Sega Nintendo Wii Video Games Super Monkey Ball: Banana Blitz and Sonic Wild Fire will be at the stores before 2007 and with the same price that third party games were sold for the Game Cube: €59.99 Euros.
Source: Jeuxvideo
More About: Sega, Nintendo Wii, Video Game, Super Monkey Ball: Banana Blitz, Sonic Wild Fire
We were looking around for official comment on the PlayStation 3 controller announcement from Nintendo executives who had been surprisingly quiet on the issue, and we came up with this gem from Nintendo presiedent Satoru Iwata.
As you’ll know, Sony tried to take a bite out of Nintendo’s giant pie of glory by adding functionality to its controller that the layman might mistake as comparable to that of the Wii.
“Actually before they made the announcement we already anticipated that they might do that, so I had to laugh. Even though I was laughing, it was with a grim face, I should add,” Iwata told the Seattle Times.
“Having said that, please know that putting the motion-sensor technology into the classic-style controller is one thing. Putting the motion-sensor technology into the Wii remote as well as the ‘nunchuck’ controller, where you can use both hands freely and independently, this is quite another thing.”
Of course, the actual functionality of the Wii and the PlayStation 3 controllers is a world apart.
The PlayStation 3 offers unexplained ‘motion-sensing’ technology, whereas the Wii boasts full recognition of the controllers movement, tilt, angle and placement.
More About: PlayStation 3 controller, Nintendo, Satoru Iwata, Wii, Wii remote, nunchuck

Super Mario Galaxy basic operation
- It moves with the analog stick of Wii remote control, jumps with the A button of the wii controller.
- When the Wiimote is directed to the screen, a pointer of star type is indicated on the picture, To indicate an action in the screen simply direct the pointer to that plaze and push B button.
- In some points of the game you need to shake the Nintendo Wii controller do start and action (move it from left to rigth)
- When your star pointer is out of the screen means to move extremely.
source: Super Mario Galaxy blog
More About: Super Mario Galaxy, Wii remote, Wiimote, Nintendo Wii

This are the categories and the trailers dominated for the MTV’s Best of for E306
GENERAL AWARDS:
Best of Show
The Legend of Zelda: Twilight Princess (Wii) Nintendo
Crysis (PC) Electronic Arts
Gears of War (Xbox 360) Microsoft
Assassins Creed (Ubisoft) PlayStation 3
Rainbow Six: Vegas (Ubisoft) Xbox 360
Best Trailer
Super Smash Bros.: Brawl (Nintendo) Wii
Metal Gear Solid: Guns of the Patriots (Konami) PlayStation 3
Assassins Creed (Ubisoft) PlayStation 3
Final Fantasy XIII (Square Enix) PlayStation 3
Tony Hawk’s Project 8 (Activision) PlayStation 3, Xbox 360
Most Innovative
Spore (Electronic Arts) PC
Loco Roco (SCEA) Sony PSP
Eye of Judgment (SCEA) PlayStation 3
WarioWare: Smooth Moves (Nintendo) Wii
Assassins Creed (Ubisoft) PlayStation 3
Best Graphics
Gears of War (Microsoft Game Studios) Xbox 360
Resistance: Fall of Man (SCEA) PlayStation 3
Rainbow Six: Vegas (Ubisoft) Xbox 360
Crysis (Electronic Arts) PC
Heavenly Sword (SCEA) PlayStation 3
Best Hardware
Nintendo Wii
Xbox 360
PlayStation 3
Nintendo DS
Sony PSP
Best User Submitted E3 Video
Nominees and winner announced on Friday on the E3 edition of GT Weekly.
GENRE AWARDS:
Best Shooter
Crysis (Electronic Arts) PC
Gears of War (Microsoft Game Studios) Xbox 360
Resistance: Fall of Man (SCEA) PlayStation 3
Enemy Territory: Quake Wars (Activision) PC
Lost Planet (Capcom) Xbox 360
Best Action/Adventure
The Legend of Zelda: Twilight Princess (Nintendo) Wii
Super Mario Galaxy (Nintendo) Wii
Splinter Cell: Double Agent (Ubisoft) Xbox 360
Assassins Creed (Ubisoft) PlayStation 3
God of War II (SCEA) PlayStation 2
Best Puzzle
Loco Roco (SCEA) Sony PSP
Every Extend Extra (Q Entertainment) Sony PSP
WarioWare: Smooth Moves (Nintendo) Wii
Lumines II (Buena Vista Games) Sony PSP
Capcom Puzzle Worlds (Capcom) Sony PSP
Best Strategy
Command & Conquer 3: Tiberium Wars (Electronic Arts) PC
Panzer Tactics DS (CDV Software) Nintendo DS
Supreme Commander (THQ) PC
Heroes of Might and Magic V (Ubisoft) PC
The Lord of the Rings, The Battle for Middle Earth II (Electronic Arts) Xbox 360
Best Role-Playing
Final Fantasy XII (Square Enix) PlayStation 2
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC
BioShock (Take-Two) PC, Xbox 360, PlayStation 3
Mass Effect (Microsoft Game Studios) Xbox 360
Tabula Rasa (NCSoft) PC
Best Sports
Madden NFL 07 (Electronic Arts) Xbox 360
Wii Sports (Nintendo) Wii
NCAA Football 07 (Electronic Arts) Xbox 360
NBA 2K7 (Take-Two) Xbox 360
Rockstar Presents Table Tennis (Rockstar Games) Xbox 360
Best Online
The Lord of the Rings Online: Shadows of Angmar (Midway) PC
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC
Tabula Rasa (NCSoft) PC
Enemy Territory: Quake Wars (Activision) PC
Gods & Heroes: Rome Rising (SOE) PC
Best Racing
Test Drive Unlimited (Atari) Xbox 360
Gran Turismo HD (SCEA) PlayStation 3
Moto GP 06 (THQ) Xbox 360
Motorstorm (SCEA) PlayStation 3
Diddy Kong Racing (Nintendo) Nintendo DS
Best Fighting
Mortal Kombat: Armageddon (Midway) PlayStation 2, Xbox
Tekken: Dark Resurrection (Namco) Sony PSP
Virtua Fighter 5 (Sega) PlayStation 3
Powerstone Collection (Capcom) Sony PSP
WWE Smackdown! vs RAW 07 (THQ) Xbox 360, PlayStation 3
Best Simulation
Spore (Electronic Arts) PC
Chrome Hounds (Sega) Xbox 360
Microsoft Flight Simulator X (Microsoft Game Studios) PC
Guitar Hero 2 (RedOctane) PlayStation 2
Gran Turismo HD (SCEA) PlayStation 3
PLATFORM AWARDS:
Best Xbox 360
Rainbow Six: Vegas (Ubisoft) Xbox 360
Gears of War (Microsoft Game Studios) Xbox 360
Lost Planet (Capcom) Xbox 360
Mass Effect (Microsoft Game Studios) Xbox 360
Splinter Cell: Double Agent (Ubisoft) Xbox 360
Best PlayStation 3
Resistance: Fall of Man (SCEA) PlayStation 3
Warhawk (SCEA) PlayStation 3
Heavenly Sword (SCEA) PlayStation 3
Gran Turismo HD (SCEA) PlayStation 3
The Eye of Judgment (SCEA) PlayStation 3
Best Wii
The Legend of Zelda: Twilight Princess (Nintendo) Wii
Super Mario Galaxy (Nintendo) Wii
Metroid Prime 3: Corruption (Nintendo) Wii
Wii Sports (Nintendo) Wii
Red Steel (Ubisoft) Wii
Best Nintendo DS
Castlevania: Portrait of Ruin (Konami) Nintendo DS
The Legend of Zelda: Phantom Hourglass (Nintendo) Nintendo DS
New Super Mario Bros. (Nintendo) Nintendo DS
Star Fox DS (Nintendo) Nintendo DS
Yoshi’s Island 2 (Nintendo) Nintendo DS
Best Sony PSP
Killzone Liberation (SCEA) Sony PSP
Loco Roco (SCEA) Sony PSP
Ratchet and Clank: Size Matters (SCEA) Sony PSP
Tekken: Dark Resurrection (Namco Bandai) Sony PSP
Gitaroo-Man Lives! (Koei) Sony PSP
Best PC
Crysis (Electronic Arts) PC
Spore (Electronic Arts) PC
Enemy Territory: Quake Wars (Activision) PC
Tabula Rasa (NCSoft) PC
World of Warcraft: The Burning Crusade (Blizzard Entertainment) PC
“The Wii game console will take advantage of the most popular wireless technologies to deliver an advanced user experience that no other competitive console can match”
“Wii(TM) game console from Nintendo will include Broadcom(R) Bluetooth(R) and Wi-Fi(R) technologies”
Press
10 May 2006 12:01 GMT PRESS RELEASE: Broadcom Advances the Wireless Gaming Experience With Bluetooth(R) and Wi-Fi(R) Technologies Integrated Into Nintendo’s Wii(TM) Game Console
Copyright © 2006, Dow Jones Newswires
IRVINE, Calif., May 10 /PRNewswire-FirstCall/ — Broadcom Corporation (Nasdaq: BRCM), a global leader in semiconductors for wired and wireless communications, today announced that the Wii(TM) game console from Nintendo will include Broadcom(R) Bluetooth(R) and Wi-Fi(R) technologies. Featuring the first Bluetooth wireless game controller system to ship “in the box” with a leading game console, along with the first integrated Wi-Fi solution for online gaming, Nintendo’s Wii demonstrates the industry’s highest level of commitment by a game console manufacturer to deliver a robust, state-of-the-art wireless gaming experience.
“The Wii game console will take advantage of the most popular wireless technologies to deliver an advanced user experience that no other competitive console can match,” said Genyo Takeda, Senior Managing Director, General Manager, Integrated Research & Development Division for Nintendo. “Broadcom’s ability to supply and support custom features for both Bluetooth and Wi-Fi has enabled us to provide our customers with a unique gaming experience powered by high-performance, field-proven wireless solutions.”
Gaming devices are among the increasingly diverse array of consumer electronics that integrate some form of advanced connectivity, which enables users to engage in dynamic online gaming while interacting with their game consoles in new and exciting ways. The new Wii console from Nintendo is at the forefront of this trend, integrating cutting-edge wireless capabilities that transform the gaming experience. Broadcom’s extensive communications portfolio and experience in enabling wireless connectivity in mainstream consumer devices has contributed to the notion amongst equipment manufacturers that wireless connectivity can enable new categories of products.
“Nintendo’s visionary approach to wireless connectivity provides a compelling illustration of how Bluetooth and Wi-Fi complement each other to provide a unique and convenient user experience,” said Robert A. Rango, Senior Vice President and General Manager of Broadcom’s Wireless Connectivity Group. “Broadcom’s leadership and ability to add custom features to our standards-based Bluetooth and Wi-Fi technologies provide advantages to product developers seeking dual mode solutions that avoid interference, while delivering advanced performance and features that no other supplier can match.”
Advanced Wireless Capabilities
The Wii console is the first major gaming platform on the market to introduce Bluetooth technology as a standard feature, eliminating the cables between the console, hand-held game controllers and other accessories. Broadcom Bluetooth technology used in the controllers significantly increases the level of performance in the game controller, with special enhancements that provide low latency to accommodate the fast rate of interaction between the controller and the console.
Nintendo further leveraged the versatility of Broadcom’s highly-integrated Bluetooth solution to realize its vision of enabling new and intriguing ways for gamers to interact with their games, and to allow game developers to boldly exercise their creativity to deliver captivating new gaming experiences. Enhancements were made to ensure that the wireless controller system delivers the same reliable, low-latency responsiveness that gamers are accustomed to in wired controllers. In addition, Broadcom’s Bluetooth chip solution features exceptionally low power consumption, maximizing battery life to simplify upkeep and maintenance.
The Wii console also includes Broadcom’s single-chip 54g(R) Wi-Fi solution, which provides a high-performance wireless link for playing online or multi-player games. The console takes advantage of key features including Broadcom BroadRange(TM) technology, which allows users to maintain higher data rates further from the access point. Broadcom’s family of 54g(R) chipsets deliver maximum performance, coverage, security and ease-of-use, and are featured in the industry’s leading brands of networking equipment, PCs, broadband modems and consumer electronics.
Both Bluetooth and 802.11g Wi-Fi products operate in the 2.4 GHz radio frequency band, introducing the possibility of radio interference between the two radio signals. To address this concern, Nintendo drew upon Broadcom’s extensive co-existence experience to optimize the wireless performance for optimal simultaneous throughput of both technologies, minimizing the possibility of radio signal collisions, blocking and other phenomena that could degrade the performance of either device.
About Broadcom
Broadcom Corporation is a global leader in semiconductors for wired and wireless communications. Our products enable the delivery of voice, video, data and multimedia to and throughout the home, the office and the mobile environment. Broadcom provides the industry’s broadest portfolio of state-of-the-art system-on-a-chip and software solutions to manufacturers of computing and networking equipment, digital entertainment and broadband access products, and mobile devices. These solutions support our core mission: Connecting everything(R).
Broadcom, one of the world’s largest fabless semiconductor companies with annual revenue of more than $2.5 billion, is headquartered in Irvine, Calif., and has offices and research facilities in North America, Asia and Europe. Broadcom may be contacted at 1-949-450-8700 or at www.broadcom.com.
Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995:
All statements included or incorporated by reference in this release, other than statements or characterizations of historical fact, are forward-looking statements. These forward-looking statements are based on our current expectations, estimates and projections about our industry and business, management’s beliefs, and certain assumptions made by us, all of which are subject to change. Forward-looking statements can often be identified by words such as “anticipates,” “expects,” “intends,” “plans,” “predicts,” “believes,” “seeks,” “estimates,” “may,” “will,” “should,” “would,” “could,” “potential,” “continue,” “ongoing,” similar expressions, and variations or negatives of these words. These forward-looking statements are not guarantees of future results and are subject to risks, uncertainties and assumptions that could cause our actual results to differ materially and adversely from those expressed in any forward-looking statement.
Important factors that may cause such a difference for Broadcom in connection with Bluetooth and wireless LAN products include, but are not limited to, general economic and political conditions and specific conditions in the markets we address, including the volatility in the technology sector and semiconductor industry, trends in the broadband communications markets in various geographic regions, including seasonality in sales of consumer products into which our products are incorporated, and possible disruption in commercial activities related to terrorist activity or armed conflict in the United States and other locations; the rate at which our present and future customers and end-users adopt Broadcom’s technologies and products in the markets for Bluetooth and wireless LAN applications; delays in the adoption and acceptance of industry standards in those markets; our ability to scale our operations in response to changes in demand for our existing products and services or demand for new products requested by our customers; the timing, rescheduling or cancellation of significant customer orders and our ability, as well as the ability of our customers, to manage inventory; the gain or loss of a key customer, design win or order; intellectual property disputes and customer indemnification claims and other types of litigation risk; our ability to specify, develop or acquire, complete, introduce, market and transition to volume production new products and technologies in a cost-effective and timely manner; our ability to retain, recruit and hire key executives, technical personnel and other employees in the positions and numbers, with the experience and capabilities, and at the compensation levels needed to implement our business and product plans; problems or delays that we may face in shifting our products to smaller geometry process technologies and in achieving higher levels of design integration; competitive pressures and other factors such as the qualification, availability and pricing of competing products and technologies and the resulting effects on sales and pricing of our products; the timing of customer-industry qualification and certification of our products and the risks of non-qualification or non-certification; our ability to timely and accurately predict market requirements and evolving industry standards and to identify opportunities in new markets; changes in our product or customer mix; the volume of our product sales and pricing concessions on volume sales; the availability and pricing of third party semiconductor foundry, assembly and test capacity and raw materials; fluctuations in the manufacturing yields of our third party semiconductor foundries and other problems or delays in the fabrication, assembly, testing or delivery of our products; the risks of producing products with new suppliers and at new fabrication and assembly facilities; the quality of our products and any remediation costs; the effectiveness of our expense and product cost control and reduction efforts; the risks and uncertainties associated with our international operations, particularly in light of recent events; the effects of natural disasters, public health emergencies, international conflicts and other events beyond our control; the level of orders received that can be shipped in a fiscal quarter; and other factors.
More About: Wii game console, Broadcom, Bluetooth, Wi-Fi, Wireless
Hudson Entertainment announced that Bonk’s Adventure Nintendo’s Wii version willl be a playable demo on the E3 2006

SAN MATEO, Calif. – May 9, 2006 – Hudson Entertainment, the North American publishing arm for Hudson Soft Co., Ltd, announced today that a version of Bonk’s Adventure for Nintendo’s recently-announced Wii™ gaming system will be playable at Nintendo of America’s booth at this year’s Electronic Entertainment Expo (E3).
The game will ultimately be available for purchase on the Virtual Console, Nintendo’s game download service.
Designed for western audiences, Bonk’s Adventure is a side-scrolling action game that was originally launched in Japan in December 1989 under the title “PC Genjin” on the PC engine, and in the U.S. in 1990 on the TurboGrafx system.
A hit among critics, the title featured a prehistoric hero named Bonk who was characterized by his use of powerful headbutts as a favored form of attack. Bonk has a wide range of comical maneuvers. Bonk came to represent the TurboGrafx-16 system and he remains one of the most popular video game characters of all time.
About Virtual Console
Gamers can download classic games released through the Virtual Console on Nintendo’s new Wii™. Hudson will provide a large number games for the Virtual Console. Those games were co-developed with NEC corporation through a joint venture known as NEC-HE. Hudson also plans to release a number of third party titles originally released on the TurboGrafx as well.
About the TurboGrafx-16
The TurboGrafx system, also known as the PC Engine in Japan, was a popular video game system originally launched in the US in 1989. The system was based on the HE-SYSTEM code standard, and featured the LSI “C62 system,” which Hudson had originally developed.
It was the most powerful system on the market when it launched, realizing high CPU processing speed, a robust color palette of 512 colors, and a powerful sound system with 6 channel stereo, and 2 channel output.
Hudson also created the ROM “Hu-CARD” which could store a whole game on the size of a credit card size cartridge. Hudson released the PC engine CD-ROM2 video gaming system on December 4, 1988, which featured CD-ROM technology for the first time in gaming.
About Hudson Entertainment, Inc.
Hudson Entertainment is the North American publishing arm of Hudson Soft, an international provider of games and entertainment content founded in 1973.
Hudson introduced best-selling classic videogame franchises including Bomberman, Bonk, and Super Adventure Island.
For more information on Hudson Entertainment, please visit www.hudsonent.com.
More About: Hudson Entertainment, Bonk’s Adventure, Nintendo, Wii, E3 2006

Nintendo’s flagship Wii game, Super Mario Galaxy, will be playable at the the company’s E3 2006 booth beginning Wednesday morning.
It is not yet known if the game will be open to all showgoers or if it will alternatively be tucked away behind closed doors.
Super Mario Galaxy promises improved graphics, a compelling new theme involving the universe, and a wide variety of enhanced platformer mechanics all made possible with the added power and new controller of the nintendo Wii.source: IGN
More About: Nintendo, Wii game, Super Mario Galaxy, E3 2006, controller

For more than 25 years, Nintendo has created the most memorable video games with the most recognizable characters. Wii is not only home to Nintendo’s trademark franchises but also home for new games from the world’s top publishers, including Electronic Arts to Sega. With an incredible library of games both old and new, everyone can find games that suit their tastes.
This are the Wii games and hopemapges
The Legend of Zelda:Twilight Princess
More About: Nintendo, video games, Wii games

IGN has released the videos of the Square Enix E3 Press Conference
Time Magazine has released an article about the Nintendo Wii console, A time’s reporter was allowed to try the new wii controller and play some game demos.
Here are some important aspects of the Article:
“the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won’t risk money on fresh ideas”
“Here’s Microsoft’s plan for the Xbox 360: faster chips and better online service. And here’s Sony’s plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.”
“Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.”
“Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it’s packed full of gadgetry: it’s part laser pointer and part motion sensor, so it knows where you’re aiming it, when and how fast you move it and how far it is from the TV screen. There’s a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.”
After playing the Wariowar minigames , he commented:
“It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.”
“We created a task force internally at Nintendo,” Iwata says, “whose objective was to come up with games that would attract people who don’t play games.” Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo’s portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.”
“The name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”
“Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple’s iPod, a device that didn’t and doesn’t do much more than the competition. It won because it’s easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world”
Full Story: A Game For All Ages
More About: Time Magazine, Nintendo Wii console, wii controller, game demos, Iwata
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