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January
4
2007
11:48 am
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Hideo Kojima (Metal Gear Solid creator) in a recent issue of GamePro magazine let us know this:

You may hear Blu-ray is huge, gigantic, 20 GB or so, but that’s not really that big to us. One basic [gameplay] with HD visual and 5.1 sound takes up so much space that the capacity will become too small in no time.

Enough with Sony! What about the Wii?!

Wii! [laughs] Yes, I want to do it. I’m saying this everyday. But first, I have to face this giant that is called Metal Gear Solid 4, so until I’m finished with that, I can’t do anything.

But the Wii isn’t HD! It doesn’t have 4D!!

We’re not the ones who are saying we want HD. I’m not interested, myself, about HD at all. MGS games tend not to care about how clean the screen looks…we deliberately make the graphics look dirtier to give the atmosphere more life.

Source

More About: Hideo Kojima, Metal Gear Solid, Wii

May
12
2006
3:49 pm
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mgs4.jpg

In a interview for CVG Hideo Kojima told that he would like to run away from Metal Gear Solid 4 creation and create something for the Wii.

this is the part of the of teh interview:

CVG: What are your impressions of Nintendo Wii and how did Snake appear in Smash Brothers?

Kojima: I’ve played Tennis, Zelda and Mario on Wii. I find Tennis very interesting. I played the early version but the E3 version is far more advanced. As a game designer, I’m very interested in creating something for the Wii. I’d like to run away from MGS 4 creation and create something for the Wii but unfortunately, I don’t have anything that I can announce at the moment. I have lots of ideas for Wii but I have a heavy schedule with MGS 4 and Metal Gear Online. Concerning Snake’s appearance on Wii in Smash Brothers, I’m friends with the designer of the game and I thought it would be nice if you could play as Snake - when I heard about the new game last year, I contacted the designer and we started working together.

source: CVG

More About: Hideo Kojima, Metal Gear Solid 4, Nintendo Wii, Wii, MGS 4









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