During an interview with Kotaku, Mr. Miyamoto mentioned each Wii controller may have a built-in profile system which could allow for customisation of looks and settings, which will be determined by which Wii controller turned the Wii on.
Mr. Miyamoto also touched on Wii/DS connectivity mentioning once connected the DS could effect gameplay via touch screen and microphone. He also said another possibility is to download information from Wii to DS, edit it, the re-upload the data back to Wii.
Source: Kotaku
More About: Miyamoto, Wii controller, profile system, Wii

Hudson Soft will bring upwards of 100 titles to Nintendo’s Virtual Console.
As developer of such classics as Lode Runner, Bomberman, and Bonk, this news is huge for fans of games long past. But that’s not all, the news gets even bigger.
Hudson Soft is currently attempting to acquire rights to other third party games to release on the Virtual Console.
Developers who no longer exist as actual companies could still see their games make the way to Nintendo’s system for downloading.
According to one Hudson Soft representative, they “have every single one of [their] lawyers checking into it.”
Currently, Bonk’s Adventure from the Turbografx is the only actual title announced from the company, and is available to play at Nintendo’s E3 booth.
Hudson seems to be looking for feedback from gamers on what titles they’d like to see though.
We’re very excited reviewing the long, long list of amazing games that Hudson has crafted over the years.
Around one hundred titles from them, and perhaps even more, is enough to make the virtual console the place to be when Wii launches this year.
source: IGN
More About: Hudson, Nintendo, Virtual Console, E3

Miyamoto explained that the number of HDTV’s in homes is “really not that high, yet. Of course I think five years down the road it would be pretty much a given that Nintendo would create an HD system, but right now the predominant television set in the world is a non-HD set.”
We thought it would be better to create a system that allows you to interact with any TV set you have in your home in an entirely new, different way, and even kind of turn that into a toy for your TV that anyone can pick up, interact with and enjoy - rather than only the people who have a very high-tech, specific kind of TV set.
source: IGN

“[Galaxy] is progressing along quite well, but it’s often said that when I get involved in a project I upend the tea table.
I don’t want to promise anything yet. But if it’s not a launch title it will definitely be there within the first six months,” Miyamoto said.
Miyamoto also discussed the potential for four players to take part in Super Mario Galaxy, although he did not state specifically how other players would interact with Mario in the game world.
source: IGN
More About: Miyamoto, Super Mario Galaxy

The Wiire’s managing editor, Rob Galbreath, sat down with Konami Group Manager Denins Lee to discuss the company’s first project for the Nintendo Wii, Elebits.
“The Wii controller is used as an extension of your arm while you’re playing. While you’re playing the game you’re able to interact with anything in the environment. You’re able to push, pull, lift, throw anything, and you use the Wii controller to seamlessly do that.”
“The nunchuck is used as well for camera control and moving your character and the other half of the controller is basically what you’re using to grab and to pull things. “
“It is one player for sure, and the team is investigating ways of making it multiplayer, but nothing has been confirmed for that. “
Read full Inteview at: The Wiire
More About: Konami, Nintendo Wii, Elebits, Wii controller, nunchuck
While efforts were made for Super Smash Bros. Brawl to use Wii’s unique controller (wiimote), it will likely use a standard GameCube controller and not the Wii Remote or analogue attachment, this is where the controller shells will be important for games that wont use the wiimote capabilities.
Shigeru Miyamoto and Smash Bros. creator Masahiro Sakurai felt the remote was making the control scheme too complex, as Smash Bros. emphasizes simple gameplay.
It will use Nintendo Wi-Fi Connection, but we are not sure how at this time.
source: E3
More About: Super Smash Bros. Brawl, Wii, wiimote, controller shells, games, Masahiro Sakurai, Nintendo, Wi-Fi
Reuters:
LOS ANGELES (Reuters) - Microsoft Corp. sided with rival Nintendo Co. Ltd. <7974.OS> on Wednesday in the fight to unseat video game leader Sony Corp.<6758.T>, saying many consumers will choose to buy both of their machines for the price of one PlayStation 3.
The bad blood between Sony and Microsoft in the fight for dominance in the nearly $30 billion video game industry has escalated over the last few days, with both sides trading barbs at the E3 Expo, the video game industry’s annual trade show.
Microsoft entered the next-generation game console market first with its Xbox 360 last November.
Sony aims to extend its market leadership with its upcoming PS3, while Nintendo plans to offer a new game machine called Wii in the fourth quarter.
“Tell me why you would buy a $600 PS3?” Peter Moore, a Microsoft vice president, said in an interview. “People are going to buy two (machines.) They’re going to buy an Xbox and they’re going to buy a Wii … for the price of one PS3.”
Microsoft predicted on Tuesday it will have 10 million Xbox 360 consoles in the market before Sony launches the PS3. The high-end Xbox 360 sells for $399, but it does not include a built-in high-definition DVD video player that comes with Sony’s PS3.
Sony plans to sell a premium PS3 model for $599 when it debuts in North America on November 17, and Nintendo has not yet disclosed pricing for Wii.
Wii comes equipped with motion sensitive controllers to allow users to mimic the motion of wielding a sword or swinging a tennis racket.
Moore then turned pitchman for Nintendo’s Wii, the latest offering from the Japanese company that once dominated the video game industry.
“People will always gravitate toward a competitively priced product — like what I believe Wii will be — with innovative new designs and great intellectual property like Mario, Zelda and Metroid,” Moore told Reuters.
Sony currently dominates the worldwide video game market with a 66 percent share, while Microsoft and Nintendo each hold 17 percent, according to Strategy Analytics.
“We have 100 percent market share of the next-generation, and their job is to take that from us,” said Moore.
“When I think on everything that we’ve got going right now that is real versus what Sony promises to do six, seven months from now, obviously we feel very good about where we stand.”
LOST IN TRANSLATION
Despite Microsoft’s head start with the Xbox 360, the software giant still faces an uphill climb in Sony and Nintendo’s home turf.
Microsoft received a tepid response to its Xbox 360 debut in Japan and demand fell short of expectations during last year’s holiday season when it sold about 100,000 machines.
The company introduced a competitively priced console in Japan, but some of its game titles did not appeal to Japanese gamers. Moore expects upcoming role-playing games like “Lost Odyssey” and “Blue Dragon” from the creator of the popular “Final Fantasy” series to do well in Japan.
“Quite frankly,” said Moore, “if we’re sitting here a year from now and things continue to fall flat, then we might say ‘we don’t know what to do anymore.”‘
At the E3 conference Nintendo announces that the nintendo’s wii controller ( Wiimote ) will come in 3 different colors: White, Black and Blue
More About: Nintendo, wii controller, Wiimote
The creative director of Ubisoft Montreal had harsh words for Sony during an E3 workshop focusing on next-generation game design.Clint Hocking, the creative director behind titles such as Splinter Cell: Chaos Theory explained how he was disappointed by Sony’s attempts to copy technologies from the other consoles.
After referring to Sony’s mimicking of Xbox Live, and then duplicating components of Nintendo’s motion sensitive controller, Hocking paused in frustration.
“How much more ‘me too’ can [Sony] be?,” he asked.
Earlier in the discussion Hocking attacked the industry’s strategy to up the ante in visuals significantly with each console.
It’s a “fundamental problem of approach” to continue to push for stronger graphics, he said.
He argued such an approach puts game developers in situations where they have to be factory workers. Assemble art texture here, model texture shades here. Repeat.
Further, Hocking claimed the adoption rate of high-definition televisions is so low, that the approach wastes resources on art that many customers won’t even appreciate.
At the conclusion of the workshop, Hocking applauded Wii’s new controller interface. If it can meet the technical accuracy promised by Nintendo, it can open up the creative minds of game designers, he said.
While graphics may add emotion, Wii’s new controller interface is more likely to bring emotion directly to the player.
Wii Zapper Video Presentation


Nintendo will be showing a gun peripheral for the Nintendo Wii in conjunction with the “new generation” Duck Hunt sequel. Allegedly, the device will work along with the Wii-mote to create the classic feel of the original NES classic, although there is still a chance of an entire “stand-alone” unit.
source: IGN
More About: Nintendo, gun peripheral, Wii, Wii-mote
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