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Cars for Nintendo Wii offered at the THQ Show only one main level to play, and nearly no overall indication of furthering Wii implementation from what brief areas we saw. On the other hand, as surprising as it may be, it was the most solid of conversions, and actually the most fun and natural Wii experiences.
GamePlay
The controls for the game is simple: Take the Wiimote, turn it on its side, and make it a racing wheel. Tilt to turn, Button 1 for boost, Button 2 for accelerate, B for brake (located in the trigger position), D-pad left for drifting, D-pad right for tilting the car, and both up and down for changing the view. In reality though, that’s all it really takes, as the tilt control already feels very on par with an analog stick
Source IGN
Tags: Cars, Nintendo Wii

Avatar: The Last Airbender for Nintendo Wii follows the story of Aang, a young boy suspected of being the incarnation of the Spirit of the Planet. As the sole “Avatar”, Aang sets out on a quest along with his friends Katara, Sokka, and Haru to bring harmony to the world by mastering each of its elements.
Gameplay:
In order to attack using the main characters, players will hold down the B button the Wii-mote and make casting motions. There are four total, consisting of a vertical and horizontal motion on both the Wii-mote and nunchuck attachment.
Other than that, there are no complicated motion readings happening. Simply swing either up or down for one attack, or left and right for the other. Each hand has two, making a total of four available attacks for each character. For using melee attacks, players will repeatedly hold the A button while flicking the controller forward.
source: IGN
A report from Bloomberg today made mention of a new form of “game” in development at Nintendo: Wii-based diet software.
The Bloomberg report, issued following recent strong performance of Nintendo’s Japanese stock, made mention of the new software in passing. Nintendo is developing diet-related and other forms of software for the Wii, the report said. The report noted that such titles, specifically Brain Age for the DS, have been able to target new users who aren’t used to standard game controllers.
source
Tags: Nintendo, Wii-based diet, Bloomberg, Wii

GameSpy has released 7 new images for the upcoming Nintendo Wii Game Medal of Honor: Airborne
This are new images for the upcoming Nintendo Wii game One Piece: Unlimited Adventure.
Reggie had an interview with USA Today about the future of the Nintendo Wii. You can read the interview below
Q: What made Nintendo try to do something dramatically different with the Wii?
A: Our focus is interactive game play, a whole new way to play, that puts fun back into this business. It allows everybody to pick up and play and isn’t focused on the core gamer.
Q: The Wii seems to emphasize the controller, not heavy attention on graphics. Is that by design?
A: That is exactly by design. Our visuals for Wii will look fantastic, but in the end, prettier pictures will not bring new gamers and casual gamers into this industry. It has to be about the ability to pick up a controller, not be intimidated, and have fun immediately. The trick is being able to do that, not only with the new casual gamer, but do it in a way that the core gamer gets excited as well.Q: Microsoft has made the comment that people can buy an Xbox 360 and Wii for about the same price as a PlayStation 3. Would you mind terribly if that happened?
A: I’d much rather have the consumer buy a Wii, some accessories, and a ton of games, vs. buying any of my competitor’s products.Q: A few years ago, Nintendo made a conscious decision to lie low when Microsoft introduced Xbox Live and began promoting its subscription online gaming service. In retrospect, does that look like a good decision?
A: I wasn’t here. What I can tell you is the way we’ve approached online play now is really with a view to the masses. With Nintendo DS (a dual-screen handheld player), for example, we offer free Internet play in a wide-ranging series of games. Our focus is getting as many consumers to enjoy that online experience as possible. And we’ve done that.Q: You’re not pursuing a subscription model?
A: We view online gaming as essentially an enhanced way to enjoy the gaming experience and drive more sales of hardware and software.Q: How do you extend your online strategy to Wii?
A: It’s the same premise. We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They’ll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you’ll be able to plug it in and go. It won’t have hidden fees or costs.Q: What is your plan for getting folks who aren’t normally interested in video games to try the Wii?
A: We need to get the consumer to admire what we’ve done. We need them to say to themselves, “Wow, this new Wii console by Nintendo is really interesting!” And they need to try it. They need to get bought into the proposition.Q: Your background is in marketing. Without divulging competitive secrets, can you characterize your marketing plan?
A: It’s going to be massive amounts of hands-on activity, as well as showcasing exactly how Wii games are different. We’re going to create advocacy. We’re going to make it so that everyone who tries the Wii experience talks to their friends and neighbors. It’s going to be a really provocative sight to be seeing teens and 20-year-olds and 40-year-olds and 50-year-olds talking about how different this experience is.Q: What can you tell us about timing and price?
A: We’re well on our way to sharing all of that information with our retailers and our licensees. We’ll be sharing that information publicly later on.Q: Can the Wii take Nintendo back to the top of the mountain?
A: Our goal is to have as many teens and young adults as we have 40-plus-year-olds excited about the platform. We’re trying to expand this business here in the U.S in a way that it really hasn’t been expanded … for the health of this industry.Q: Sounds like you’re more focused on new customers and not necessarily taking share from the other guys.
A: The interesting thing is if you do expand the market, you do both. You grow the category, but you’ll also dramatically increase your market share. As an example, Nintendo DS in Japan outsells all of our competitors by a factor of five to one. We are so far in advance of our handheld competitors that they’re not even on the map. That’s all based on a market expansion strategy. And that’s what we’re looking to do with home consoles.Q: How do you handicap your competitors; what worries you most about them?
A: Our competitors are both going down the same path. Both believe that more and more performance with a higher and higher price tag are their keys to success. So what do I see? I think our two competitors will trade share between them, while we go off and grab share in a completely different way.
Tags: Reggie, USA Today, Nintendo Wii
This are new images of the upcoming Nintendo Wii Game Dragon Ball Z: Budokai Tenkaichi 2
IGN presents a new SpongeBob SquarePants: Creature from the Krusty Krab Wii video. Its exit is planned for the launching of Nintendo Wii.
Tags: SpongeBob SquarePants: Creature from the Krusty Krab Wii, Nintendo Wii



















