This is an excerpt from the Preview of the Nintendo Wii game Super Paper Mario by Gamespot
On the way out of town we took some time to explore the different floors that make up the town of Flipside, which is laid out in MC Escher-esque fashion, and you must ride assorted elevators to get to them all. By using our new Pixl posse we were able to access new parts of town and came across a rather interesting warp pipe that sent us to the Pit of 100 Trials. The pit is a serious kick in the pants that offers a sharp contrast to the modest challenge of the game thus far. The pit channels the unholy challenge of older Mega Man games and tasks you to go through 100 rooms with no save points in between room 1 and 100. Your goal in each room is to get a key off an enemy and open up the door to the next room. Every 10 rooms you’ll get a chest with an item and also occasionally come across a shop to pick up items. Once you get past room 50 or so, get ready to work. The game gets old school hard and throws an increasingly difficult assortment of foes at you. You’ll need to be smart about which characters, Pixls, and items you use to get through. We’ve been fairly successful so far but acts of god and poorly timed exclamations from co-workers have led to some disappointing setbacks we intend to overcome shortly.
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