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June
7
2006
2:37 pm
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This is a Video of the upcoming Nintendo Wii Game Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, Launch title for the Wii! by Square Enix

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June
1
2006
12:47 pm
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Nintendo Wii Specs
EasyNintendo.net spoke to Xavier Poix of Ubisoft in an exclusive interview which suggests that Wii is much more powerful then what was originally thought. The following is what was revealed in the interview in terms of specifications of the Wii:

CPU is comparable to an AthlonXP 2400+ to an AthlonXP 3000+. This new revelation shows that the clock speed is possibly between 2.0 Ghz to 2.2 Ghz but can perform much better as AthlonXP’s do.

GPU is comparable to an ATi Radeon X1400 and X1600. In comparison to the Xbox 360, the GPU on the 360 is sometimes compared to an X1800.

As for Red Steel it will have 4x Antialiasing and 8x Anisotropic Filtering.

Wii will have around 8 Pixel Pipelines (which suggests that if the GPU according to IGN was at 243Mhz, the number of MPixels is at 1944 compared to Gamecube’s 648).

GPU processes physics, in the sense that it takes a load off of the CPU. For EDRAM, 2MB for framebuffer, 2MB for Zbuffer and 4mb for texture cache.

RAM Speed at 640Mhz. Gamecube was at 325Mhz.

This Nintendo Wii specs are not official so take it as a fundamented wii rumor

source: Easy Nintendo

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June
1
2006
11:51 am
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sonic_wild_fire_sc0.jpg super_monkey_ball.jpg

Sega Nintendo Wii Video Games Super Monkey Ball: Banana Blitz and Sonic Wild Fire will be at the stores before 2007 and with the same price that third party games were sold for the Game Cube: €59.99 Euros.

Source: Jeuxvideo

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May
31
2006
6:31 pm
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***** UPDATE: Nintendo Wii Release Date: November 19 *****

Nintendo Wii Release Date Could Be November 6

According to an industry source speaking to Cubed3, the Nintendo Wii is set to launch in the “Thanksgiving period in the USA,” with Japanese and European launches set to be “in the same timeframe”.
With Nintendo trying for a worldwide launch of their new system, this would probably lead to the system coming out marginally before in Japan and “a few weeks later in Europe.”

source: Cubed3

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May
31
2006
10:34 am
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opera widgets wii

This information comes from an Opera press release.

While the press release doesn’t specify a specific gaming platform, we would have to guess that it is either the Nintendo DS or the Nintendo Wii. Thanks to Bjorna for the heads up! Opera Software today announced that the Opera SDK for Devices will include Web-based Widgets in its next version, Opera 9 for Devices.

Widgets can now be delivered to devices such as TVs, set-top boxes, portable media players or even game consoles. Opera’s Widgets for devices are expected to be available to device manufacturers and operators in the third quarter of 2006.

Widgets are small programs that are created using Web standards including AJAX, HTML, JavaScript, XML, CSS, DOM, RSS, SVG and Canvas, and appear as stand alone applications that can be viewed in partial or full screen mode.

Able to present both online and offline content, Widgets can power the user interfaces for unique Web applications or Web services from content providers directly to connected devices, without having to write native code such as C++.

source: Opera press release

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May
30
2006
4:22 pm
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Wii Games Release Dates
Wii Games Release Dates


GoNintendo has published what apparently is an incomplete list of release dates of the Nintendo Wii video games, this list comes from The American Games Dealer Gamestop.

gamestoplist.JPG

Of curse this release dates list were not confirmed by Nintendo yet.

Accordly to this list, October 2 could be the release date of the nintendo wii console

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May
25
2006
10:54 am
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halogen-lamp.jpg
Looks like the Wii controller has run into a snag.
Apparently, halogen lighting could throw off the Wii controller’s aim at a certain angle.This could potentially reduce the number of Nintendo Wii consoles in homes as more and more people install halogen lighting in the house.
The alternative would be playing the Wii in the dark, but that solution is highly unlikely. Will Nintendo be able to rectify the situation before the rumored October launch?

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May
19
2006
10:36 am
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hideandseek.JPGWii Hide You Seek brings a very basic concept into the picture. Its a massive online hide and seek game, featuring numerous locations, such as a Mansion, a neighboordhood, or even a city.

It will offer many different ways to play online.

How does it work?

The gameplay is simple. Teams are assembled and choose a game to join via the lobby. Each game will have its own unique setup, the different play mods that have been announced at this time are listed below.

Each team is designated a specific chat channel, and will be able to communicate via a microphone (it doesn’t mention if this is built in to the controller, or if you have to buy it, but either way it means we won’t be texting online. Yes!)

You might wonder how an online hide and seek game works, I mean won’t it be easy to find each other? Not to worry, using an ingenious level design, you might play the same map numerous times, but it will never seem the same.

Every game will be its own “dedicated game”. This means that within each game, whatever happens is entirely unique. For example in the neighborhood level, there might be cars parked outside houses, and you can climb into truckbeds and hide, but its possible that another time you play, this same car will be gone. Also, backyards for example are fairgame, this means that sometimes you might find a backyard completely empty, and other times there might be a dog, and it will alert the enemy of your presence.

In order to officially catch someone in the games, you will have to physically run up to them, and reach out with one of the controllers (most likely the Nunchuck [see bottom of post] and touch them.

Once a player is captured, they can switch between any of their teammates locations, and still communicate, however they WILL not be able to see an opponent, even if they are on-screen for whomever you are watching. This is to keep the game fair and balanced.

So does this mean it might actually FEEL like a real hide and seek game? That’s what this seems to be shaping out to be. With real in game movement, it seems to me like this will be one big, virtual playground for us to play in, and this is only ONE level! Imagine the possibilities. Here are the game types, to get you more excited.

Normal Play
Players: 4-16
Description:
This is the very basic mode. It offers quick clean fun. Teams are assembled (based upon number of people in the game).
A map is selected based on majority rule. Once the map has loaded, one team will be randomly selected to count.
Once selected the screen will go black, and a countdown timer will begin counting down on the screen. (Time given is chosen during set-up) Once the timer reaches zero, the screen returns to normal and the selected team begins hunting for other players.
A timer will begin going up at the top of each players screen. This represents how long the selected team has been searching, the longer they take, the better the hiders score and rank will be.

Once all players from 1 team have been found, that team becomes it, and the countdown will begin.

Options:
Countdown Time
Total Game Time
Number of Players
Map

Cops and Robbers

Players: 4-8 (1-2 Robbers 3-6 Cops)
Description:

The classic game of Cops and Robbers. Usually played with 1 person against all cops, but in this case there can be up to 2 robbers, depending on how many people join the game. The concept is simple, the robbers hide, and the cops try and find them. In order for the robbers to win, they must successfully avoid the cops for a preset amuont of time. For the cops to win, they must capture the robber before the time ends. The countdown timer works in the same manner as it does in Normal Play.

Options:
Robber Win Time
Map
Countdown Timer
Win Set Time
Number of Players

Night Seek

Players: 4-16
Description: This brings a childhood hide and seek dream to reality. Playing at night. That’s right, you get flashlights, as it will be much harder to see. The set-up is almost identical to that of Normal Play, only a few minor changes.
Team sizes remain the same, the main difference here is how you play. Rather then simply looking high and low for players, you must now use a flashlight, making it much more difficult, and exciting. It makes the normally obvious hiding places just as good as any other hiding spot.
Also, the people hiding will have flashlights as well, because as in all the other modes, a hiding spot isn’t official, you can move around, just make sure you don’t get caught moving around, or it will be much harder to hide again.

Options:
Map
Countdown Timer
Total Game Timer
Number of Players


So how do I control this thing?

The official control scheme is not known, but it is assumed that it will function along these lines (Normal Play only listed)

The remote itself will serve as a camera of sorts when rotated, so you can change your view. The B button when held down will enable running, which is controlled by the Nunchuck attachments analog stick. The Nunchuck will also serve as how tall you are standing. Since this is a hiding game, it is important to be able to duck, and jump, which will be controlled by your movement of the Nunchuck.

No known use for A button has been stated, but I would assume it allows you to grab on to ledges and climb up on things.

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