This is an excerpt from the Review of the Nintendo Wii game by Spong
Mercury Meltdown Revolution is, by a country mile, the most accomplished and hugely enjoyable version of this deceptively simple little puzzler yet developed. In addition to WarioWare Smooth Moves, MMR is going to be the game that you use to demonstrate the utter unique genius of the Wii’s motion-control.
This is an excerpt from the Review of the Nintendo Wii game Pirates Of The Caribbean by Aussie-Nintendo
Pirates of the Caribbean: At World’s End is faithful to the movies it pays homage to, yet although it’s a movie tie-in, it goes thankfully beyond what’s offered by its big-screen counterparts. As a game in its own right, it’s a fairly solid production, but one with a little too much focus on just one aspect of the Pirates franchise: swordfighting. While that works in the Wii version’s favour, making suitable and enjoyable use of the controller, things get a little too boring just a little too quickly, and a few gesture recognition hiccups hurt somewhat. There’s loads to unlock, and loads to satisfy true Pirate fans, but there’s just not loads of variety, and the overall story mode will last just hours. Although this version of the game’s inferior to its high definition rivals, it sports an impressive, sweeping and cinematic camera, and brings to life both the characters and locations in graphical quality that’s certainly at the better end of the spectrum in terms of what we’ve seen on Wii so far.
This is an excerpt from the Review of the Nintendo Wii game Mario Strikers: Charged by Spong
Mario Strikers: Charged Football is a deceptively hardcore little game. While at first it may seem little more than a fast-paced, space-age cartoony kickabout, after repeated play of the single-player and both offline and online multiplayer games, it becomes clear that there is far more depth to the game than, at first, meets the eye. Graphics-wise, while nothing much to shout about, it looks, well, happy and colourful and pleasingly chunky, in the way in which only truly memorable Nintendo characters can.
This is an excerpt from the Review of the Nintendo Wii game Mario Strikers: Charged by Eurogamer
Of course, like most sports games, Mario Strikers is best played against friends – up to four, with decent Wi-Fi options. The single player game is strong enough to warrant a purchase too, especially as Mario Strikers finally breaks the recent drought of Wii releases. As the most original, admittedly surreal, take on the sport for years, Mario Strikers is a gem of a game and manages to flawlessly meet Nintendo’s brief of appealing to absolutely everybody.
This is an excerpt from the Review of the Nintendo Wii game Mercury Meltdown Revolution by Eurogamer
By the usual superficial standards, it’s hard to imagine Mercury selling consoles on its own, but the high standards of design – and in particular the game’s ability to appeal to players at both ends of the skill spectrum – are the sorts of characteristics that a system-seller should aspire to encompass. It’s a substantial undertaking, too, with breadth as well as depth, and with a control system that demonstrates the Wiimote’s capabilities more fully than its direct competitors. It’s hard to think of reasons not to recommend it. It might make you cross every now and then, but you never die unless it’s your own fault, and the level of respect it has for players is something that gamers of all tastes will be able to appreciate.
This is an excerpt from the Review of the Nintendo Wii game Blazing Angels: Squadrons of WWII by 1up
There’s a decent flying game in Blazing Angels, there really is. It’s just buried under so many obtuse design decisions and horribly awkward Wii controls that it’s not even worth looking for. On the Xbox, Xbox 360, and PS3 it was a decent experience for WWII flight fans despite a handful of quirks; on the Wii, it simply doesn’t work.
This is an excerpt from the Review of the Nintendo Wii game Spiderman 3 by AMN
Spider-Man 3 could have been another third-party smash for the Nintendo Wii with its creative motion controlled gameplay, but it’s many failings drag it down. There is genuinely good gameplay here, but it takes some patience and tolerance to get past and look beyond the many glitches and oddities. Swinging through the city is the most enjoyable part of the game, fighting enemies is an exercise in acrobatics, and the extra story elements slightly fill out the film’s plot. It’s those infuriating and frustrating glitches that taint the experience and show quite clearly just how much this game was rushed to stores to meet a marketing deadline. It’s quite a shame, as if the developers had been able to take the extra time needed to iron out the problems, Spider-Man 3 would be a must-buy. Instead it’s best as a rental or, better yet, picked up from the bargain bin at the end of the summer.
This is an excerpt from the Review of the Nintendo Wii game Spiderman 3 by 1up
Activision’s ambitious plan to release Spider-Man 3 simultaneously across multiple consoles — and still make it timely with the blockbuster film — only plagues this particular version from top to bottom. The obvious rush has resulted a very boring and lifeless Manhattan. We all know the Wii isn’t exactly a powerhouse when it comes to graphics, but when it looks like an early port of the PSP game, you’re better off looking elsewhere (PS3/Xbox 360) for your Spidey fix — this isn’t even worthy of being called a “guilty pleasure.”
This is an excerpt from the Review of the Nintendo Wii game Prince Of Persia: Rival Swords by Eurogamer
It’s also a two year old game and certainly looks it, with muddy last-gen graphics and some disturbing clipping in the cut-scenes as the Prince’s spaghetti hair cuts through his shoulders. Given its age, you can pick it up for next to nothing on the Gamecube or, better yet, buy it as part of a trilogy pack for PS2 or PC. While the Wii version is a good game and takes to its new control scheme well enough to justify the port, it’s just not sufficiently different to recommend a purchase, especially if you can source it elsewhere.
This is an excerpt from the Review of the Nintendo Wii game Spiderman 3 by ONM
Surprisingly, it’s the game’s use of the Wii Remote and Nunchuk that comes off best. Sure, so it’s not the intuitive ‘swing anywhere’ approach we were expecting – try as we might, using different flicks and motions on the controllers never let us direct where we flung our webs – but swinging through New York with regular flicks of the wrist is still pretty cool. It’s not easy though; you need to concentrate on holding a button, flicking the wrist, steering with the analogue stick AND holding another button then releasing if you want a web boost, which can prove confusing at first. You’ll get it with practice….