This is some parts od the IGN interview with Tomm Hulett (project leader) about the upcoming Nintendo Wii game Trauma Center: Second Opinion
“(regarding the name) It immediately implies certain features, like the second playable doctor, a second look at the storyline, etc…The new doctor adds a new dimension to the plot, and I think the new sixth chapter is far more interesting than that of the original game…yes you’ll still be dealing with GUILT, the super-virus. But, I think the new sixth chapter is a lot more grounded in reality…the new operations can be tackled chronologically as they appear, or you can complete “Derek’s” game first, and then go back and play the new doctor stuff.”
“I think the coolest new tool is the Defibrillator. It just seemed like a natural fit for the Wii, so we really argued for its inclusion. You move your controllers forward to place the paddles on the patient, then you see a voltage meter. You have to press the Z Button and B Button at the same time when the voltage is at the right level…The controller does rumble while you operate and I think that’s really what sets this version apart from the DS version…”
“There is no widescreen mode. For this game, that would require a lot of programming because the screen is your entire playing field…As you know many Wii developers are not including Wi-Fi support at this time. Trauma Center is no different…I thought the controls couldn’t be done better than they were on DS. Oops. Well, I’m here to say that I am reformed — I think the rumble-enhanced tools as they appear on the Wii are great, and really help to immerse you in the O.R…”
“Newcomers will easily find 20 to 30 (or more) hours of play in the game, depending. Of course, there are always those unlockable bonus missions…”
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