According to the The Official Nintendo Magazine , the first version of the Sonic Unleashed Wii Visuals are identical to those which were issued to date on the net! The design is defined as truly next-gen for the Nintendo console.
More About: The Official Nintendo Magazine
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Chris@ONM from Official Nintendo Magazine (UK) played the demo version of Super Mario Galaxy. He has answered a ton of questions posted on the magazine’s online forums. These this are some of them : (more…)
Resident Evil: Umbrella Chronicles to be two-player?
Tuesday 8-May-2007 11:36 AM A CPU-controlled character follows the player, suggesting a multiplayer mode, says Official Nintendo Magazine
We’re all hoping that Resident Evil: Umbrella Chronicles will be so much more than just another on-rails shooter, and the latest details in issue 17 of Official Nintendo Magazine UK gives us plenty of reasons to believe it going to be fantastic.
ONM points out that most of the game played in co-operation with another CPU-controller character, suggesting a two-player option in the final game.
Capcom, according to ONM, neither confirms nor denies the possibility of a two-player mode, but it would certainly need to be split-screen to retain the player’s ability to move the camera around with the Nunchuk.
ONM also details some interesting nuggets on the controls. Highly destructible environments let you shoot out plates, chairs, candles, windows, drawers, clocks and more to reveal hidden items and guns. You then grab items by pointing at them and pressing A. Reloading is, oddly, done by shaking the Wii Remote.
Bigger guns don’t only give you extra zombie-shredding power but also allow you to open up new paths, like shooting through wooden doors with the shotgun.
Playable characters include Chris, Jill, Carlos Oliveira, Rebecca Chambers, Billy Coen, Albert Wesker, Leon Kennedy and Clair Redfield. Different characters have their own special signature moves (like a roundhouse kick or a knife slash) that are activated by pointing at nearby enemies and pressing A.
You can read the full eight-page preview - which is part of a colossal 16-page Resident Evil feature - in issue 17 of the Official Nintendo Magazine UK, on sale May 11 for £3.99. Look out for the Resident Evil cover, pictured on the right.
Mike Jackson
This is an excerpt from the Review of the Nintendo Wii game Spiderman 3 by ONM
Surprisingly, it’s the game’s use of the Wii Remote and Nunchuk that comes off best. Sure, so it’s not the intuitive ’swing anywhere’ approach we were expecting - try as we might, using different flicks and motions on the controllers never let us direct where we flung our webs - but swinging through New York with regular flicks of the wrist is still pretty cool. It’s not easy though; you need to concentrate on holding a button, flicking the wrist, steering with the analogue stick AND holding another button then releasing if you want a web boost, which can prove confusing at first. You’ll get it with practice….
More About: Review, Nintendo, Wii, Spiderman 3
According to the latest issue of Nintendo’s official UK magazine, Quotix Software is brining Call for Heroes to the Wii.
The game is an action RPG that was slated to hit the PC in Europe on Dec. 31st, 2007. It seems that the Wii version may be coming out this October in Europe. For more details on the game, you can check out the IGN page.
More About: Call for Heroes, Wii, RPG
This is an excerpt from an ONM interview with Harvest Moon creator Yasuhiro Wada where he states that the Harvest Moon games will appear on the Virtual Console
ONM: Some of our forum members would like to know if the original Harvest Moon games will appear on the Virtual Console at some point.
YW: Yes, I’m thinking about it. I’d like to do it, but if we decide to do so, I want to be directly involved with bringing them over myself. At the moment because I’m busy with the Wii version I don’t have the resources to do this, but I’m thinking about it for the future.
More About: Harvest Moon, Virtual Console
This is some new info from the “The Official UK Playstation 2 Magazine” related to the game Manhunt 2 coming to the Wii, PS2 and y PSP
• Cuts & Bruises – From looking at the screenshots it shows Daniel with a few cuts here and there in select shots, implying that a similar damage system from the first game remains intact.
• Enemies - Foes have less scripted patrols with improved A.I, making them harder to kill.
• Guns - Guns are only a major factor later in the game, much like the original. Although it does look as though members of ‘The Project’ are prone to turning up whenever and are not specific to one location, much like the Cerberus in the original game.
• H.U.D - Energy bar goes dark blue when hiding, the radar is located on the bottom left of the screen, it again monitors the noise you make.
• Judy - We already knew Judy worked at ‘The Honey Pot’ brothel, the magazine now reveals that Judy is also a ‘technician’ for ‘The Project’. This explains why Daniel was looking for her; the magazine then goes on to (surprisingly) state that Judy dies before providing Daniel with the information.
• Level Information - Within ‘The Honey Pot’ brothel there is a ‘whore going to work on a ‘client’. The way it is described it seems to me as though this is visible rather than just being audio, however, it may still be the case. When breaking glass you have to time it right to be effective.
• The asylum looks to be full of character, one cell has a inmate that has hung himself, the folks at Rockstar have even gone as far as placing the knocked over chair that he kicked from under himself. There are ‘crap-caked walls’, presumably from Daniels poop-lobbing cell mate.
• The Project - The full title of ‘The Project’ is ‘The Pickman Project’, named after its founding professor Pickman.
• Weapons - The syringe is the first weapon you come across; you shortly thereafter pick up the ballpoint pen. The plastic bag and syringe one use items however the biro and glass shard aren’t. Baseball bat is wrapped in barbed wire, not spiked like the removed bat from the first game. Previously thought pliers are actually wire cutters, they serve multiple purposes including cutting your way into the ventilation shaft at the brothel and of course executions.
• Weapon Storage – We previously knew about the menu system that pauses the game, the magazine now adds to that by explaining that heavy weapons are placed on Daniels back, medium around his waste and small in his hands, they also say ‘with room for a few other bits and bobs’. So that means either the game pausing menu is for quick access to weapons rather than shuffling through them, or it means you can store everything at once and choose to keep one of each variety on you at once
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