This is a new Nintendo Wii video Tony Hawk’s Downhill Jam Wii Behind the scenes
Tags: Nintendo Wii, Tony Hawk’s Downhill Jam Wii Behind the scenes

V-Jump magazine releasen some new images of DBZ Tenkaichi 2 Wii this time. It is that we learn some also more on the play.
We have the confirmation, that there will be indeed a Aventure mode id the game. It will resemble, in the principle, with that of DBZ Budokai 3: it will be necessary to sail through the chart of the world, entirely in 3D, to go from combat in combat. With each finalized event, an amount of money will be allocated to you, you making it possible to buy objects and new techniques with the shop of Baba, the witch. The latter could be equipped on your combatant him, which will enable you to make climb its stats like a hero of RPG.
Another interesting information: the presence of certain characters. In addition to the innumerable list that we had, we see that Baby Vegetated, Super Baby, Super Baby 2, Baby 4 will be part (the last had not been confirmed). As much to say that there will be choice among the characters surpuissants.
Dragon Ball Z: Budokai Tenkaichi 2 Wii images:
Tags: DBZ Tenkaichi 2 Wii
This is a new Scan for the upcoming Nintendo Wii game One Piece: Unlimited Adventure.
V-Jump offers to us new images of One Piece: Unlimited Adventure Wii ,and apparently, we will be able to play with several characters like Luffy, Zorro, and even Sandy.
IGN gives us a closer look at the racing portions of the game SpongeBob SquarePants: Creature from the Krusty Krab Wii
The first of the game’s two driving worlds is Diesel Dreaming where SpongeBob is finally able to live his fantasy of racing a hot rod through a hi-octane world.
The only problem is that this world is coming apart at the seams and turning into a nightmare, literally. Familiar faces such as Plankton, Gary and even old pal Patrick have become menacing warriors of the road, and SpongeBob must do all he can to drive and survive.
The second driving world is Hypnotic Highway, a plunge into the deep sea featuring spiraling, twisting shapes and patterns all swathed in the un-earthly glowing colors produced by black light. And then there are the fantastic phosphorescent creatures dangerously curious of alien invaders.
This carnival-like atmosphere becomes the setting for the final chase to capture the devious Krabby Patty. Players not only get to race as SpongeBob, but if they find all the hidden sleepy seeds throughout the dream worlds, they can also play as Patrick and Plankton, each in his own unique vehicle and with his own special ending.
How the controller works: Flip the Nintendo Wii Remote Control on its side and grip it like a steering wheel for a whole new and intuitive virtual driving experience! Accelerate, break and lean the controller left and right to take the tight corners in a thrilling ride!
SpongeBob Wii Video
SpongeBob Wii Images
Tags: SpongeBob SquarePants: Creature from the Krusty Krab Wii, SpongeBob, Nintendo Wii
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According to a report from Next-Gen, the music composer for the Dragon Quest series mentioned something very interesting about Dragon Quest IX Wii:
“[Series producer] Yuji Horii is really busy at the moment on Dragon Quest IX, and I’m really looking forward to what kind of game he’s making this time, as a gamer.”
What is interesting is that according to Next-Gen, Yuji Horii was one of the first game designers who was approached by President of Nintendo Satoru Iwata with the new Wii-mote and Horii had a chance to be contribute to the video that was shown at TGS-2005.
Tags: Dragon Quest IX Wii, Yuji Horii, Nintendo, Satoru Iwata, Wii
This Are some Images of the upcoming Nintendo Wii game Happy Feet Wii, this game will be addressed clearly to a young public, as we can see is a Dance Wii game but we dont know if it will exploit the capacities of the Wiimote .
Tags: Nintendo Wii, Happy Feet Wii, Dance Wii, Wiimote
IGN got an interview with Redsteel Artistic director, Stephane Bachelet, about improving Red Steel’s visuals. Below are some interesting points and 10 new Redsteel Wii New Images
We had a clear idea of what we wanted to do. But the challenge was, how could we do it? The console was in development, so we worked on Nintendo GameCube kits and PC and made projections based on the technical specs we started receiving.
The Wii kits actually arrived one month prior E3. The E3 demo had to be delivered so quick that we could not take time to implement the whole graphic chart we developed. So, the E3 version’s graphics was a work in progress, just to be show-able, but not finished. We wanted to take time to see people play for the first time with our game, help them to handle the Wii remote and finally, let the door open to all useful changes that would be necessary for the gameplay.
Do you feel limited vs. the power of the console?
The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.
Tags: Stephane Bachelet, Red Steel, Redsteel Wii, E3, Wii remote
Marvelous Interactive puts on line a very new very beautiful site for both Harvest Moon Wii And Harvest Moon DS.
Tags: Marvelous Interactive, Harvest Moon Wii, Harvest Moon DS.

















