This is an excerpt from the Hands-On Article of the Nintendo Wii game Mario Party 8 by AMN
In our playtime, as said above, we’ve been mostly playing multiplayer. While Mario Party single-player might be adequate, it’s obvious the real fun to be had in any version lies in multiplayer. There are several modes here and fans will already be familiar with many of them. There is Party Tent, Star Battle Arena, Mini-Game Tent and Extra Tent.
Party Tent, if you will, is the “main” multiplayer mode. The mode lets you embark on an experience similar to what can be found in the single-player mode. Up to four can play – with CPUs filling in if you need them – with the goal being to traverse a game board of surprises and challenges, collecting coins and stars. At the end of the game, the player with the most stars and coins wins. Sure, it’s Mario Party on Wii, but you’ll feel right at home. Gamers take turns moving around the game board, rolling a die to see how many spaces they can move. At the beginning of each turn, you flick the Wii-mote to stop a spinning die floating above your character’s body. Whatever number it stops on represents how many spaces your character will automatically move.
More About: Hands-On, Nintendo, Wii, Mario Party 8
GameTrailers Updates:
- Rayman Raving Rabbids 2 “baseball challenge”
- Rayman Raving Rabbids 2 “carrot spitting”
- My Word Coach DS to Wii connectivity
- Rayman Raving Rabbids 2 trailer
- Shrek the Third TV spot
- Rayman Raving Rabbids “burger serving”
- Rayman Raving Rabbids “rodeo demo”
- Cosmic Family trailer
- Tomb Raider Anniversary “enter the tyrant”
GameVideos Updates:
- Mario Paint “Sonic theme”
- Mario Paint “Tetris theme”
- Rayman Raving Rabbids 2 “transform”
- Carnival Games trailer
GameSpot Updates:
- Rayman Raving Rabbids 2 becomes Wii, DS exclusive
- Rayman Raving Rabbids 2 interview
- Rayman Raving Rabbids multiplayer demo hands-on
- My Word Coach Wii screens
- Horsez 2 Wii screens
- Cosmic Family screens
- Rayman Raving Rabbids 2 Wii screens
- Boogie trailer 2
- Carnival Games hands-on
- The Bigs hands-on
IGN Updates:
GameSpot Updates:
- Emergency Mayhem resuscitated for Wii
- Perrin Kaplan video interview
- Retail Radar: Brain Age 2 and Picross DS, new SCEA games, no MGS4 until ‘08?
IGN Updates:
- Eidos Talks Wii Lara Croft
- Dragon Quest Swords trailer
- Wii mailbag
- Go Duck Hunting on Wii
- Tony Hawk Has Something to Prove
- Ninja Gaiden VC review
- Pac-Man VC review
- Ninja Spirit VC review
- RUMOR - Nintendo Power shutting down
- Eidos: Games Alienating Potential Customers
- Google to track in-game behavior?
- Mario Strikers: Charged Football Online Hands-on
- PaRappa Creator Planning Wii Game
- Nintendo Short Cuts Showcase Announced
- Nintendo Counts Down to Smash Bros.
- More VC Support Imminent
- WayForward Jumps on the Wii Bandwagon
- Square Enix party swag
GameTrailers Updates:
- Dragon Quest Swords Japanese trailer 2
- Pac-Man VC footage
- Ninja Gaiden VC footage
- Ninja Spirit VC footage
- NiGHTS: Journey of Dreams screenshot gallery
- Mortal Kombat Armageddon fighter of the Wii-k
- Dewy’s Adventure trailer 2
- The Wiicast Ep 41
- Projector Rygar announcement trailer
- Harry Potter Wii developer walkthrough
- GameOne EA event overview
- GameOne EA studio tour
GameVideos Updates:
GameVideos Updates:
The Sims 2 Pets Wii ‘Modes’ Trailer
The Sims Pet Stories ‘Episodes’ Trailer
The Simpsons Game ‘Bart’ gameplay
The Simpsons Game ‘Homer’ gameplay
GameSpot Updates:
The Sims 2: Pets official trailer
GameTrailers Updates:
Resident Evil 4 Wii Edition “rescue mission”
Resident Evil 4 Wii Edition “dangerous situations”
One Piece Unlimited Adventure preview
The Simpsons game “Homer the blob”
IGN Updates:
2-D to 3-D: A Tale of Two Dimensions
Soul Calibur set for Wii (reported here earlier)
Wii Spielberg Title Before March 2008 (reported here earlier)
New Wii Games Announced in Japan
Hands-on Harry Potter and the Order of the Phoenix, screens
Capcom Gamer’s Day News:
- Resident Evil Umbrella Chronicles “Chris/Jill”
- Resident Evil 4: Wii Edition controls video
- Resident Evil 4: Wii Edition “Action”
- Treasure Island Z Tutorial
- Resident Evil 4: Wii Edition gameplay montage (GameTrailers)
- Resident Evil 4: Wii Edition trailer (GameTrailers)
- Resident Evil Umbrella Chronicles hands on, screens, video (IGN)
- Treasure Island Z hands on, screens, video (IGN)
- Resident Evil 4 hands on, screens, video (IGN)
- Chris Kohler hands on Treasure Island Z
- Chris Kohler hands on Resident Evil Umbrella Chronicles
- Resident Evil 4: Umbrella Chronicles interview
- Resident Evil 4: Wii Edition hands on (GameSpot)
- Treasure Island Z hands on (GameSpot)
- Resident Evil 4: Wii Edition videos (GameSpot)
- Treasure Island Z videos (GameSpot)
- Resident Evil Umbrella Chronicles screens
- Resident Evil 4 Wii Edition screens (GameSpot)
- Treasure Island Z screens (GameSpot)
- Resident Evil Umbrella Chronicles hands on (GameSpot)
- Resident Evil 4: Wii Edition preview, screens (1up)
- Kotaku Capcom Gamer’s Day roundup
- Resident Evil Umbrella Chronicles hands on (Joystiq)
- Treasure Island Z hands-on (Joystiq)
- NeoGAF Gamer’s Day thread
- 1up show
- 1up Gamer’s Day impressions
- Treasure Island Z interview
- Resident Evil Umbrella Chronicles preview
More About: Capcom, Gamer’s Day
This is an excerpt from the Hands-On of the Nintendo Wii game Spider-Man 3 by Game Informer
While the Wii definitely lacks the raw horsepower that the PS3 and 360 employ, the system does have a unique control system. When Wii owners were told that they’d be able to sling web by actually approximating a web-slinging action, it’s safe to say a lot of senses were tingled. The scheme makes a lot of sense in theory, and it works surprisingly well in practice, too.
Since the controls definitely take some getting used to, we started off by going through a tutorial level. Bruce Campbell gave us pointers as we learned how to shoot web with the right arm by flinging the Wii’s remote while holding down B. After a few false starts, we were flying through the tutorial’s rings like a pro. After that, we learned how to shoot another line with the nunchuck and use both arms simultaneously to activate a special boost. Fortunately for him, Spider-Man is a pretty resilient character—he certainly took his share of headers during the first few minutes. Once we got our bearings, though, we were able to easily zip between buildings and zoom through the city.
More About: Hands-On, Nintendo, Wii, Spider-Man 3
This is an excerpt from the Hands-On of the Nintendo Wii game by GamePro
Exclusive to the Wii version of Mortal Kombat Armageddon is the Endurance Mode, where players will put their killing prowess to the test, eliminating as many enemies as they can.
If you’re concerned about the graphics or any of the gameplay being dumbed down during the porting process, you can cast your fears aside because Mortal Kombat Armageddon is shaping up to be just as great as the PS2 and Xbox versions that were released last year.
This is an excerpt from the Preview of the Nintendo Wii game Spider-Man 3 by GameSpot
With Spider-Man 3 slinging its way to theaters in May, Activision had us down to get some exclusive hands-on time with the Wii version of the anticipated game. Although the game is taking the same approach that it’s PlayStation 3 and Xbox 360 cousins are in terms of using the movie plot as its base and expanding on it, developer Vicarious Visions is offering content specifically for the Wii that ranges from a unique control scheme to exclusive comic characters to altered gameplay mechanics. We had the chance to try out a sampling of levels from a work-in-progress version of the game to see if it swings.
More About: Preview, Nintendo, Wii, Spider-Man 3
An excerpt from an MTV blog post by Stephen Totilo of the Boogie Wii Hands-On:
The style part really came in with the way Caballero used the Wii remote. The nunchuck moved the alien’s body, but the remote moved its head. The remote had to be pointed at the screen, the point of focus showing up as an icon of two eyes. Wherever those eyes landed on the screen was where the alien looked. Spinning those eyes got its head twirling. Moving them up and down forced a cool nod. As he and the alien got into it, the crowd cheered and lights flashed. A good time was being had by all.
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