behind the mysterious countdown on the official Godzilla®: Unleashed web site. It was revealed today that there will be 23 monsters in the upcoming Wii™ title, many of which are making their debut in a game for the first time. This is the largest number of playable monsters ever in the popular series and features two entirely new monsters created specifically for this title.
What: Godzilla: Unleashed immerses players into a world where monsters are larger than life and the mother of all giants reigns. Specially designed for the Wii controllers, the game stars the legendary Godzilla and a slew of the most renowned monsters to control, destroy and fight. Gamers are challenged to ultimately save the planet from mayhem and complete annihilation. Godzilla: Unleashed provides an environment perfect for epic worldwide obliteration with interactive 3D cityscapes, an innovative non-linear storyline, big destructible buildings, soaring skyscrapers and towering alien formations. The title is also being developed for Nintendo DS™ and PSP® (PlayStation®Portable) system.
When: The title is set to launch this Fall.
Where: For more information, please visit www.atari.com/godzilla.
Sony announced its very own High Velocity Bowling game that utilizes the Sixaxis’ motion controls. You literally flip the controller on its side, hold it with your thumb between the analog sticks, and then sweep your arm gracefully along an arc while holding and releasing one of the buttons to send your ball down the alley. (more…)
More About: Sony, High Velocity Bowling
The Nintendo Wii Console Makes #1 On CNET’s Top 10 Must-Haves List
#1 Nintendo Wii
The Sony PlayStation 3 and Microsoft Xbox 360 may be the only boxes in town for hard-core gamers, but the Wii gets all the bonus points for mass appeal. Nintendo’s generation-transcending console is in high demand, thanks to its revolutionary motion-sensing controller and fun titles.
More About: Nintendo Wii, Must-Have
This is the Official Capcom press release - Resident Evil 4: Wii Edition, Resident Evil: [tag]Umbrella Chronicles
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SAN MATEO, Calif. — April 6, 2007 — Capcom®, a leading worldwide developer and publisher of video games, today announced that the incredibly successful Resident Evil® series, with over 30 million games sold worldwide, is coming to the Wii™ video game system from Nintendo with two new titles. This summer, Capcom will release Resident Evil® 4 Wii Edition, a new version of the award-winning game that incorporates the control functionality of the Wii Remote™. Capcom will be bringing a new game, Resident Evil®: The Umbrella Chronicles, to the Wii at a later date.
“Resident Evil has become one of the premier franchises in the games industry, with more than 30 million RE games sold around the world,” said Jack Symon, director, product marketing, Capcom Entertainment. “The innovative controller functionality of the Wii will allow us to design innovative, original game play never before seen in a Resident Evil game. With RE4, we’re challenging the Wii hardware to meet Resident Evil, while in The Umbrella Chronicles, we’re adapting Resident Evil to the innovations of the Wii.”
Resident Evil® 4 is one of the highest rated games on Game Rankings.com and Metacritic.com, garnering dozens of awards and nominations for its amazing game play and incredible re-invention of the “survival-horror” genre. This celebrated game now comes to the Wii with added Wii Remote and Nunchuck™ support, allowing players to immerse themselves in the game as never before. With RE4 Wii Edition, Capcom is offering new and more immersive sense of control to players, while keeping all of the game’s incredible game systems intact. As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers, using the Wii Remote to aim, fire, slash and avoid oncoming adversaries with intuitive motions and movements. RE4 Wii Edition will also contain the additional content included in the PlayStation® 2 computer entertainment system version of the game.
Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series, created specifically for the unique characteristics of the Wii hardware. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.
More About: Resident Evil, Wii
Crave Entertainment Announces Dave Mirra BMX Challenge for Nintendo Wii
Newport Beach, Calif.— Mar 13, 2007 Crave Entertainment, a leading publisher of console videogames, today announced Dave Mirra BMX Challenge for WiiTM.
The Dave Mirra video game franchise has sold more than 2 million units across all platforms, and the latest installment is sure to please fans with its arcade-like feel and diverse play. Dave Mirra BMX Challenge for the WiiTM video game system features, 12 different environments and 13 bikes to choose from. Each unique environment includes two race paths, and can be played in race or trick-oriented modes. Player characters are customizable, and BMX legend Dave is the featured rider. Dave Mirra BMX Challenge for Wii TM will feature several control options utilizing the unique WiiTM Remote and Nunchuk controllers.
“Dave Mirra BMX Challenge will be the first BMX game for WiiTM,” said Jim Flaharty, senior vice president of Crave Studios. “The immersive WiiTM controls combined with the thrill of BMX racing will make Dave Mirra BMX Challenge a real treat for action sports fans.”
Dave Mirra is listed as one of the most recognizable names in sports today, an honor he shares with the likes of Michael Jordan and Tiger Woods. He currently holds more Gold Medals than any other competitor in the history of the X Games. Dave has “placed” in more than 50 action sports competitions, such as “Action Sports Athlete of the Year” at the 2005 ESPYs, and a gold medal in Bike Park at the 2005 X Games.
Dave Mirra BMX Challenge for the WiiTM will be available June 2007 at a price point of $29.99, and is currently available for PSP® (PlayStation®Portable) system.
The Article:
GamesPress
Twelve Interactive Official Wii Developer
Leading Italian game developer, Twelve Interactive has announced that it has become a Nintendo Wii official developer. “ The Nintendo Wii is a perfect consolle to work on for small indipendent developers like us. It give us the opportunity to work on triple A games, with very reduced budget ”, commented Giuseppe Crugliano, Managing Director and founder of Twelve Interactive. “ Crash Dummy Vs The Evil D-Troit Wii version (Published by Oxygen), will take full advantage of the innovative Wiimote and Nunchuck controllers, transforming the game experience in a fresh brand new experience.”
About Twelve Interactive
Italy based Twelve Interactive, is a vibrant, young and forward looking development company. Founded in 2003 by Giuseppe Crugliano, the company after only three years succeeded to one of the top 3 game development companies in Italy, thanks to Crash Dummy Vs The Evil D-Troit, the first Italian production to be published world-wide on 5 different platforms. Crash Dummy, in fact, will hit the shelves during 2007 on various formats like Nintendo Wii, Nintendo DS, Sony PSP, Sony Playstation2 and PC. The game will be distributed by Oxygen Interactive (Wii,PSP,DS), Lexicon Entertainment (PS2,PC) and Playten Interactive (PC Russia Territories). Twelve Interactive is currently working on a Next Gen Title, Starblaze – Ultimate Battle, an incredible futuristic game, with a deep story, capturing gameplay, incredible worlds, aliens, cyborgs and giant Robots for Wii, PSP, DS, Vista, Xbox 360 and Playstation3.Behind this great activity, in the past three years the company has partnered with various companies, like EA Italia, Vodafone, H3G, Virtools, Vicious Cycle, Nexgen Studio, Schanz International Consultants.
Takao Miyoshi and Yuuji Naka from Sega commented about online capabilities, the Nintendo Wii enormous potential and about the new input devices (Wiimote/Sixaxis)
Phantasy Star Universe producer Takao Miyoshi obviously emphasized the online capabilities of the new hardware. In particular, he feels Nintendo’s Wii offers enormous potential.
Miyoshi’s colleague at Sega, Yuuji Naka, was particularly interested in the new input devices (the Wiimote and the PlayStation 3’s SIXAXIS controller). Since games were, unlike movies, interactive, Naka felt these new input schemes will become very important in the future.
More About: Nintendo Wii, Wiimote, Sixaxis, Nintendo, Wii, Wiimote, PlayStation 3
Electronic Arts has acquired PC golf stalwart Headgate Studios, which will now focus on Wii development and be re-branded as EA Salt Lake. Next-Gen spoke with Headgate CEO Vance Cook about the deal.
You could say that Utah-based Headgate was raised on the golf green. It’s hard to argue with its self-description as a “major force in the golf sim industry,” as the company is behind PC golf games ranging from Front Page Sports: Golf all the way up to the most recent Tiger Woods PGA Tour title, published by EA.
Headgate has worked closely with EA since it signed on to develop the Tiger Woods series on PC in 2000. Since then, however, the studio has been widening its reach beyond PC, as it developed Tiger Woods PGA Tour 2007 for PlayStation 2 and Xbox as well as Windows. In recent years, it has even strayed from the little dimpled ball, creating the PC versions of The Godfather game and Madden NFL 07.
Now the new EA Salt Lake will be focusing on Wii development specifically. “We do have two Wii games that we’re working on right now,” Cook said. “We also continue to do a lot of the work that we’ve done in the past, but going forward, our future will be exclusively Wii development.”
Although Cook couldn’t confirm specific titles, given his company’s track record, it’s very possible that EA Salt Lake is working on the Wii version of Tiger Woods PGA Tour 07, due out early next year.
Not surprisingly, Cook is a fan of the newfangled Wii. “We’ve spent a lot of time with it, and I love it,” he confessed. “It’s an exciting new platform, but I think it caught the whole gaming world by surprise. At E3, that’s where all the lines were. That’s where the excitement was. I think Electronic Arts decided that they needed to put more effort into it, and they wanted to do it quickly. The controller is of course the key to the Wii, and it changes gameplay tremendously.”
The PC played a huge role in making Headgate what it is today, but does the Wii focus mean that the studio is abandoning the faithful platform? “Yes, that’s what that means,” Cook affirmed. “Things always change, but the plan is that we’ll just be developing for the Wii.”
Cook also said that after a six-year courtship, the time had come for Headgate to officially integrate with EA. “It takes a long time to see an organization, and I think that Electronic Arts wanted to watch our organization as we grew and took on more responsibilities,” he explained. “As we grew and succeeded, I think we reached a point where [EA] said, ‘Listen, the arrangement is working out well, you pass the test, let’s get hitched.’”
If anything, the marrying of the two companies shows that EA is quite serious about backing Nintendo’s new platform in a big way. In a quarterly conference call to investors earlier this year, the company said that it would be shifting more focus to Wii development following the console’s smashing E3 success. This acquisition is clearly in line with that strategy.
Cook will head up EA Salt Lake as executive producer and report to Nick Earl, VP and general manager of EA Redwood Shores/Maxis.
Terms of the transaction were not disclosed.
Next-Gen.biz
More About: Wii, EA Salt Lake
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