It is via this scan magazine we know that a video game based on the Bleach series will be born on Nintendo Wii. It would seem that it is Sega who is with the orders of this adaptation but nothing is on for the moment.
source: pro-gamers
Tags: scan magazine, video game, Bleach, Nintendo Wii, Sega


Hudson announced three new games for Wii Virtual Console using the Turbografx-16. They are:
* R-Type: A futuristic side-scrolling shoot-em-up action game. The difficulty comes from figuring out the correct way to pass through a level.
* New Adventure Island: A popular side-scrolling platforming title.
* Bonk’s Adventure: Another side-scrolling platforming title involving a caveman’s quest to rescue the princess.
The titles will be available by Winter 2007.
source: Nintendojo
Tags: Wii, Virtual Console, R-Type, New Adventure Island, Bonk’s Adventure
Seems that the Nintendo Wiimote has been an inspiration for all kinds of technology developers, now Dell released a New Remote controller to have an accelerometer or we should call it Dellmote ?
Dell controller has a feature that helps bridge the long standing barrier of controlling hybrid PC/Media Center/TV/PVR devices from a couch-based position is the M2010’s accelerometer powered remote. Holding a button and tilting the remote allows a user to control an on-screen mouse pointer, which works quite well for navigating through menus in Windows Media Center.
source: IGN
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“Peter Moore went on to dish out new dirt in the next-gen console babble battle. “I think Nintendo’s doing their job, in broadening the look and feel of what games are about for the consumer.”
This is another declaration to push the consumer to buy both xbox360 and Nintendo Wii for the Price of 1 PS3
Source: IGN
Tags: Peter Moore, next-gen console, Nintendo, xbox360, Nintendo Wii, PS3

In a new interview conducted by Japanese newspaper Nikkei Business Publications, Nintendo CEO Satoru Iwata commented this:
“The current design for game controllers was determined by Nintendo, so some of our staff disagreed with changing it. Yet after some hands-on time with the prototypes, we knew we had a working formula. That is why I declared at last year’s E3 that revolutionary interfaces will bring change to future games.”
Regarding the idea behind the Wii platform’s Virtual Console, which will allow for the digital distribution of online games, demos, and other content, Iwata stated in the interview:
“When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game. Yet it is possible to create a reasonably entertaining game in 2 months with a team of three.”
“Offering such games for 500 yen over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay.”
Turning to WiiConnect 24, which was announced at E3 as a way for the Wii platform to stay connected to the internet and communicate even while not in use, Iwata gave this example to the publication: “Let’s say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii’s to their Nintendo DS’s.”
source: Gamasutra
Tags: Nintendo, Satoru Iwata, WiiConnect 24, Wii, promotional demos for the DS, Nintendo DS

EasyNintendo.net spoke to Xavier Poix of Ubisoft in an exclusive interview which suggests that Wii is much more powerful then what was originally thought. The following is what was revealed in the interview in terms of specifications of the Wii:
CPU is comparable to an AthlonXP 2400+ to an AthlonXP 3000+. This new revelation shows that the clock speed is possibly between 2.0 Ghz to 2.2 Ghz but can perform much better as AthlonXP’s do.
GPU is comparable to an ATi Radeon X1400 and X1600. In comparison to the Xbox 360, the GPU on the 360 is sometimes compared to an X1800.
As for Red Steel it will have 4x Antialiasing and 8x Anisotropic Filtering.
Wii will have around 8 Pixel Pipelines (which suggests that if the GPU according to IGN was at 243Mhz, the number of MPixels is at 1944 compared to Gamecube’s 648).
GPU processes physics, in the sense that it takes a load off of the CPU. For EDRAM, 2MB for framebuffer, 2MB for Zbuffer and 4mb for texture cache.
RAM Speed at 640Mhz. Gamecube was at 325Mhz.
This Nintendo Wii specs are not official so take it as a fundamented wii rumor
source: Easy Nintendo
Tags: Xavier Poi, Wii, specifications of the Wii
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Masahiro Sakurai has updated the Japanese website with some replies about Super Smash Bros. Brawl again. Yet again, it’s bad news. “This time, we’d like to stress easiness over the small details of combat, so overall it might become somewhat easier.” Easiness? This is not good.
He also had another update about characters. He says that just because a character is popular in Japan doesn’t mean he will be using it.
source: QJ
Sega Nintendo Wii Video Games Super Monkey Ball: Banana Blitz and Sonic Wild Fire will be at the stores before 2007 and with the same price that third party games were sold for the Game Cube: €59.99 Euros.
Source: Jeuxvideo
Tags: Sega, Nintendo Wii, Video Game, Super Monkey Ball: Banana Blitz, Sonic Wild Fire

















