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July
31
2006
9:53 am
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Sadness

Sadness teamed up with Frontline Studios to aid them with programming. Frontline have a team of around 30 people and have experience with Nintendo platforms, Sadness will not appear sooner than the fourth quarter of 2007.
Sadness was inspired by games like: Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO and Phantasmagoria.

Sadness will not have any menus, the saving system will be invisible for players and Wiimote controller operations will be intuitive. “We aim at completely intuitive behaviour of the player ( just as in life. Every choice a player makes is essential ) if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game.”

source: Cubed3

More About: Sadness, Frontline Studios, Wiimote





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