V-Jump magazine releasen some new images of DBZ Tenkaichi 2 Wii this time. It is that we learn some also more on the play.
We have the confirmation, that there will be indeed a Aventure mode id the game. It will resemble, in the principle, with that of DBZ Budokai 3: it will be necessary to sail through the chart of the world, entirely in 3D, to go from combat in combat. With each finalized event, an amount of money will be allocated to you, you making it possible to buy objects and new techniques with the shop of Baba, the witch. The latter could be equipped on your combatant him, which will enable you to make climb its stats like a hero of RPG.
Another interesting information: the presence of certain characters. In addition to the innumerable list that we had, we see that Baby Vegetated, Super Baby, Super Baby 2, Baby 4 will be part (the last had not been confirmed). As much to say that there will be choice among the characters surpuissants.
Dragon Ball Z: Budokai Tenkaichi 2 Wii images:
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This is a new Scan for the upcoming Nintendo Wii game One Piece: Unlimited Adventure.
V-Jump offers to us new images of One Piece: Unlimited Adventure Wii ,and apparently, we will be able to play with several characters like Luffy, Zorro, and even Sandy.
IGN gives us a closer look at the racing portions of the game SpongeBob SquarePants: Creature from the Krusty Krab Wii
The first of the game’s two driving worlds is Diesel Dreaming where SpongeBob is finally able to live his fantasy of racing a hot rod through a hi-octane world.
The only problem is that this world is coming apart at the seams and turning into a nightmare, literally. Familiar faces such as Plankton, Gary and even old pal Patrick have become menacing warriors of the road, and SpongeBob must do all he can to drive and survive.
The second driving world is Hypnotic Highway, a plunge into the deep sea featuring spiraling, twisting shapes and patterns all swathed in the un-earthly glowing colors produced by black light. And then there are the fantastic phosphorescent creatures dangerously curious of alien invaders.
This carnival-like atmosphere becomes the setting for the final chase to capture the devious Krabby Patty. Players not only get to race as SpongeBob, but if they find all the hidden sleepy seeds throughout the dream worlds, they can also play as Patrick and Plankton, each in his own unique vehicle and with his own special ending.
How the controller works: Flip the Nintendo Wii Remote Control on its side and grip it like a steering wheel for a whole new and intuitive virtual driving experience! Accelerate, break and lean the controller left and right to take the tight corners in a thrilling ride!
SpongeBob Wii Video
SpongeBob Wii Images
According to a report from Next-Gen, the music composer for the Dragon Quest series mentioned something very interesting about Dragon Quest IX Wii:
“[Series producer] Yuji Horii is really busy at the moment on Dragon Quest IX, and I’m really looking forward to what kind of game he’s making this time, as a gamer.”
What is interesting is that according to Next-Gen, Yuji Horii was one of the first game designers who was approached by President of Nintendo Satoru Iwata with the new Wii-mote and Horii had a chance to be contribute to the video that was shown at TGS-2005.
IGN got an interview with Redsteel Artistic director, Stephane Bachelet, about improving Red Steel‘s visuals. Below are some interesting points and 10 new Redsteel Wii New Images
We had a clear idea of what we wanted to do. But the challenge was, how could we do it? The console was in development, so we worked on Nintendo GameCube kits and PC and made projections based on the technical specs we started receiving.
The Wii kits actually arrived one month prior E3. The E3 demo had to be delivered so quick that we could not take time to implement the whole graphic chart we developed. So, the E3 version’s graphics was a work in progress, just to be show-able, but not finished. We wanted to take time to see people play for the first time with our game, help them to handle the Wii remote and finally, let the door open to all useful changes that would be necessary for the gameplay.
Do you feel limited vs. the power of the console?
The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.
Nintendo Life got an interview with Berit Hanson from Opera to talk about Opera Wii , below is the interview:
Why do you think Nintendo chose Opera for their Wii browser? There are a lot of browsers out there, and some are more popular than Opera?
Opera is experienced in porting to many different devices and mobile phone platforms. We have long been a provider of full Web browser to a variety of devices, allowing users to access the entire Internet despite potential limitations of smaller device. Opera also features unique rendering technology. This means that if you are surfing the Web on your TV, Opera will not appear as it does on a PC. It will adapt the content of the page to suit the size of the screen. These capabilities, in addition to the speed and reliability of the browser, made Opera a natural choice for the Wii.
How long have you had to develop the Opera software for the Wii?
We have followed Nintendo’s development schedule for this project, but are unable to say more.
What web standards will the browser support? The DS browser don’t support Flash or PDF, what about the Wii browser?
Will the browser be customisable? Will we see skins and “widgets” like in the PC version?
Nintendo isn’t ready to discuss if there will be any user customization allowed for Opera on Wii. Opera’s desktop browser is highly customizable and “skinnable”. We have announced that Opera Widgets will be available on devices and it would be cool to see them on Wii.
What functions will the Wii controller have? Will it act as the mouse pointer? Are we able to scroll or type using the functionality of the Wiimote?
We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote. Opera for desktop PCs has the built in mouse gesture-based navigation, but how this might be available and mapped to the Wii remote hasn’t yet been revealed by Nintendo.
Will Opera for Wii support tabbed browsing and bookmarks? And will we be able to have personalised bookmarks, so that each family member can have their own profile?
Yes, Opera for Wii will include bookmarks. But Nintendo and Opera have not yet revealed specifics on the unique browser features on the Wii. More will be announced as the Wii launch approaches.
Will the browser be sold as a separate item, like it is for the DS? If so, is it possible to “install” the browser rather than having to swap in the optical disc?
The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.
What version of Opera is the browser based on? 8.5 or 9.0 ?
Will it support music and video? Will it be possible to stream videos and music?
We are unable to comment on this at this time.
Comparing to a PC display, roughly what resolution will Wii use for browsing?
All we can say at this time is that the user interface for Opera on Wii will be customized to better suit a living room environment. For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote.
Will it launch with the Wii?
As mentioned before, Opera will not be sold separately on a game cartridge for Wii. We would like all Wii users to be able to use Opera to surf the Internet. The details of how exactly Opera will be available for browsing within Wii have not yet been announced by Nintendo.
How hard was it to develop the Wii version compared to the PC and the DS version?
There were no major challenges during our development of the Wii browser, since Opera has experience with porting to many different devices and mobile phone platforms. The biggest challenge has been to create the best “living room” Web experience, leveraging the unique capabilities of Wii. Opera has worked closely with Nintendo to achieve a breakthrough experience, especially in terms of incorporating the revolutionary Wii remote into the browsing experience.
Do you think Wii will see more applications? Are you planning on developing anything else for Wii?
Opera is very excited to be working on the Wii project, and we hope to continue to improve the Wii browsing experience by utilizing Opera’s unique capabilities. We would also love to see some interaction between the Wii and the DS browsers, but Nintendo has not announced any plans to do so yet. More info will come as the launch approaches.