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May
8
2006
5:14 pm
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Nintendo Wii Controller

The Nintendo Wii controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller’s small internal speaker.

This system could be used, for example, to simulated the sound of gun shots coming from the controller when fired.

More About: Nintendo Wii, ontroller, Bluetooth, internal speaker

May
8
2006
4:29 pm
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Square Enix Press Conference

dragon quest Wii

Dragon Quest is coming to the Nintendo Wii. Some dude is fighting a stone golem in a forest. Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. Launch title for the Wii! No real footage of the game, but still, big news.
source: Game Spot

More About: Square Enix Press Conference, Dragon Quest, Nintendo Wii, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, Wii





May
8
2006
3:57 pm
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Its time for something fun and i found this flash Wii game of the duckhunt game and its very good check it out

wii_duckhunt.jpg

Duck hunt Flash Minigame

More About: Wii game, duckhunt

May
8
2006
2:57 pm
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square enix wii

Square Enix the publisher of the acclaimed Final Fantasy and Dragon Quest franchises is developing 2 games for the Nintendo Wii Console. The games will allegedly be unveiled to the world prior to the Electronics Entertainment Expo 2006 at today’s Square Enix pre-event media conference, which begins shortly.

Square Enix announced at last year’s E3 that it was underway with a Wii sequel to the Final Fantasy Crystal Chronicles series.
The second Square Enix Nintendo Wii title, sources stop just shy of slipping us the name, but one insider that IGN chatted with did allege that it’s a game which will “make Japanese RPG fans very, very happy.”

ANd IGN Thinks that with only one Square Enix series comes to our mind: Dragon Quest.

Source: IGN

More About: Square Enix, Final Fantasy, Dragon Quest, Nintendo Wi, Entertainment Expo 2006, RPG

May
8
2006
2:14 pm
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Time Magazine has released an article about the Nintendo Wii console, A time’s reporter was allowed to try the new wii controller and play some game demos.

Here are some important aspects of the Article:

“the industry is deeply troubled. Fewer innovative games are being published, and gamers are getting bored. Games have become so expensive to create that companies won’t risk money on fresh ideas”

“Here’s Microsoft’s plan for the Xbox 360: faster chips and better online service. And here’s Sony’s plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.”

“Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework. The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, two triggers and a four-way toggle switch called a d-pad. In a game like Halo, players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. The learning curve is steep.”

“Nintendo threw away the controller-as-we-know-it and replaced it with something that nobody in his right mind would recognize as video-game hardware at all: a short, stubby, wireless wand that resembles nothing so much as a TV remote control. Humble as it looks on the outside, it’s packed full of gadgetry: it’s part laser pointer and part motion sensor, so it knows where you’re aiming it, when and how fast you move it and how far it is from the TV screen. There’s a strong whiff of voodoo about it. If you want your character on the screen to swing a sword, you just swing the controller. If you want to aim your gun, you just aim the wand and pull the trigger.”

After playing the Wariowar minigames , he commented:

“It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time.”

“We created a task force internally at Nintendo,” Iwata says, “whose objective was to come up with games that would attract people who don’t play games.” Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo’s portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.”

“The name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.”

“Cutting-edge design has become more important than cutting-edge technology. There is a persistent belief among engineers that consumers want more power and more features. That is incorrect. Look at Apple’s iPod, a device that didn’t and doesn’t do much more than the competition. It won because it’s easier, and sexier, to use. In many ways, Nintendo is the Apple of the gaming world”

Full Story: A Game For All Ages

More About: Time Magazine, Nintendo Wii console, wii controller, game demos, Iwata

May
8
2006
11:11 am
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Buena Vista Games

Buena Vista Bames (BVG) plans to showcase two Nintendo Wii titles at E3. The full list of the company’s announced lineup for the Nintendo consoles is as follows:

  • Disney’s Meet The Robinsons — Wii, DS and GBA (2007)
  • Disney’s Chicken Little: Ace in Action — Wii, DS (Fall 2006)
  • Pirates of the Caribbean: Dead Man’s Chest — DS, GBA (June 27, 2006)
  • Spectrobes — DS (TBA)
  • Meteos: Disney Edition — DS (Fall 2006)Disney’s American Dragon: Jake Long,
  • Attack of the Dark Dragon — DS (TBA)
  • Disney’s Kim Possible: Global Gemini — DS (TBA)
  • Hannah Montana — DS (TBA)
  • That’s So Raven: Psychic on the Scene — DS (TBA)
  • Disney’s The Little Mermaid: Ariel’s Undersea Adventure — DS (TBA)
  • The Suite Life of Zack & Cody: Tipton Trouble — DS (TBA)
  • The Cheetah Girls — GBA (TBA)
  • Phil of the Future — GBA (TBA)
  • W.I.T.C.H.– GBA (TBA)

More About: Nintendo, Disney’s Meet The Robinsons, Wii, Disney’s Chicken Little: Ace in Action

May
8
2006
10:02 am
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One of Japan’s most well-known development tool providers is on board with Wii. CIR Middleware, maker of the popular ADX and Sofdec sound and video libraries, has started official support for Nintendo’s “new generation” console via four libraries: CRI ADX, CRI Sofdec, CRI Sound Factory and CRI ROFS.

Of these, ADX and Sofdec should be most recognizable to gamers, as logos for both have been appearing at the startup of games as far back as the Sega Saturn. ADX allows for at most 16 simultaneous audio streams, as well as support for the playback of streams from multiple audio files. Sofdec allows for multiple movies to be displayed simultaneously, with video streams even used for textures.

On Wii, Sofdec will compress a 10 minute, 6Mbps (megabit per second) bit rate movie to 450MB. The Wii implementation will support 60 frames-per-second progressive movie playback.

The other two libraries aren’t as well known. CRI Sound Factory is a sound authoring system. CRI ROFS is provides a virtual file system to developers.

source: IGN

More About: Wii, CIR Middleware

May
8
2006
9:48 am
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Star Wars: The Force Unleashed Wii Game Revealed

star wars for nintendo wii

Star Wars Wii Game to be Revealed at E3

Andreas Garbe, gaming journalist and blogger, has posted message on his personal blog,that an exclusive Star Wars Game for the Wii console will be announced and revealed on tuesday.

The Star Wars cant be out of the new nintedo wii console, it has been the desire of many video game fans to see a Star Wars game appear on the machine to figth with ligth sabers in real life with the inovations of the wii controller.

According to Garbe, Nintendo and Lucasarts will unveil the new game during Nintendo’s media briefing which begins tomorrow at 9.30am L.A. time.
It is good to note that Falafelkid has been privy to exclusive gaming information before and posted about it on his personal blog. A good example is recently when he let the cat out of the bag regarding Ubisoft’s upcoming FPS for Wii, Red Steel.

Andreas Garbe is a freelance reporter for a private television station called RTL II but has become well known in web circles through his personal blog.

source: nintendo-revolution.blogspot.com

More About: Star Wars Game, Wii, nintedo wii, ligth sabers, Lucasarts

May
8
2006
1:26 am
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Dragon Ball Z: Budokai Tenkaichi 2
Dragon Ball Z: Budokai Tenkaichi 2 for WII

Atari has officially announced Dragon Ball Z: Budokai Tenkaichi 2 for Nintendo Wii and reveled some aspects of the gameplay with the wii controler.

Dragon Ball Z: Budokai Tenkaichi 2 combines game aspects of RPG, fighting, and action games.

With over 100 playable characters, 3D destructible environments, and nine different game modes, this installment promises to at least be the most comprehensive Dragon Ball title to date.

And its storyline spans Dragon Ball, Dragon Ball GT, and Dragon Ball Z. But what about the wii controller?

Matt Collins, Director of Marketing, Atari, Inc., said:
The innovative controller featured with Nintendo wii is perfectly suited for Dragon Ball Z: Budokai Tenkaichi 2, which engages players with fast-paced fighting moves. Gamers will be able to play in a very physical way, mimicking several of the show’s most popular character moves and pull off awesome combos and attacks.”

The press release mentions in specific that players will be able to execute Goku’s Kamahameha move by “moving both hands to execute this devastatng energy attack.

source:gamesarefun.com

More About: Dragon Ball Z, Dragon Ball Z: Budokai Tenkaichi 2, Nintendo Wii, wii controler

May
7
2006
9:56 pm
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Rumored Twilight Princess Control Scheme

Twilight Princess controlls

This are the rumored Control Scheme that gamers will be able to use for the upcomgin Twilight Princess title on the Nintendo Wii console

The Wii-wand/tv-remote/revmote (call it what you want) will be used for camera control. When “A” is pressed it will control your actions.
“A” button (big one) will be used as lock-on targeting (The “L” buttons was used on GameCube). When locked on, the revmote will be used to swing your sword, use your bow or hook etc.
The D-pad will be used as the original C-buttons for you inventory, since it’s right at your thumb.
The “a” and “b” buttons will be used for camera control as well (see image)
The nun-chuck add-on will be used for steering Link while the two buttons act like “A” and “B” on the GameCube.


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