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May
31
2006
1:03 pm
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In a way I understand why people say [we stole Nintendo’s idea], but it is a little stupid, if you forgive the remark. When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time.

When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, “Nintendo stole our idea!”? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities. We’ve been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar.

The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide.” - Sony’s Phil Harrison

When asked how many PS3 games would use the motion-sensing function in its first year, Harrison said that he thinks “all games will use the function somehow.” Harrison continued, “If you play a platform or soccer game now, you move the controller around,” he added.

Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has.

source Here

May
31
2006
12:08 pm
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Nintendo 3D patent
NINTENDO has the technology for 3D display
NINTENDO has the technology for 3D display Patented
NINTENDO has the technology for 3D display, It consists of an optical membrane that is covered over the display screen. This enables the developer to display three-dimensional images (in other words, auto-stereoscopic view).
The technology is applicable on all sorts of displays, The membrane apparently is made of many optical fibers. In this patent, they address handhelds with a touch screen (that does not mean it’s the DS!)
Specs:
PROBLEM TO BE SOLVED: To provide a game device which can perform a three-dimensional display even by a small-sized device.
SOLUTION: This game device is equipped with a display device, an optical member, a touch panel, and a game processing means. In the game device, the display device displays a game image. The optical member has a structure which consists of a bundle of fiber-like transparent members, the shape of one surface of the input/output surfaces which are formed on both ends of the transparent member is a flat surface, and at the same time, the shape of the other surface is an approximately spherical curved surface, and the optical member is arranged in such a manner that the flat surface may come into contact with the display surface of the display device. The touch panel covers the curved surface section of the optical member. The game processing means performs a game processing for changing the game image in response to inputs to the touch panel.
And Now how to get to this Nintendo 3D patent:
  • Go to PAJ (under Patent&Utility Model)
  • Fill in the first text box, NINTENDO and then press the Search button
  • You will find a number of hits (currenlty 560),
  • Click on the Index Indication Button
  • Click the first Patent of 2006 named Game Device (Patent number, 2006 - 020691).

More About: Nintendo 3D patent, 3D display, Nintendo 3D, Japanese Property Digital Library, 2006 - 020691





May
31
2006
10:34 am
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opera widgets wii

This information comes from an Opera press release.

While the press release doesn’t specify a specific gaming platform, we would have to guess that it is either the Nintendo DS or the Nintendo Wii. Thanks to Bjorna for the heads up! Opera Software today announced that the Opera SDK for Devices will include Web-based Widgets in its next version, Opera 9 for Devices.

Widgets can now be delivered to devices such as TVs, set-top boxes, portable media players or even game consoles. Opera’s Widgets for devices are expected to be available to device manufacturers and operators in the third quarter of 2006.

Widgets are small programs that are created using Web standards including AJAX, HTML, JavaScript, XML, CSS, DOM, RSS, SVG and Canvas, and appear as stand alone applications that can be viewed in partial or full screen mode.

Able to present both online and offline content, Widgets can power the user interfaces for unique Web applications or Web services from content providers directly to connected devices, without having to write native code such as C++.

source: Opera press release

More About: Nintendo DS, Nintendo Wii, Opera SDK, Web-based Widgets, Opera’s Widgets

May
31
2006
10:13 am
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Nintendo Wii game ORB

Nintendo Wii Orb is an action-adventure game set in a huge fantasy world called Delphire. Long ago, the mercenary army of Kulon raged a deadly war with the good people of the land, killing all men, women and children that crossed their path. However, while that was long ago, the army is at it again.

One of the Kulon’s most fierce warriors has crowned himself ruler and has forged a dangerous plot to kidnap one of the people’s “guardians of faith,” a member of the sect called Imanti.

The army of Kulon successfully abducts this guardian of faith late one night, but the Imanti’s three students – two boys and one teenage girl, Mahten, Dyces and Simique, respectively – won’t stand for it.

The main storyline of Orb follows the three’s adventure as they journey through the diverse world of Delphire in search of their teacher. Their quest seems pretty epic too. For example, Crossbeam describes their adventure as one that takes them through many locales, including a variety of towns and cities, a frozen wasteland and tropical beaches. Of course, like any other adventure game, we expect Orb will explore many other stylized zones to boot.

The adventure itself features three different versions, per se. Each character has its own version of the story gamers can play through. For the most part, the storyline in each character’s single-player adventure is the same. However, these adventures are still quite different, Crossbeam promises.

Each character will experience, on the whole, completely different events. They’ll encounter different people, see different places and so forth. And when one character explores one area, another might explore that same area at a totally different time and under different circumstances. What’s more, when talking and interacting with NPCs, each character will learn different information.

The focus on these three characters and their storylines crisscrossing seems to be big. For instance, when playing as Mahten, gamers will certainly come into contact with both Dyces and Simique.

When these characters are not interacting directly with each other, they will be in entirely different places in the world.

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

Nintendo Wii game ORB

source: Advancedmn

More About: Nintendo Wii, Orb, game

May
30
2006
4:22 pm
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Wii Games Release Dates
Wii Games Release Dates


GoNintendo has published what apparently is an incomplete list of release dates of the Nintendo Wii video games, this list comes from The American Games Dealer Gamestop.

gamestoplist.JPG

Of curse this release dates list were not confirmed by Nintendo yet.

Accordly to this list, October 2 could be the release date of the nintendo wii console

More About: release date, Nintendo Wii, video games, Game, Gamestop

May
30
2006
2:58 pm
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We were looking around for official comment on the PlayStation 3 controller announcement from Nintendo executives who had been surprisingly quiet on the issue, and we came up with this gem from Nintendo presiedent Satoru Iwata.

As you’ll know, Sony tried to take a bite out of Nintendo’s giant pie of glory by adding functionality to its controller that the layman might mistake as comparable to that of the Wii.

“Actually before they made the announcement we already anticipated that they might do that, so I had to laugh. Even though I was laughing, it was with a grim face, I should add,” Iwata told the Seattle Times.

“Having said that, please know that putting the motion-sensor technology into the classic-style controller is one thing. Putting the motion-sensor technology into the Wii remote as well as the ‘nunchuck’ controller, where you can use both hands freely and independently, this is quite another thing.”

Of course, the actual functionality of the Wii and the PlayStation 3 controllers is a world apart.

The PlayStation 3 offers unexplained ‘motion-sensing’ technology, whereas the Wii boasts full recognition of the controllers movement, tilt, angle and placement.

More About: PlayStation 3 controller, Nintendo, Satoru Iwata, Wii, Wii remote, nunchuck

May
30
2006
1:57 pm
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This are the new imges of the Nintendo Wii The Legend of Zelda Twilight Princess released by Game Reactor

The Legend of Zelda Twilight Princess-1.jpg

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess

The Legend of Zelda Twilight Princess wii

The Legend of Zelda Twilight Princess wii

More About: imges, Nintendo Wii, The Legend of Zelda Twilight Princess

May
30
2006
9:59 am
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bill gates
Bill Gates has been chatting to MTV.com this week about matters of the gaming variety.
Revealing his doubts about Sony PS· and Nintendo’s Wii moves towards motion-sensing controllers.
There’s room for innovation here, but moving that controller around, it’s something that’s not mainstream for most games,” he stated. “It’s tough because sometimes you move the controller, and you don’t [want] to fly into the ground. You just want to put the controller down. People aren’t that good at totally standing still. Even pilots actually sit in a chair when they do their flying. So there’s a lot to be learned about these controllers.

More About: Bill Gates, MTV, Sony PS·, Nintendo, Wii, controller

May
29
2006
3:01 pm
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Nintendo has underlined that it will ready six million Wii hardware units for the console’s launch period, confirming off the record briefings to retailers during the latter part of last week.

“The company plans to ship six million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007,” said Nintendo in a statement to shareholders. The company also confirmed the pricepoints mooted of late.

“Following its overwhelming debut at E3 2006, Nintendo today announced the current fiscal year unit shipment forecast for its new home game system, Wii. Nintendo also confirmed that the price of the Wii system, which incorporates unique freehand control, will not exceed $250 in America, or 25,000 yen in Japan.”

May
29
2006
11:33 am
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This is a The Legend OF Zelda Twilight Princess Wii [tag]Fishing video
[/tag]

More About: The Legend OF Zelda Twilight Princess, Wii


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