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Nintendo Wii is the Final name for the called Nintendo Revolution, but it stills is the same great console.

Introducing… Wii.
As in “we.”
While the code-name “Revolution” expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games… and each other. But you’re probably asking: What does the name mean?
Wii sounds like “we,” which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.
So that’s Wii. But now Nintendo needs you.
Because, it’s really not about you or me.
It’s about Wii.
And together, Wii will change everything.

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June
1
2006
4:13 pm
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iwata.jpg

In a new interview conducted by Japanese newspaper Nikkei Business Publications, Nintendo CEO Satoru Iwata commented this:

The current design for game controllers was determined by Nintendo, so some of our staff disagreed with changing it. Yet after some hands-on time with the prototypes, we knew we had a working formula. That is why I declared at last year’s E3 that revolutionary interfaces will bring change to future games.

Regarding the idea behind the Wii platform’s Virtual Console, which will allow for the digital distribution of online games, demos, and other content, Iwata stated in the interview:
When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game. Yet it is possible to create a reasonably entertaining game in 2 months with a team of three.”
Offering such games for 500 yen over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay.

Turning to WiiConnect 24, which was announced at E3 as a way for the Wii platform to stay connected to the internet and communicate even while not in use, Iwata gave this example to the publication: “Let’s say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii’s to their Nintendo DS’s.

source: Gamasutra

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June
7
2006
9:06 am
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som1

cool

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