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November
18
2006
10:16 am
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This is An excerpt from a GameSpot interview with Monkey Ball producer Toshihiro Nagoshi:

Toshihiro Nagoshi: The two primary aspects of the title are the main game and party games (minigames), and we’ve taken the same direction as in the previous Monkey Ball series where the main game consists of puzzle levels, and we’ve created really fun party games to take advantage of the Wii Remote. We’ve created a variety of party games you can enjoy with friends through multiplayer.

Before working on Super Monkey Ball, producer Toshihiro Nagoshi was involved with Daytona USA, F-Zero GX, and many others.

GS: How will the bosses figure into the experience?

TN: The main game consists of several worlds, and each world features its boss character, which is a new feature for the series. It is certainly amusing to complete puzzle-based stages, but we decided to include boss battle levels as a feature that further boosts the player’s motivation to play the game.

GS: What will the game’s story be about?

TN: The story is like: One day, treasures are suddenly taken away from the village where AiAi and his friends are, and they go and retrieve them. On their quest to retrieve the treasure, they face many challenges in the form of different puzzle worlds like tropical islands, snowy tundras, Egyptian deserts, to even pirate ships.

GS: Are there any new characters (heroes or villains) in the game?

Full Interview




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