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June
14
2006
11:38 am
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EGM

The last publication of EGM entrusts to us two rumours in connection with our liked well Wii. If rumours well are said, it is known however that EGM is a highly reliable source which is seldom mistaken.

On the one hand, it seems that following E3, much of third editors are transforming their projects for the PS3 into projects for Wii. (And thus in future Wii plays.) It is obviously thanks or because of the high price of the PS3 and to the very good reception reserved for Wii at the time of the demonstration.

Second rumour, LucasArts entrust that they wish to answer waitings of the many fans of Wii. A play Star Wars would be exclusive in Wii and would include engagements with the sabre laser thanks to Wiimote and its vibration modes and sound!
Imagine already the sound of the sabre when you split the air, the vibrations when you entrechoquez it with another sabre!

May the Wii Be with you!

More About: EGM, Wii, LucasArts, Star Wars, sabre laser, Wiimote

June
13
2006
12:50 pm
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namco wii
According to the official Japanese Namco website, on June 20th an announcement will be made about an upcoming ‘Tales of’ title.

The last time the series appeared was ‘Tales of Phantasia’ on the Gameboy Advance and currently, ‘Tales of the Tempest’ is in the works for the DS. It seems that the next title would be for the Wii especially since it was confirmed that Namco was working on an RPG for the platform.

CR

More About: Namco, Wii, RPG





June
8
2006
8:19 am
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wii_logo_y.jpg

DigitalBattle.com are reporting that an upcoming issue of gaming magazine Game Informer has been leaked, it allegedly contains some very interesting details about the Wii.

the article states that Nintendo will release official SD memory cards that range from 2Gb up to 7Gb, however there is no final price as of yet.

June
7
2006
4:31 pm
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Super Smash Bros. Brawl

According to French website LiveWii, Smash Brothers producer Masashiro Sakurai went on a Tokyo radio station’s “The Gaming Show” recently and talked about the title.
Ridley and Bowser Junior will also be added to the Super smash Bros Brawl roster
Ice Climbers and Mr. Game & Watch were confirmed to be removed.

Young Link will be replaced with a cel-shaded version.

source: live wii

More About: Smash Brothers, Masashiro Sakurai, Ridley, Bowser Junior, Super smash Bros Brawl

June
7
2006
4:23 pm
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Nintendo Wii Specs

DigitalBattle.com are reporting that an upcoming issue of gaming magazine Game Informer has been leaked, it allegedly contains some very interesting details about the Wii.

As previously speculated the console will include a built in camera allowing users to take pictures of themselves and scan them onto characters within the game. This technology was shown by Nintendo many years ago using the Game Boy Camera peripheral, could it really be making a comeback?

June
7
2006
2:37 pm
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This is a Video of the upcoming Nintendo Wii Game Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, Launch title for the Wii! by Square Enix

More About: Video, Nintendo Wii, Game, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, Wii, Square Enix

June
1
2006
12:47 pm
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Nintendo Wii Specs
EasyNintendo.net spoke to Xavier Poix of Ubisoft in an exclusive interview which suggests that Wii is much more powerful then what was originally thought. The following is what was revealed in the interview in terms of specifications of the Wii:

CPU is comparable to an AthlonXP 2400+ to an AthlonXP 3000+. This new revelation shows that the clock speed is possibly between 2.0 Ghz to 2.2 Ghz but can perform much better as AthlonXP’s do.

GPU is comparable to an ATi Radeon X1400 and X1600. In comparison to the Xbox 360, the GPU on the 360 is sometimes compared to an X1800.

As for Red Steel it will have 4x Antialiasing and 8x Anisotropic Filtering.

Wii will have around 8 Pixel Pipelines (which suggests that if the GPU according to IGN was at 243Mhz, the number of MPixels is at 1944 compared to Gamecube’s 648).

GPU processes physics, in the sense that it takes a load off of the CPU. For EDRAM, 2MB for framebuffer, 2MB for Zbuffer and 4mb for texture cache.

RAM Speed at 640Mhz. Gamecube was at 325Mhz.

This Nintendo Wii specs are not official so take it as a fundamented wii rumor

source: Easy Nintendo

More About: Xavier Poi, Wii, specifications of the Wii

June
1
2006
11:51 am
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sonic_wild_fire_sc0.jpg super_monkey_ball.jpg

Sega Nintendo Wii Video Games Super Monkey Ball: Banana Blitz and Sonic Wild Fire will be at the stores before 2007 and with the same price that third party games were sold for the Game Cube: €59.99 Euros.

Source: Jeuxvideo

More About: Sega, Nintendo Wii, Video Game, Super Monkey Ball: Banana Blitz, Sonic Wild Fire

May
31
2006
6:31 pm
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***** UPDATE: Nintendo Wii Release Date: November 19 *****

Nintendo Wii Release Date Could Be November 6

According to an industry source speaking to Cubed3, the Nintendo Wii is set to launch in the “Thanksgiving period in the USA,” with Japanese and European launches set to be “in the same timeframe”.
With Nintendo trying for a worldwide launch of their new system, this would probably lead to the system coming out marginally before in Japan and “a few weeks later in Europe.”

source: Cubed3

More About: Nintendo Wii Release Date, Nintendo Wii, launch, Nintendo

May
31
2006
10:34 am
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opera widgets wii

This information comes from an Opera press release.

While the press release doesn’t specify a specific gaming platform, we would have to guess that it is either the Nintendo DS or the Nintendo Wii. Thanks to Bjorna for the heads up! Opera Software today announced that the Opera SDK for Devices will include Web-based Widgets in its next version, Opera 9 for Devices.

Widgets can now be delivered to devices such as TVs, set-top boxes, portable media players or even game consoles. Opera’s Widgets for devices are expected to be available to device manufacturers and operators in the third quarter of 2006.

Widgets are small programs that are created using Web standards including AJAX, HTML, JavaScript, XML, CSS, DOM, RSS, SVG and Canvas, and appear as stand alone applications that can be viewed in partial or full screen mode.

Able to present both online and offline content, Widgets can power the user interfaces for unique Web applications or Web services from content providers directly to connected devices, without having to write native code such as C++.

source: Opera press release

More About: Nintendo DS, Nintendo Wii, Opera SDK, Web-based Widgets, Opera’s Widgets


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