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Wiiplay has an interview with Jason Montes, online marketing manager for Hudson Soft, about the upcoming Nintendo Wii game Wing Island.
This are some interesting questions form the interview:
Q: First of all, does the game have a storyline?
JM: Absolutely! The game has a story mode in which the player controls Sparrow. He flies his grandpa’s old plane and runs a “jack of all trades” shop where he receives missions from the local islanders. As he completes these missions, he gets rewards in the form of plane upgrades and such.
Q: What can players expect to do in this game? We know that it’s mission based, but what does the player do in them?
JM: There’s a ton of missions in this game. I don’t want to blow all the surprises but missions range from exploring the island looking for a missing cow and taking photos of it to doing water drops on a cruiser that’s on fire. There’s also other elements like cutting parcels free from other planes, racing, and more.
Q: Do aerobatics have a part in this game? What can you tell us about them?
JM: Of course they have a part in this game! We wouldn’t have put them in otherwise, hehe. Formations play a big role in aerobatics because if you’re in a narrow canyon, you don’t want your formation spread out, but more as a column. If you’re trying to extinguish a fire, you want a more spread formation.
Q: Yes, indeed! I myself have wasted a decently sized forest in paper planes over the years, I think, so I’m eager to try it out. Ah the memories of all those experiments, I was a little Von Braun! So many models I can’t recall them all. Which brings me to: will we have the possibility to control more than one plane?
JM: There are six kinds of planes. The basic kinds are your standard planes that are very versatile, the power plane which is good at hauling cargo but not very agile. Then you have the speedy plane which can’t haul cargo, but can do a lot of aerobatics.
To read the full interview go here
Tags: Jason Montes, Hudson Soft, Nintendo Wii, Wing Island
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