
This are some extracts of the 1UP Harvest Moon Heroes Wii Preview from the TGS.
“It’s not like the actual farm work — the actual farm work would be tiring — but you are able to get the feel,”
“The idea behind Harvest Moon’s Wii debut is to let users perform actions by manipulating the controller — chop with an axe, dig with a shovel, water plants with a bucket, etc. all by jostling the controller. Much of the game will play out along the strategic lines of previous games in the series, though with the option for players to change their outfits (a common fan request in the past) and a few overall engine changes that Marvelous is keeping quiet for the time being.”
“If we make it exactly the same [as real life] people are going to get tired because it’s like work,” Hashimoto says. “We’re just going to make it so you can kind of experience it and kind of have fun with it but not become tired of it. We’re balancing it now to stay within the ‘fun’ part.”
source: 1Up

Good the work factor wa the downfall of AWL. That and the lack of Fests



















