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August
18
2006
11:06 am
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IGN got an interview with Redsteel Artistic director, Stephane Bachelet, about improving Red Steel’s visuals. Below are some interesting points and 10 new Redsteel Wii New Images

We had a clear idea of what we wanted to do. But the challenge was, how could we do it? The console was in development, so we worked on Nintendo GameCube kits and PC and made projections based on the technical specs we started receiving.

The Wii kits actually arrived one month prior E3. The E3 demo had to be delivered so quick that we could not take time to implement the whole graphic chart we developed. So, the E3 version’s graphics was a work in progress, just to be show-able, but not finished. We wanted to take time to see people play for the first time with our game, help them to handle the Wii remote and finally, let the door open to all useful changes that would be necessary for the gameplay.

Do you feel limited vs. the power of the console?

The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.

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August
18
2006
6:36 pm
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Eli

Very nice graphics

August
19
2006
7:57 am
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cubeboy101

i think ubisoft feel they need to be nutual in terms of ps3/360 they down talk wii specs yet show cool graphics i think ign are trying tomade out something that isnt there wii is far more powerfull than a cube 1.5 yet they have to try and dig at it in some ps fanboy suck up thing its really childish wii has plenty of power show me IN GAME graphic on ps3 any better i dont see it all 3 consoles will shine graphicly BUT ONLY WII OFFERS A ALL NEW EXPERIANCE

August
24
2006
8:39 pm
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NintendoIsAwesome

The graphics are great on Red Steel. I hope the control is tight due to the rumors of the games playability during the demo(s?). At least 30 hours of game play or longer would be nice too. How about some online multiplayer as well.

Can you deflect bullets with the sword? Catching them on the blade would be nice and then fling’em back at enemy.

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