System 3 has revealed their future plans to Retro Gamer magazine, most of which involve resurrecting long forgotten franchises from Epyx’s back catalogue.
Before we get into that though, the studio has announced that Gottlieb Pinball Classics Wii and golf sim Leaderboard Wii will be released alongside the Wii in November.
source: Games Asylum
This are the declarations of American McGee in connection with Nintendo Wii. Programmer on Doom, Doom II, Quake and Quake II.
“The only true console of new generation is Wii. All the remainder is only one improvement of processor and graphics board. Wii will conquer the heart of the players while Microsoft and Sony are entretuent. ”
Barnyard for Nintendo Wii is a go anywhere, do anything game, based around the events and characters of the movie. In Barnyard, characters take control of either a boy or girl cow (though both have utters… odd…) entering into the Barnyard world for the first time. From there, players will have a chance to meet and greet other animals, partake in a ton of mini-games and events, and even build their own reputation with a fully customizable barn/nightclub and overall animal ranking
Players still control the cow with the nunchuck controller , and can sprint by holding Z. Interacting with characters is as simple as running up to them and pressing A, and jumping is done with a flick of the nunchuck hand.
Players can pick flowers by holding A and flipping the Wii-mote up, actually aim their utters to partake in sharpshooter quests. In addition, the Wii-mote’s motion control also doubles as the C stick when no button is being held down, showing a very transparent set of cow eyes. Whenever the makeshift cursor hits either side of the screen, the camera will pan that direction.
Cars for Nintendo Wii offered at the THQ Show only one main level to play, and nearly no overall indication of furthering Wii implementation from what brief areas we saw. On the other hand, as surprising as it may be, it was the most solid of conversions, and actually the most fun and natural Wii experiences.
The controls for the game is simple: Take the Wiimote, turn it on its side, and make it a racing wheel. Tilt to turn, Button 1 for boost, Button 2 for accelerate, B for brake (located in the trigger position), D-pad left for drifting, D-pad right for tilting the car, and both up and down for changing the view. In reality though, that’s all it really takes, as the tilt control already feels very on par with an analog stick
Avatar: The Last Airbender for Nintendo Wii follows the story of Aang, a young boy suspected of being the incarnation of the Spirit of the Planet. As the sole “Avatar”, Aang sets out on a quest along with his friends Katara, Sokka, and Haru to bring harmony to the world by mastering each of its elements.
In order to attack using the main characters, players will hold down the B button the Wii-mote and make casting motions. There are four total, consisting of a vertical and horizontal motion on both the Wii-mote and nunchuck attachment.
Other than that, there are no complicated motion readings happening. Simply swing either up or down for one attack, or left and right for the other. Each hand has two, making a total of four available attacks for each character. For using melee attacks, players will repeatedly hold the A button while flicking the controller forward.
A report from Bloomberg today made mention of a new form of “game” in development at Nintendo: Wii-based diet software.
The Bloomberg report, issued following recent strong performance of Nintendo’s Japanese stock, made mention of the new software in passing. Nintendo is developing diet-related and other forms of software for the Wii, the report said. The report noted that such titles, specifically Brain Age for the DS, have been able to target new users who aren’t used to standard game controllers.