RED STEEL And The Wii controller » Nintendo Wii Zone

Welcome to Nintendo Wii Zone

About the author.

Welcome to Nintendo Wii Zone

Nintendo Wii Zone, info, reviews, games, friend codes, cheats more Read more...
Nintendo Wii Zone, the best place to get the latest News about the Nintendo Wii, no boring news just news for gammers

Register|Login
July
14
2006
9:50 am
Tags:
Post Meta :

RedSteel Wiimote

It the Red Steel Developers Blog is a New Post about the Wiimote and the Redsteel Game

The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we’re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.

In other words, while the shooting was fairly straight forward, point-and-shoot, it was the sword play that proved to be a true challenge. We quickly learned that wielding a sword and manipulating the controller was a lot of fun, but we didn’t want to force people to become actual professional swordsmen – just have fun. Also, we have to consider the animations of the sword and matching it up with what you see on screen. We didn’t want any delay whatsoever in response to what was happening with the controller and what you saw on the screen.

source: RedSteel developers Blog

Tags: , ,



del.icio.us:RED STEEL And The Wii controller digg:RED STEEL And The Wii controller spurl:RED STEEL And The Wii controller furl:RED STEEL And The Wii controller reddit:RED STEEL And The Wii controller
Participate! Leave your comment.













26 Db queries