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October
12
2006
10:11 am
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This are some new images of the upcoming Nintendo Wii game Avatar The Last Airbender

Avatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender WiiAvatar The Last Airbender Wii

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October
12
2006
9:57 am
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Monster 4�4 World Circuit Wii

This are some New Images of the Upcoming Nintendo Wii game Monster 4×4 World Circuit Wii

Monster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit Wii

Monster 4�4 World Circuit WiiMonster 4�4 World Circuit WiiMonster 4�4 World Circuit Wii

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October
12
2006
9:32 am
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Red Steel Wii

Red Steel would will have local 4-player multiplayer and this is how it gonna be played:
You can expect to get your friends together and play one of three modes, Deathmatch, Team Deathmatch, and Mission mode. No need to go into either deathmatch modes, as they need no explanation.

When playing Red Steel Mission Mode, one of the player’s Wiimotes will ring…yes, the speaker will ring like a phone. You press the 1 button to answer it, and are given specific details on a mission you must complete. One of the objectives is to hunt down a mystery player who must be killed in order to win. You find this player by following the beeps coming from your Wiimote. The faster the beeps, the closer you are to the person. Of course, the mystery person is supposed to stay alive as long as possible to win.

Source: Go Nintendo

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October
12
2006
9:26 am
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Marvel_Ultimate_Alliance_wii_logo.jpg

This is the fact sheet of the upcoming Nintendo Wii game Marvel: Ultimate Alliance 

Marvel: Ultimate Alliance Fact Sheet FACT SHEET

PRODUCT DESCRIPTION:
Marvel™: Ultimate Alliance™ is an all-new action/RPG where players create their Marvel dream team from the largest roster of Super Heroes™ ever in an epic quest that will determine the fate of Earth and the Marvel universe. For decades, Earth’s Super Heroes have opposed evil in their own cities, and on their own terms. But now, Dr. Doom and a newly reformed Masters of Evil – the greatest collection of Super Villains ever assembled – have plans for world domination, and the heroes must band together to defeat them. Playing as some of the most revered Marvel characters, gamers will embark on a dangerous journey across exotic terrain and well-known comic book locations like Atlantis, the Shield Heli-Carrier and the Skrull home world in an attempt to defy the world’s most notorious Super Villains. Created by Raven Software, Marvel: Ultimate Alliance lets players control the most powerful Super Hero alliance the world has ever known.

KEY FEATURES:

Create…Marvel…Dream…Team!!! – Experience the full scale of the Marvel universe with a combined cast of over 140 popular comic book characters. Players create, customize and control their ultimate four-person strike team, selecting from over 20 playable Super Heroes, including Spider-Man, Wolverine, The Thing, Captain America, Elektra and Thor – and battle notorious Super Villains including Dr. Doom, Galactus and countless others.

Deep, Rich, Customizable – Marvel: Ultimate Alliance offers gamers total team customization. Players can form their favorite Marvel dream team, create their own team name, team icon, team vehicle and establish a team reputation as they play through an original storyline hand crafted by renowned game developer Raven Software and Marvel’s own C.B. Cebulski. Additionally, players have more control over leveling up each team member to their liking, or upgrading all team members together to keep their heroes balanced.

Combat, Combat, and More Combat – With new and dynamic combat capabilities, Super Heroes can now fight while airborne, on the ground, and even submerged underwater as they traverse through 17 exotic locales and play out some of the most legendary comic book battles from the Marvel universe. Players will have access to a host of fighting tactics and accessories, including melee combat moves such as grappling, blocking and quick combos, new chargeable Super Hero powers, more environmental objects that can be used as weapons, and unique one and two-handed weapons.

The Fates – Marvel: Ultimate Alliance features a unique storyline where players not only determine the fate of Earth, but also control the fate of the Marvel universe. The missions players accept, the objectives completed, and how players interact with other characters throughout the game will have a direct impact on how the story plays out.

…Indivisible, with Liberty, and Multiplayer for All – In addition to the epic single-player storyline, players can also battle the world’s most evil Super Villains alongside friends in both on and offline cooperative story modes. This robust multiplayer component also features a Competitive Mode – where the game keeps track of various in-game stats so players can see how well they stack up against one another – affecting the amount of experience points and how equipment is distributed.

Next-gen Specific Features – Marvel: Ultimate Alliance features a handful of important console-specific features for the next-gen platforms, including two exclusive playable Super Heroes. Additional console-specific features detailed below:

For Wii:

Advanced Gesture Based Combat System – One of the most important implementations on the Wii is the ‘Advanced Gesture-based Combat System which pushes the capabilities of the Wii-mote and Nunchuk controllers. This system allows players to do moves that are almost impossible to do on other platforms. Players can even chain gestures together to create very powerful attack combos.

Motion-Sensing Controls – With the Wii-mote, players can swipe upwards for upper cut punches and kicks, swipe down for stun attacks, sweep left or right for trip attacks, jab forward for heavy attacks and shake for quick, light attacks. Further, attack powers are custom for each character and are mapped to the Wii-mote gestures, and the Nunchuk can be used for picking up objects, throwing, blocking, dodging/rolling as well as movement via the analog stick.

Audio/Video – Marvel: Ultimate Alliance for the Wii will support 480p Progressive Scan, full 16×9 widescreen format and Dolby surround sound.

For PS3:

Maximum HD Support – Graphics for Marvel: Ultimate Alliance on the PS3 will support full 1080p Progressive Scan mode via HDMI, offering the highest quality HD visuals available to date.

Tilt Controller Support – Marvel: Ultimate Alliance for the PS3 will take advantage of the system’s motion sensing controller support for even further interactive fun.

Publisher: Activision, Inc.

Developer: Raven Software (Xbox 360, PS3, Xbox, PS2)
Vicarious Visions (PS3, Wii, PSP)
Beenox Studios (PC)
Barking Lizards Technologies (GBA – NOTE: gameplay/content may vary)

Release Date: Fall 2006

SRP: $59.99 (Xbox 360, PS3)
$49.99 (Wii, PSP)
$39.99 (Xbox, PS2, PC)
$29.99 (GBA)

ESRB Rating: “T” (Teen – Mild Language, Violence) – PlayStation 3, Xbox 360, Nintendo Wii, Xbox, PlayStation 2, PSP and PC
“E” (Everyone – Fantasy Violence) – GBA

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October
12
2006
9:20 am
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This are the images of the characters of the Tony Hawk’s Downhill Jam Wii game

Tony Hawk�s Downhill Jam WiiTony Hawk�s Downhill Jam WiiTony Hawk�s Downhill Jam WiiTony Hawk�s Downhill Jam Wii

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October
12
2006
9:07 am
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This is the Fact sheet of the upcoming Nintendo Wii game Tony Hawk’s Downhill Jam

Tony Hawk’s Downhill Jam Wii/DS fact sheet

PRODUCT DESCRIPTION:

For the first time ever, Tony Hawk’s Downhill Jam lets players experience the breakneck speed of downhill skateboard racing as they tear up the steepest terrains in the world while performing tricks and outmaneuvering opponents in locations such as the crowded streets of San Francisco and rocky terrain of Machu Picchu. Developed for the Wii™, gamers utilize an innovative and intuitive control system as they take on the role of Tony Hawk or one of nine characters and compete in specific time-based challenges in one of three gameplay modes including race, trick and slalom. Gamers can also challenge friends in head-to-head competitions with up to four players as they pull off a variety of high-velocity stunts and crashes in living, populated environments filled with cars, pedestrians and buildings.

KEY FEATURES:

Choose Tony Hawk or another colorful character: Players can choose to play as Tony Hawk or one of eight original characters. In addition they can create their own character with the Create-A-Skater feature.

Arcade-style racing: Players can crouch for more speed, jump or grind over obstacles and pull off all of their favorite air tricks to gain boost as they race down the steepest terrains in the world.

Ride a variety of skateboards: Players choose from a wide variety of skateboards such as current, old school “fishtails,” longboards and 70’s skateboards, all of which have different attributes that will have an effect on gameplay.

Create-A-Skater: Fans create and customize their own skater with the quick and easy customization menu that allows them to instantly preview items and see them on their skater.

Interact with objects and other skaters in the street:
Dodge vehicles and pedestrians
Crash through destructible areas and objects
Find shortcuts and save time by using signs and other objects
Knock down your opponents to get ahead

Head-to-head gameplay: Players can challenge friends in split screen competitions in a variety of modes: Race, Trick Attack, Slalom and Event.

Publisher: Activision Publishing, Inc.

Developer: Toys for Bob (Wii)
Vicarious Visions (Nintendo DS™ and Game Boy® Advance – NOTE: gameplay/content may vary)

Release Date: Fall 2006

Platform: Wii/Nintendo DS/Game Boy Advance

ESRB rating: “RP”

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October
11
2006
12:12 pm
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This are Some New Images of the Upcoming Nintendo Wii game Cars

Cars WiiCars WiiCars WiiCars WiiCars WiiCars WiiCars WiiCars WiiCars WiiCars Wii

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October
11
2006
12:06 pm
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This are Some New Images of the Upcoming Nintendo Wii game SpongeBob SquarePants: Creature from the Krusty Krab

SpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab WiiSpongeBob SquarePants: Creature from the Krusty Krab Wii

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