Processors:
- IBM “Broadway” CPU
- ATI “Hollywood” GPU
Memory:
- Unknown amount of RAM
- 512 MB built-in flash memory.
Ports and Peripherals:
- Two USB 2.0 ports.
- Support for wireless controllers.
- 4 Nintendo GameCube controller ports and 2 Nintendo GameCube memory card ports (for backward compatibility).
- Optional USB PC-compatible 802.11b (Wi-Fi) wireless attachment. (see Connectivity)
Media:
- Slot-loading optical disc drive compatible with both 12 cm Wii optical discs and 8.0 cm GameCube optical discs (1.5 GB) as well as standard DVD discs.
- 2 Front-loading SD memory card slots.
Built-in content ratings system:
- PEGI 3+, 7+, 12+, 16+, 18+
- ESRB EC, E, E10+, T, M, and AO.
- CERO All Ages, 12+, 15+ 18+.
- OFLC G, PG, M, MA15+
Networking
- Wi-Fi by Broadcom
Video:
- up to 480p and will work with a computer monitor as well as any TV or projector.
Audio:
- Unknown
This spec page is a bit lacking. Go to http://www.maxconsole.net/?mode=news&newsid=8802 for more in depth tech specs for this console.
Also beyond3D investigated its specs even further and concluded that it is a in essence a gamecube 1.5 with a motion sensing controller. Note I have a GC and rate it as a neat bit of kit.
Yeah, what does it matter its selling like hot-cakes and it is the only console to have true next gen controlls all the others are like the old atari - you just bash buttons all day long.
The CPU and GPU (the internal brains) are better then the XBOX 1 so thats good enough. This Gamecube 1.5 talk is a load of garbage. This Wii has far more GDDR3 RAM then the XBOX 1 and the Gamecube put together, infact the XBOX only had 64MB of DDR1! a big joke. So just play Wii and have fun.
cpu SHRUNK SLIGHTLY UPGRADED GEKKO PLUS LATEST SILICON ON INSULATOR TECH 2006/07 IBM MANUFACTURING PROCESS 729MHZ
GPU SHRUNK UPGRADED FLIPPER HOLLYWOOD GPU 243MHZ EXACTLY 1/3RD RATIO BETWEEN CPU GPU SAME AS GAMECUBE
NEW 1T SRAM- R DIE EMBEDDED FAST RAM UPGRADE ON GAMECUBES RAM 4GB BANDWIDTH
EXTERNAL RAM GDDR3 DUAL DATA DRAM ALSO 4GB BANDWIDTH
WII MAIN RAM 88MB 4GB X 2 = 8 GB BANDWIDTH
GAMECUBE 24MB MAIN RAM 2.6 GB BANDWIDTH
MASSIVE DIFFERANCE IN GAMECUBE TERMS 480P DISPLAY TERMS NO HD SUPPORT SO NO NEED FOR LARGE RAM
6TO1 TEXTURE COMPRESSION IN HARDWARE
4TO1 AND 2TO1 DATA COMPRESSION IN HARDWARE
ULTRA FAST SRAM LIKE MEMORY SPEED
1TSRAM CAN FEED CPU AND GPU DIRECTLY
GDDR3 RAM CAN FEED CPU GPU SOUND CHIP AND 1TSRAM POOL DIRECTLY AT FULL SYSTEM BUS SPEED
HIGH SPEED CUSTOM GAMES DISC FOR FAST LOADING STREAMING OF COMPRESED DATA TEXTURES
ACCESSABLE FLASH RAM AS ACCESS RAM
GPU CATCH BANDWIDTH AROUND 28GB BANDWIDTH 4X IF NOT MORE XBOX XGPU
CPU HAS CUSTOM COMPRESSION 4X PLUS INTERNAL EXTERNAL DATA BANDWIDTHS OF XCPU IN XBOX 1
WII SYSTEM BUS 243MHZ PLUS PEAK COMPRESSION 4TO1 = NEAR 8 GB BANDWIDTH PEAK
XBOX 1 133MHZ NO COMPRESSION TRICKS 1GB BANDWIDTH
EFFECTIVE SYSTEM BANDWIDTHS ARE PLUS 4X XBOX 1 EASY NO SWEAT
SYSTEM LATENCY ACTUAL DATA FLOW SPEED OF RAM ETC 10 X FASTER THAN XBOX 1 50 NS VS SAY 5 NS LATENCY
WII= 2.5 GAMECUBE XBOX LEVEL MACHINE AS NINTENDO STATED AT E3 2005 BEFORE THE CONTROLLER WAS SHOWN THEY MADE THAT STATMENT THEN WENT QUIT AS IF TO SAY THATS HOW POWERFUL IT IS WE ARE SAYING NO MORE
WII RAM IS 3.5 X MORE EFFECTIVE THAN GAMECUBES AT LEAST AND CHIP SET IS PUSHING 2X GAMECUBE SO 2.5 X AS POWERFUL MAKES SENSE
DISC SPACE IS 6 X GAMECUBES MINI DISC SO MASSIVE GAMES ON A SINGLE DISC LIKE BLURAY ARE CAPABLE CAPPED 480P AND COMPRESSI0ON =MASSIVE GAMES ON DISC
CUSTOM HIGH SPEED BALANCED SET UP HELPS GET RID OF LOADSPEDD ISSUES
WII IS SIMPLY A NON HD X360 LEVEL MACHINE AND GAMES AT E3 2008 WILL PROVE THAT
audio custom 16 bit dsp factor 5 sound engine as in gamecube few tweeks and more ram disc space pro logic 2 2x plus wiimote speaker…….. 5.1 6.1 7.1 copatable plus wiimote speaker sound effects……
wii ram
3mb edram gpu high bandwidth graphics catch 3mb 1tsram-r edram 243mhz
24mb gpu die embedded 1tsram-r @486mhz– 2x 243mhz bus and gpu
cpu 256k level 2 catch
external main ram 64mb gddr3 32bit dual data 486mhz clock effective
additional flash memory as virtual ram or drive or access ram
3mb edram=28gb bandwidth not counting compression
24mb 1tsram-r = 4gb bandwidth not counting compression
64mb gddr3 ram= 4gb bandwidth not counting compression
1tsram-r feeds gpu and cpu directly
gddr3 feeds gpu cpu and sound chip directly can also feed 1tsram-r directly as high bandwidth access ram just like gamecubes access ram could
custom data compression on th fly real time decompression
custom texture compression on the fly real time decompression
sound compression video compression etc
disc 8gb peak data storage not counting compression gamecubes mini disc 1.5 gb storage not counting compression
its all so easy wen you know how
My daughter lives in France. Will the Wii work on her television?
Hello. Will the Wii work with my TV, which was manufactured in 1999?
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